Player Matchup

Anubis
Anubis
GodsLuke
Anubis
Level 109
God Stats
2W - 1L
1,919 SR
Queue Stats
127W - 112L
1,584 Elo+
Party 1
Medusa
Medusa
elimockeli
Medusa
Level 127
God Stats
3W - 3L
1,737 SR
Queue Stats
189W - 145L
1,681 Elo+
Party 1
Ares
Ares
jibbyfree
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,418 Elo+
Party 1
Team Averages
Level 80
1,719 SR
1,561 Elo+

VS

Team Averages
Level 78
1,643 SR
1,456 Elo+
Arachne
Arachne
MerB10
Arachne
Level 27
God Stats
5W - 1L
1,595 SR
Queue Stats
60W - 54L
1,413 Elo+
Party 2
Chaac
Chaac
blue_bombers69
Chaac
Level 80
God Stats
2W - 1L
1,697 SR
Queue Stats
100W - 76L
1,463 Elo+
Party 2
Ra
Ra
xWookieWarriorx
Ra
Level 126
God Stats
6W - 9L
1,637 SR
Queue Stats
30W - 22L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GodsLuke
Anubis
16
3 / 2 / 8
10,027
771
10,878
8,838
5,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
elimockeli
Medusa
15
7 / 2 / 4
10,050
773
20,229
9,904
4,728
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
11
1 / 5 / 9
8,934
687
2,465
9,552
9,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MerB10
Arachne
13
4 / 4 / 4
8,583
660
3,850
12,291
7,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 4 / 6
8,503
654
12,900
19,426
17,350
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 7
8,531
656
8,504
8,617
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
11
Kills
9
9
Deaths
11
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
GodsLuke
Anubis
3
2
8
3.5
L
Arachne
MerB10
Arachne
4
4
4
1.5
L
3
4
6
1.5
W
Medusa
elimockeli
Medusa
7
2
4
4.5
W
Ares
1
5
9
1.1
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,572
Damage
25,254
28,294
Taken
40,334
19,429
Mitigated
28,557
7,832
Healing
8,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
GodsLuke
Anubis
10,878
1,203
96
4,225
8,838
5,627
545
2,895
5,943
46,696
0
L
Arachne
MerB10
Arachne
3,850
2,302
0
1,084
12,291
7,169
369
4,438
7,853
0
12,512
L
12,900
2,681
507
3,131
19,426
17,350
75
7,919
11,507
0
35,614
W
Medusa
elimockeli
Medusa
20,229
12,437
0
2,948
9,904
4,728
906
2,168
7,736
0
48,162
W
Ares
2,465
257
0
563
9,552
9,074
126
3,968
5,584
3,516
0
L
8,504
704
2,301
1,689
8,617
4,038
250
1,477
7,140
34,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,011
Gold Earned
25,617
167
Minions Killed
151
6
Camps Cleared
6
619,758
Distance Traveled
703,660
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,027
771
89
7
3
215,143
2
L
Arachne
8,583
660
29
2
0
240,124
4
L
Chaac
8,503
654
51
4
4
235,735
2
W
Medusa
10,050
773
77
6
3
219,162
2
W
Ares
8,934
687
1
0
0
185,453
0
L
Ra
8,531
656
71
5
2
227,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role