Player Matchup

Izanami
Izanami
DiscordicAurora
Izanami
Level 81
God Stats
3W - 2L
1,438 SR
Queue Stats
107W - 101L
1,480 Elo+
Party 2
Thor
Thor
HEROcrafted
Thor
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 65L
1,389 Elo+
Party 2
King Arthur
King Arthur
LazyDracon
King Arthur
Level 28
God Stats
4W - 0L
1,578 SR
Queue Stats
18W - 9L
1,499 Elo+
Party 2
Cerberus
Cerberus
deadfun52
Cerberus
Level 87
God Stats
1W - 2L
1,331 SR
Queue Stats
105W - 87L
1,479 Elo+
Party 2
Eset
Eset
j1k1lla
Eset
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 61L
1,351 Elo+
Solo
Team Averages
Level 60
1,469 SR
1,439 Elo+

VS

Team Averages
Level 45
1,495 SR
1,421 Elo+
Tyr
Tyr
BRUH333357
Tyr
Level 28
God Stats
0W - 4L
1,300 SR
Queue Stats
38W - 69L
1,275 Elo+
Party 3
Hades
Hades
Ignacio98-_-
Hades
Level 34
God Stats
0W - 1L
1,686 SR
Queue Stats
5W - 8L
1,632 Elo+
Solo
Cerberus
Cerberus
Jelly6324
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 35L
1,350 Elo+
Party 3
Hel
Hel
RenoTurks44
Hel
Level 33
God Stats
1W - 1L
1,537 SR
Queue Stats
12W - 28L
1,374 Elo+
Party 1
Artemis
Artemis
kumagothicstar
Artemis
Level 107
God Stats
5W - 5L
1,451 SR
Queue Stats
185W - 194L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 10
11,788
786
22,899
17,317
8,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

20
14 / 4 / 6
12,775
852
22,514
18,501
11,665
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
LazyDracon
King Arthur
18
3 / 2 / 14
11,021
735
13,909
17,923
18,873
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
deadfun52
Cerberus
18
2 / 2 / 13
11,759
784
14,313
26,755
37,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Eset
j1k1lla
Eset
18
3 / 4 / 13
11,148
743
11,077
14,038
6,871
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 3
9,769
651
11,213
21,566
20,075
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
4 / 6 / 4
10,866
724
22,257
24,101
15,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Jelly6324
Cerberus
15
2 / 5 / 1
9,770
651
6,835
23,686
21,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 7 / 8
10,291
686
9,995
13,999
5,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 6 / 7
10,540
703
17,690
15,279
6,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
37
27
Kills
14
16
Deaths
27
56
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
5
4
10
2.5
W
14
4
6
4.25
L
4
6
4
1
L
Cerberus
Jelly6324
Cerberus
2
5
1
0.5
W
King Arthur
LazyDracon
King Arthur
3
2
14
5
L
3
7
8
1
W
Cerberus
deadfun52
Cerberus
2
2
13
4.25
W
Eset
j1k1lla
Eset
3
4
13
2.38
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,712
Damage
67,990
94,534
Taken
98,631
83,899
Mitigated
68,525
22,197
Healing
16,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,213
1,357
0
892
21,566
20,075
0
4,433
16,631
0
24,722
W
22,899
16,375
822
4,885
17,317
8,960
4,261
8,278
9,039
0
64,884
W
22,514
6,885
0
1,331
18,501
11,665
914
5,159
13,342
0
49,402
L
22,257
764
313
10,396
24,101
15,147
0
3,935
19,950
59,176
0
L
Cerberus
Jelly6324
Cerberus
6,835
461
0
2,777
23,686
21,725
0
6,630
16,816
20,882
0
W
King Arthur
LazyDracon
King Arthur
13,909
344
0
1,760
17,923
18,873
373
8,157
9,766
0
31,652
L
9,995
1,306
979
1,380
13,999
5,510
95
4,479
9,421
22,266
0
W
Cerberus
deadfun52
Cerberus
14,313
1,350
1,149
8,105
26,755
37,530
1,479
8,919
17,836
42,509
0
W
Eset
j1k1lla
Eset
11,077
1,533
2,130
2,015
14,038
6,871
1,452
8,574
5,464
37,257
0
L
17,690
8,600
0
0
15,279
6,068
1,567
5,309
9,930
0
44,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,491
Gold Earned
51,236
275
Minions Killed
210
0
Camps Cleared
0
1,458,876
Distance Traveled
1,328,619
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,769
651
37
2
0
308,931
0
W
Izanami
11,788
786
77
5
0
268,445
0
W
Thor
12,775
852
52
3
0
291,364
0
L
Hades
10,866
724
66
4
0
269,026
0
L
Cerberus
9,770
651
31
2
0
267,682
3
W
King Arthur
11,021
735
33
2
0
311,257
1
L
Hel
10,291
686
25
2
0
238,278
0
W
Cerberus
11,759
784
61
4
0
310,855
0
W
Eset
11,148
743
52
3
0
276,955
0
L
Artemis
10,540
703
51
3
0
244,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role