Player Matchup

Osiris
Osiris
 
Osiris
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Bleuwolf7
Merlin
Level 26
God Stats
0W - 2L
1,308 SR
Queue Stats
3W - 6L
1,485 Elo+
Party 2
Bacchus
Bacchus
Fufureto
Bacchus
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,522 Elo+
Party 2
Xbalanque
Xbalanque
Krepht
Xbalanque
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 33L
1,195 Elo+
Party 2
Mercury
Mercury
zerochimera94
Mercury
Level 149
God Stats
7W - 3L
1,732 SR
Queue Stats
160W - 124L
1,552 Elo+
Party 2
Team Averages
Level 98
1,508 SR
1,451 Elo+

VS

Team Averages
Level 63
1,700 SR
1,539 Elo+
Jormungandr
Jormungandr
Dre511
Jormungandr
Level 35
God Stats
10W - 0L
1,706 SR
Queue Stats
14W - 4L
1,607 Elo+
Solo
Baron Samedi
Baron Samedi
JosenatorGamer
Baron Samedi
Level 111
God Stats
3W - 0L
1,816 SR
Queue Stats
157W - 130L
1,576 Elo+
Party 1
Medusa
Medusa
LazuliScarlette
Medusa
Level 24
God Stats
19W - 12L
1,592 SR
Queue Stats
49W - 46L
1,438 Elo+
Party 1
Mercury
Mercury
Luisiferg
Mercury
Level 127
God Stats
3W - 2L
1,550 SR
Queue Stats
156W - 133L
1,582 Elo+
Party 1
Geb
Geb
luisherflo2
Geb
Level 18
God Stats
4W - 1L
1,838 SR
Queue Stats
66W - 48L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
2 / 6 / 3
9,454
498
9,015
19,233
16,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Bleuwolf7
Merlin
12
0 / 6 / 3
7,314
385
5,035
10,540
4,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Fufureto
Bacchus
11
0 / 1 / 1
7,534
397
6,843
13,779
16,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Krepht
Xbalanque
15
2 / 3 / 1
8,915
469
7,372
10,580
4,321
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
18
6 / 4 / 4
10,858
571
13,091
21,584
9,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dre511
Jormungandr
15
5 / 4 / 2
10,527
554
15,654
17,621
17,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
JosenatorGamer
Baron Samedi
17
4 / 4 / 5
10,929
575
13,280
16,139
18,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

16
0 / 0 / 3
9,782
515
5,950
12,871
6,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Luisiferg
Mercury
18
9 / 1 / 5
11,390
599
14,300
16,292
8,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 6
8,846
466
3,202
13,912
13,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
10
Kills
19
20
Deaths
10
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
6
3
0.58
L
Merlin
Bleuwolf7
Merlin
0
6
3
0.25
W
Jormungandr
Dre511
Jormungandr
5
4
2
1.5
L
Bacchus
Fufureto
Bacchus
0
1
1
0.5
W
Baron Samedi
JosenatorGamer
Baron Samedi
4
4
5
1.63
L
Xbalanque
Krepht
Xbalanque
2
3
1
0.83
W
0
0
3
1.5
W
Mercury
Luisiferg
Mercury
9
1
5
11.5
W
1
1
6
4
L
Mercury
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,356
Damage
52,386
75,716
Taken
76,835
50,715
Mitigated
65,816
10,779
Healing
22,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,015
3,113
142
3,884
19,233
16,265
291
10,775
8,458
0
62,496
L
Merlin
Bleuwolf7
Merlin
5,035
428
0
110
10,540
4,098
0
6,768
3,772
41,851
0
W
Jormungandr
Dre511
Jormungandr
15,654
6,540
0
1,560
17,621
17,892
717
5,507
12,114
91,024
0
L
Bacchus
Fufureto
Bacchus
6,843
1,455
0
2,114
13,779
16,375
0
6,480
7,299
30,318
0
W
Baron Samedi
JosenatorGamer
Baron Samedi
13,280
1,665
1,150
4,257
16,139
18,660
872
228
15,911
78,452
0
L
Xbalanque
Krepht
Xbalanque
7,372
2,282
0
1,908
10,580
4,321
0
2,352
8,228
0
65,240
W
5,950
2,713
0
8,210
12,871
6,775
1,428
1,368
11,503
0
84,046
W
Mercury
Luisiferg
Mercury
14,300
5,809
0
3,456
16,292
8,841
1,989
2,170
14,122
0
96,967
W
3,202
357
278
3,178
13,912
13,648
264
2,929
10,983
20,082
0
L
Mercury
13,091
8,298
0
2,621
21,584
9,656
0
5,825
15,759
0
114,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,075
Gold Earned
51,474
490
Minions Killed
589
0
Camps Cleared
0
1,853,815
Distance Traveled
1,784,119
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,454
498
109
6
0
304,746
0
L
Merlin
7,314
385
65
3
0
325,546
0
W
Jormungandr
10,527
554
140
7
0
305,572
0
L
Bacchus
7,534
397
37
2
0
404,757
2
W
Baron Samedi
10,929
575
139
7
0
314,353
0
L
Xbalanque
8,915
469
109
6
0
353,223
7
W
Medusa
9,782
515
165
9
0
310,367
1
W
Mercury
11,390
599
119
6
0
471,444
2
W
Geb
8,846
466
26
1
0
382,383
4
L
Mercury
10,858
571
170
9
0
465,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role