Player Matchup

Hades
Hades
Platinum V
BroStopplease
Hades
Platinum V
Level 44
God Stats
1W - 1L
1,739 SR
Queue Stats
25W - 15L
1,946 MMR
Party 3
Hercules
Hercules
Platinum III
CamSavage9
Hercules
Platinum III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 57L
1,983 MMR
Party 1
King Arthur
King Arthur
Platinum IV
Cweamie
King Arthur
Platinum IV
Level 96
God Stats
7W - 2L
1,856 SR
Queue Stats
24W - 13L
1,988 MMR
Party 3
Janus
Janus
Platinum II
Extra Blacc
Janus
Platinum II
Level 78
God Stats
4W - 8L
1,409 SR
Queue Stats
130W - 133L
1,870 MMR
Party 1
Bastet
Bastet
Platinum II
LordGuacamole22
Bastet
Platinum II
Level 127
God Stats
2W - 3L
1,684 SR
Queue Stats
123W - 116L
1,987 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 93
1,638 SR
1,955 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 114
1,784 SR
1,954 MMR
Ao Kuang
Ao Kuang
Platinum III
Soduhn
Ao Kuang
Platinum III
Level 148
God Stats
9W - 3L
1,870 SR
Queue Stats
55W - 40L
2,128 MMR
Party 2
Chiron
Chiron
Platinum II
adorablethug
Chiron
Platinum II
Level 96
God Stats
2W - 2L
1,615 SR
Queue Stats
242W - 235L
1,882 MMR
Solo
Atlas
Atlas
Platinum V
bawnkers123
Atlas
Platinum V
Level 61
God Stats
3W - 0L
1,935 SR
Queue Stats
14W - 3L
1,897 MMR
Party 2
Poseidon
Poseidon
Platinum I
charlswolf
Poseidon
Platinum I
Level 147
God Stats
29W - 21L
1,646 SR
Queue Stats
297W - 295L
1,900 MMR
Solo
Set
Set
Platinum III
qrafiti
Set
Platinum III
Level 120
God Stats
14W - 9L
1,853 SR
Queue Stats
536W - 526L
1,961 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 9 / 6
9,681
372
10,499
27,382
28,866
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
CamSavage9
Hercules
18
3 / 4 / 5
11,545
444
17,758
30,280
26,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Cweamie
King Arthur
18
1 / 5 / 0
11,828
455
12,190
20,139
26,408
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
3 / 4 / 3
14,167
545
16,138
17,280
7,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

19
4 / 8 / 3
12,811
493
18,390
28,305
13,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
KaliBakasuraDa JiShiva

VS

Bans
ChaacNemesisLokiLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Soduhn
Ao Kuang
20
12 / 2 / 7
15,547
598
18,114
35,806
24,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
20
4 / 2 / 9
15,219
585
15,979
20,201
12,340
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
3 / 0 / 20
14,155
544
16,917
24,674
41,846
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Poseidon
charlswolf
Poseidon
20
3 / 5 / 16
13,544
521
20,503
20,268
10,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
20
8 / 3 / 10
15,210
585
24,657
28,307
50,194
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
92
11
Kills
30
30
Deaths
12
17
Assists
62
Player
Kills
Deaths
Assists
KDA
L
0
9
6
0.33
L
Hercules
CamSavage9
Hercules
3
4
5
1.38
L
King Arthur
Cweamie
King Arthur
1
5
0
0.2
L
3
4
3
1.13
L
4
8
3
0.69
W
Ao Kuang
Soduhn
Ao Kuang
12
2
7
7.75
W
Chiron
4
2
9
4.25
W
3
0
20
13
W
Poseidon
charlswolf
Poseidon
3
5
16
2.2
W
Set
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,975
Damage
96,170
123,386
Taken
129,256
102,860
Mitigated
139,603
27,789
Healing
53,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,499
2,171
835
4,604
27,382
28,866
0
13,037
14,345
64,805
0
L
Hercules
CamSavage9
Hercules
17,758
4,971
0
10,164
30,280
26,750
0
18,918
11,362
0
92,523
L
King Arthur
Cweamie
King Arthur
12,190
1,114
0
225
20,139
26,408
0
7,532
12,607
0
95,204
L
16,138
963
0
500
17,280
7,039
0
3,753
13,527
136,614
0
L
18,390
4,018
0
11,461
28,305
13,797
0
11,403
16,902
0
108,530
W
Ao Kuang
Soduhn
Ao Kuang
18,114
5,569
0
21,290
35,806
24,495
2,036
4,713
31,048
123,444
23,428
W
Chiron
15,979
7,056
1,635
8,716
20,201
12,340
4,624
8,843
10,977
0
161,641
W
16,917
6,175
1,078
7,884
24,674
41,846
1,575
6,900
17,604
44,633
0
W
Poseidon
charlswolf
Poseidon
20,503
2,453
0
5,323
20,268
10,728
5,645
5,147
14,941
137,723
0
W
Set
24,657
9,145
0
7,317
28,307
50,194
457
4,069
24,079
0
125,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,032
Gold Earned
73,675
830
Minions Killed
824
0
Camps Cleared
0
2,464,232
Distance Traveled
2,568,986
17
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,681
372
105
4
0
446,308
1
L
Hercules
11,545
444
162
6
0
519,970
4
L
King Arthur
11,828
455
183
7
0
451,877
2
L
Janus
14,167
545
214
8
0
542,181
5
L
Bastet
12,811
493
166
6
0
503,896
5
W
Ao Kuang
15,547
598
174
7
0
527,648
4
W
Chiron
15,219
585
237
9
0
481,868
8
W
Atlas
14,155
544
43
2
0
522,132
10
W
Poseidon
13,544
521
176
7
0
521,617
9
W
Set
15,210
585
194
7
0
515,721
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role