Player Matchup

Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Jangletedngle
Erlang Shen
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 66L
1,619 Elo+
Party 2
King Arthur
King Arthur
LotLizardWizard
King Arthur
Level 145
God Stats
12W - 6L
1,502 SR
Queue Stats
331W - 269L
1,633 Elo+
Party 2
Cupid
Cupid
MilkMaker69
Cupid
Level 129
God Stats
2W - 2L
1,606 SR
Queue Stats
158W - 117L
1,618 Elo+
Party 2
Ganesha
Ganesha
TrueToCheese
Ganesha
Level 106
God Stats
6W - 1L
1,641 SR
Queue Stats
53W - 43L
1,579 Elo+
Party 2
Team Averages
Level 107
1,550 SR
1,590 Elo+

VS

Team Averages
Level 48
1,589 SR
1,507 Elo+
Da Ji
Da Ji
Getrektbozo
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,590 Elo+
Party 3
Ymir
Ymir
Muhjj
Ymir
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 39L
1,468 Elo+
Party 1
Charybdis
Charybdis
PRequiem
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,468 Elo+
Solo
Chaac
Chaac
RaDoMNATE
Chaac
Level 65
God Stats
7W - 13L
1,515 SR
Queue Stats
155W - 166L
1,537 Elo+
Party 3
Tiamat
Tiamat
someweird1
Tiamat
Level 69
God Stats
7W - 3L
1,928 SR
Queue Stats
30W - 33L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
6 / 1 / 9
10,004
625
11,686
7,633
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Jangletedngle
Erlang Shen
15
9 / 1 / 9
9,889
618
11,715
10,409
6,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
LotLizardWizard
King Arthur
16
2 / 0 / 1
9,962
623
6,626
10,609
9,890
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
12 / 0 / 4
9,512
595
11,210
9,531
3,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
TrueToCheese
Ganesha
13
0 / 0 / 14
8,854
553
5,454
11,985
12,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,120
445
2,671
13,333
5,806
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
Muhjj
Ymir
10
0 / 6 / 0
6,490
406
4,147
15,312
9,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
PRequiem
Charybdis
9
0 / 8 / 0
5,786
362
7,033
13,245
3,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
RaDoMNATE
Chaac
13
0 / 3 / 0
7,693
481
7,121
13,599
14,251
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
someweird1
Tiamat
12
1 / 6 / 0
7,226
452
5,853
11,686
6,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
2
29
Kills
2
2
Deaths
29
37
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
1
9
10.5
L
1
6
0
0.17
W
Erlang Shen
Jangletedngle
Erlang Shen
9
1
9
13.5
W
King Arthur
LotLizardWizard
King Arthur
2
0
1
2.5
W
12
0
4
14
L
Ymir
Muhjj
Ymir
0
6
0
0
L
Charybdis
PRequiem
Charybdis
0
8
0
0
L
Chaac
RaDoMNATE
Chaac
0
3
0
0
W
Ganesha
TrueToCheese
Ganesha
0
0
14
7
L
Tiamat
someweird1
Tiamat
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,691
Damage
26,825
50,167
Taken
67,175
35,941
Mitigated
40,277
18,544
Healing
11,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,686
1,905
0
1,230
7,633
2,974
153
3,162
4,471
65,865
0
L
2,671
641
0
1,016
13,333
5,806
0
2,089
11,244
0
60,740
W
Erlang Shen
Jangletedngle
Erlang Shen
11,715
7,265
0
3,872
10,409
6,698
299
2,116
8,293
0
62,117
W
King Arthur
LotLizardWizard
King Arthur
6,626
1,453
151
2,739
10,609
9,890
438
0
10,609
0
76,412
W
11,210
6,925
1,586
5,533
9,531
3,855
2,980
2,397
7,134
0
64,152
L
Ymir
Muhjj
Ymir
4,147
1,708
0
2,373
15,312
9,845
0
3,060
12,252
30,503
0
L
Charybdis
PRequiem
Charybdis
7,033
3,842
0
2,851
13,245
3,975
0
4,667
8,578
0
32,962
L
Chaac
RaDoMNATE
Chaac
7,121
1,209
0
4,000
13,599
14,251
0
2,285
11,314
0
61,669
W
Ganesha
TrueToCheese
Ganesha
5,454
792
710
2,723
11,985
12,524
1,086
3,788
8,197
34,694
0
L
Tiamat
someweird1
Tiamat
5,853
744
0
1,544
11,686
6,400
0
5,039
6,647
56,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,221
Gold Earned
34,315
486
Minions Killed
426
0
Camps Cleared
0
1,597,199
Distance Traveled
1,369,573
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,004
625
115
7
0
319,837
2
L
Da Ji
7,120
445
89
6
0
309,401
0
W
Erlang Shen
9,889
618
80
5
0
381,008
4
W
King Arthur
9,962
623
154
10
0
332,927
2
W
Cupid
9,512
595
126
8
0
289,623
3
L
Ymir
6,490
406
39
2
0
262,799
1
L
Charybdis
5,786
362
64
4
0
265,935
5
L
Chaac
7,693
481
122
8
0
253,495
1
W
Ganesha
8,854
553
11
1
0
273,804
0
L
Tiamat
7,226
452
112
7
0
277,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role