Player Matchup

Ao Kuang
Ao Kuang
AceYams
Ao Kuang
Level 77
God Stats
10W - 5L
1,586 SR
Queue Stats
126W - 121L
1,442 Elo+
Party 3
Hera
Hera
Califrino
Hera
Level 124
God Stats
2W - 1L
1,778 SR
Queue Stats
165W - 160L
1,415 Elo+
Solo
Mulan
Mulan
Corythehouse
Mulan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 169L
1,364 Elo+
Solo
Izanami
Izanami
Mondookie
Izanami
Level 28
God Stats
22W - 25L
1,512 SR
Queue Stats
56W - 67L
1,412 Elo+
Party 3
Cerberus
Cerberus
xl-YouR_H4t3r-_-
Cerberus
Level 41
God Stats
2W - 3L
1,452 SR
Queue Stats
21W - 23L
1,371 Elo+
Solo
Team Averages
Level 67
1,566 SR
1,401 Elo+

VS

Team Averages
Level 90
1,388 SR
1,340 Elo+
Artemis
Artemis
DRxFEELGOODxxx
Artemis
Level 124
God Stats
10W - 12L
1,331 SR
Queue Stats
445W - 543L
1,318 Elo+
Party 2
Lancelot
Lancelot
IZAMANOI
Lancelot
Level 46
God Stats
2W - 4L
1,500 SR
Queue Stats
37W - 53L
1,306 Elo+
Party 1
Ymir
Ymir
MuttDevil
Ymir
Level 86
God Stats
81W - 121L
1,380 SR
Queue Stats
348W - 420L
1,329 Elo+
Party 2
Ra
Ra
Palmpilot7133
Ra
Level 104
God Stats
1W - 5L
1,190 SR
Queue Stats
164W - 218L
1,379 Elo+
Party 2
Vamana
Vamana
weaselpower420
Vamana
Level 92
God Stats
24W - 18L
1,540 SR
Queue Stats
40W - 47L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AceYams
Ao Kuang
17
7 / 3 / 4
10,423
474
14,953
20,344
10,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hera
18
5 / 3 / 2
11,417
519
18,700
15,764
7,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
1 / 3 / 2
10,091
459
14,797
25,031
15,722
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Mondookie
Izanami
17
2 / 5 / 1
9,791
445
5,047
17,341
7,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 3
9,434
429
6,700
25,180
23,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 4
11,120
505
20,450
13,770
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
IZAMANOI
Lancelot
19
4 / 2 / 2
11,951
543
7,467
17,314
8,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
18
5 / 2 / 9
11,775
535
17,227
16,604
10,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 7 / 5
11,241
511
14,347
20,601
9,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
1 / 3 / 3
12,044
547
18,028
23,251
19,272
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
16
Kills
18
18
Deaths
17
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AceYams
Ao Kuang
7
3
4
3
L
Hera
5
3
2
2
L
1
3
2
0.67
W
5
3
4
2.33
W
Lancelot
IZAMANOI
Lancelot
4
2
2
2.5
L
Izanami
Mondookie
Izanami
2
5
1
0.5
W
Ymir
5
2
9
4.75
W
3
7
5
0.79
W
1
3
3
0.83
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,197
Damage
77,519
103,660
Taken
91,540
64,805
Mitigated
52,834
29,996
Healing
29,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AceYams
Ao Kuang
14,953
3,507
0
4,297
20,344
10,149
0
5,025
15,305
81,590
0
L
Hera
18,700
3,238
0
3,559
15,764
7,999
1,050
9,127
6,567
106,095
0
L
14,797
4,221
13
9,743
25,031
15,722
0
2,440
22,551
0
77,832
W
20,450
10,966
0
6,109
13,770
5,152
1,160
8,144
5,626
0
84,057
W
Lancelot
IZAMANOI
Lancelot
7,467
1,909
0
6,316
17,314
8,519
408
3,909
13,405
0
102,214
L
Izanami
Mondookie
Izanami
5,047
4,031
0
4,111
17,341
7,491
528
3,603
13,462
0
82,701
W
Ymir
17,227
3,749
540
3,517
16,604
10,293
0
7,670
8,934
70,562
0
W
14,347
1,470
736
4,891
20,601
9,598
0
15,076
5,525
88,359
0
W
18,028
9,639
0
7,213
23,251
19,272
2,755
5,554
17,697
0
116,430
L
6,700
144
0
8,273
25,180
23,444
0
10,453
14,201
50,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,156
Gold Earned
58,131
628
Minions Killed
676
0
Camps Cleared
0
1,895,607
Distance Traveled
2,125,582
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,423
474
104
5
0
443,546
1
L
Hera
11,417
519
182
8
0
330,362
4
L
Mulan
10,091
459
138
6
0
397,594
4
W
Artemis
11,120
505
93
4
0
405,273
0
W
Lancelot
11,951
543
142
6
0
483,717
0
L
Izanami
9,791
445
122
6
0
355,146
2
W
Ymir
11,775
535
127
6
0
429,616
5
W
Ra
11,241
511
131
6
0
377,087
3
W
Vamana
12,044
547
183
8
0
429,889
0
L
Cerberus
9,434
429
82
4
0
368,959
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role