Player Matchup

Amaterasu
Amaterasu
Armyman239
Amaterasu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,441 Elo+
Party 2
Medusa
Medusa
BigDawgReamy
Medusa
Level 56
God Stats
2W - 3L
1,683 SR
Queue Stats
116W - 121L
1,415 Elo+
Solo
Khepri
Khepri
CheesyParamecium
Khepri
Level 82
God Stats
2W - 2L
1,324 SR
Queue Stats
3W - 6L
1,375 Elo+
Party 2
Nu Wa
Nu Wa
Froet
Nu Wa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,511 Elo+
Party 2
Bakasura
Bakasura
MasterBorcc
Bakasura
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,404 Elo+
Party 2
Team Averages
Level 86
1,501 SR
1,429 Elo+

VS

Team Averages
Level 71
1,534 SR
1,463 Elo+
Cthulhu
Cthulhu
BanjoBud7
Cthulhu
Level 40
God Stats
6W - 9L
1,428 SR
Queue Stats
13W - 19L
1,497 Elo+
Party 1
Heimdallr
Heimdallr
BenBenAkkiHermit
Heimdallr
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 138L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
DaddyGotLoud
Sun Wukong
Level 47
God Stats
2W - 6L
1,362 SR
Queue Stats
80W - 103L
1,455 Elo+
Party 1
Raijin
Raijin
Jojojjojojo
Raijin
Level 57
God Stats
1W - 2L
1,787 SR
Queue Stats
60W - 74L
1,429 Elo+
Party 1
Loki
Loki
cashsmash0101
Loki
Level 109
God Stats
10W - 10L
1,591 SR
Queue Stats
155W - 208L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Armyman239
Amaterasu
15
4 / 4 / 5
10,551
502
9,875
16,483
12,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
16
3 / 1 / 4
10,313
491
13,869
13,838
6,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 7
9,475
451
3,599
10,903
10,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
Froet
Nu Wa
16
2 / 1 / 6
10,447
497
11,660
10,409
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
MasterBorcc
Bakasura
18
10 / 4 / 6
11,666
556
17,014
19,297
12,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BanjoBud7
Cthulhu
13
1 / 4 / 2
8,885
423
5,169
14,180
16,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
15
2 / 2 / 1
9,510
453
9,312
16,267
7,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
DaddyGotLoud
Sun Wukong
16
1 / 3 / 0
9,382
447
6,003
16,254
10,260
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
17
4 / 6 / 2
10,932
521
10,721
17,609
6,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 5 / 4
9,281
442
8,963
17,441
6,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
20
Kills
9
11
Deaths
20
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Armyman239
Amaterasu
4
4
5
1.63
L
Cthulhu
BanjoBud7
Cthulhu
1
4
2
0.5
L
Heimdallr
2
2
1
1.25
W
Medusa
3
1
4
5
W
1
1
7
4.5
L
Sun Wukong
DaddyGotLoud
Sun Wukong
1
3
0
0.33
W
Nu Wa
Froet
Nu Wa
2
1
6
5
L
Raijin
4
6
2
0.83
W
Bakasura
MasterBorcc
Bakasura
10
4
6
3.25
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,017
Damage
40,168
70,930
Taken
81,751
46,220
Mitigated
48,000
19,031
Healing
10,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Armyman239
Amaterasu
9,875
3,570
0
6,021
16,483
12,777
235
4,298
12,185
0
64,194
L
Cthulhu
BanjoBud7
Cthulhu
5,169
885
537
1,539
14,180
16,525
494
2,940
10,487
30,839
0
L
Heimdallr
9,312
3,453
0
3,897
16,267
7,884
0
2,300
13,625
0
83,032
W
Medusa
13,869
7,823
0
4,682
13,838
6,325
1,386
1,250
12,588
0
93,073
W
3,599
428
0
681
10,903
10,565
284
1,645
9,258
34,365
0
L
Sun Wukong
DaddyGotLoud
Sun Wukong
6,003
957
0
2,789
16,254
10,260
526
1,476
13,596
0
70,281
W
Nu Wa
Froet
Nu Wa
11,660
1,745
0
970
10,409
4,079
407
3,994
6,415
72,238
0
L
Raijin
10,721
1,052
0
2,220
17,609
6,609
566
4,173
12,115
98,809
0
W
Bakasura
MasterBorcc
Bakasura
17,014
11,656
0
6,677
19,297
12,474
1,846
5,124
14,173
0
66,576
L
8,963
2,264
0
0
17,441
6,722
1,719
3,352
13,589
0
78,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,452
Gold Earned
47,990
523
Minions Killed
532
0
Camps Cleared
0
2,095,093
Distance Traveled
1,983,155
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,551
502
98
5
0
402,653
2
L
Cthulhu
8,885
423
35
2
0
401,594
1
L
Heimdallr
9,510
453
139
7
0
381,572
2
W
Medusa
10,313
491
143
7
0
413,621
10
W
Khepri
9,475
451
47
2
0
426,630
4
L
Sun Wukong
9,382
447
93
4
0
416,654
3
W
Nu Wa
10,447
497
135
6
0
380,113
5
L
Raijin
10,932
521
163
8
0
342,775
2
W
Bakasura
11,666
556
100
5
0
472,076
2
L
Loki
9,281
442
102
5
0
440,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role