Player Matchup

Bastet
Bastet
Platinum II
A7xsasuke006x
Bastet
Platinum II
Level 126
God Stats
14W - 10L
1,645 SR
Queue Stats
45W - 42L
1,984 MMR
Party 2
Nike
Nike
Platinum III
ANGERY GINGER 2
Nike
Platinum III
Level 126
God Stats
13W - 12L
1,614 SR
Queue Stats
80W - 73L
1,856 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Darknes006
Zhong Kui
Gold II
Level 83
God Stats
13W - 13L
1,784 SR
Queue Stats
142W - 145L
1,678 MMR
Party 2
Ymir
Ymir
Platinum IV
DuttyWap
Ymir
Platinum IV
Level 147
God Stats
21W - 12L
1,666 SR
Queue Stats
195W - 185L
1,837 MMR
Solo
Sol
Sol
Gold I
lausitemx
Sol
Gold I
Level 81
God Stats
2W - 4L
1,249 SR
Queue Stats
216W - 220L
1,865 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,592 SR
1,844 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,506 SR
1,846 MMR
Guan Yu
Guan Yu
Platinum V
BoldDuck6618313
Guan Yu
Platinum V
Level 153
God Stats
11W - 10L
1,644 SR
Queue Stats
219W - 204L
1,823 MMR
Party 1
Anhur
Anhur
Gold I
JustinxDLOL
Anhur
Gold I
Level 126
God Stats
12W - 9L
1,566 SR
Queue Stats
53W - 44L
1,824 MMR
Solo
Janus
Janus
Platinum II
SirDripward
Janus
Platinum II
Level 104
God Stats
1W - 0L
1,314 SR
Queue Stats
122W - 106L
1,832 MMR
Solo
Sobek
Sobek
Platinum II
Spotify Ill LIL
Sobek
Platinum II
Level 135
God Stats
17W - 12L
1,831 SR
Queue Stats
192W - 188L
1,814 MMR
Solo
Nemesis
Nemesis
Platinum III
TacoDaBaco
Nemesis
Platinum III
Level 158
God Stats
1W - 1L
1,175 SR
Queue Stats
37W - 25L
1,936 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,086
511
1,391
4,418
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 0
4,560
570
3,118
7,461
5,124
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Darknes006
Zhong Kui
7
0 / 2 / 0
4,137
517
2,612
3,613
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
6
1 / 0 / 0
4,552
569
953
3,169
1,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 3 / 1
4,399
550
1,742
4,503
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
KaliAthenaFreyaMercury

VS

Bans
Ah Muzen CabBakasuraBellonaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
5,320
665
4,386
6,113
5,386
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
3 / 1 / 1
5,599
700
3,108
4,107
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 0 / 1
5,124
641
3,511
3,017
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 0 / 4
4,532
567
1,601
6,378
4,299
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
TacoDaBaco
Nemesis
8
0 / 0 / 1
4,675
584
1,860
4,239
1,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
8
8
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
0
1
0
0
W
1
0
0
1
L
Zhong Kui
Darknes006
Zhong Kui
0
2
0
0
L
Ymir
1
0
0
1
W
3
1
1
3.5
W
3
0
1
3.5
W
1
0
4
3
W
Nemesis
TacoDaBaco
Nemesis
0
0
1
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,816
Damage
14,466
23,164
Taken
23,854
11,404
Mitigated
13,453
5,482
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,391
302
0
1,802
4,418
1,287
0
1,550
2,716
0
15,718
L
3,118
414
0
1,000
7,461
5,124
0
0
7,461
0
32,253
W
4,386
840
6
3,235
6,113
5,386
0
397
5,716
0
36,636
L
Zhong Kui
Darknes006
Zhong Kui
2,612
369
0
1,046
3,613
2,399
0
1,649
1,888
22,976
0
L
Ymir
953
103
0
244
3,169
1,821
0
1,052
2,072
8,696
0
W
3,108
1,709
0
1,838
4,107
1,435
0
1,625
2,342
0
33,374
W
3,511
389
0
741
3,017
1,030
38
1,243
1,774
38,442
0
W
1,601
321
0
2,092
6,378
4,299
0
1,504
4,818
14,322
0
W
Nemesis
TacoDaBaco
Nemesis
1,860
967
0
686
4,239
1,303
0
330
3,897
0
30,871
L
1,742
841
0
1,390
4,503
773
0
552
3,915
18,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,734
Gold Earned
25,250
183
Minions Killed
295
0
Camps Cleared
0
727,659
Distance Traveled
836,806
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,086
511
44
6
0
135,289
0
L
Nike
4,560
570
45
6
0
153,864
3
W
Guan Yu
5,320
665
72
9
0
173,343
2
L
Zhong Kui
4,137
517
32
4
0
155,849
2
L
Ymir
4,552
569
11
1
0
151,162
2
W
Anhur
5,599
700
64
8
0
134,841
1
W
Janus
5,124
641
78
10
0
169,341
1
W
Sobek
4,532
567
14
2
0
158,934
5
W
Nemesis
4,675
584
67
8
0
200,347
0
L
Sol
4,399
550
51
6
0
131,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role