Player Matchup

Yemoja
Yemoja
Astroqlo
Yemoja
Level 44
God Stats
1W - 2L
1,256 SR
Queue Stats
6W - 20L
1,181 Elo+
Party 2
King Arthur
King Arthur
DemonXTRM
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,163 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Hoodienii
Morgan Le Fay
Level 63
God Stats
4W - 4L
1,363 SR
Queue Stats
61W - 53L
1,229 Elo+
Party 1
Ullr
Ullr
XxInSaNeBakerxX
Ullr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,158 Elo+
Party 2
Susano
Susano
xToasterWar
Susano
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 50L
1,204 Elo+
Party 1
Team Averages
Level 40
1,424 SR
1,187 Elo+

VS

Team Averages
Level 60
1,494 SR
1,411 Elo+
Bakasura
Bakasura
CoNaHeRn
Bakasura
Level 46
God Stats
18W - 8L
1,402 SR
Queue Stats
65W - 76L
1,322 Elo+
Party 3
Izanami
Izanami
Hipeoples0786
Izanami
Level 39
God Stats
1W - 3L
1,188 SR
Queue Stats
61W - 70L
1,387 Elo+
Solo
Janus
Janus
Methodicchaos
Janus
Level 46
God Stats
4W - 1L
1,500 SR
Queue Stats
131W - 147L
1,351 Elo+
Party 3
Mulan
Mulan
PasDeVisage
Mulan
Level 106
God Stats
4W - 3L
1,710 SR
Queue Stats
47W - 49L
1,567 Elo+
Solo
Serqet
Serqet
vlove
Serqet
Level 61
God Stats
2W - 0L
1,672 SR
Queue Stats
17W - 13L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Astroqlo
Yemoja
12
2 / 4 / 2
8,048
473
5,813
17,641
8,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
DemonXTRM
King Arthur
15
3 / 7 / 1
9,618
566
6,398
16,481
10,477
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Hoodienii
Morgan Le Fay
14
5 / 7 / 3
9,433
555
11,951
17,985
8,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 7 / 2
6,932
408
7,337
17,418
6,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
11
0 / 7 / 0
7,124
419
4,058
16,592
6,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CoNaHeRn
Bakasura
18
15 / 2 / 3
11,516
677
19,060
16,431
8,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
13
6 / 3 / 7
8,766
516
15,173
13,074
5,006
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 4 / 6
10,244
603
13,388
9,470
3,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 1 / 10
9,324
548
11,357
12,028
12,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
vlove
Serqet
11
0 / 2 / 5
7,380
434
1,558
9,366
6,648
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
11
Kills
32
32
Deaths
12
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Astroqlo
Yemoja
2
4
2
0.75
W
Bakasura
CoNaHeRn
Bakasura
15
2
3
8.25
L
King Arthur
DemonXTRM
King Arthur
3
7
1
0.5
W
Izanami
6
3
7
3.17
L
Morgan Le Fay
Hoodienii
Morgan Le Fay
5
7
3
0.93
W
8
4
6
2.75
W
3
1
10
8
L
1
7
2
0.29
W
Serqet
vlove
Serqet
0
2
5
1.25
L
Susano
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,557
Damage
60,536
86,117
Taken
60,369
40,378
Mitigated
35,805
23,563
Healing
15,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Astroqlo
Yemoja
5,813
1,821
4,104
5,429
17,641
8,774
46
705
16,434
36,676
0
W
Bakasura
CoNaHeRn
Bakasura
19,060
13,193
0
5,359
16,431
8,280
636
3,117
13,314
0
83,980
L
King Arthur
DemonXTRM
King Arthur
6,398
1,121
0
3,117
16,481
10,477
948
6,324
9,263
0
56,316
W
Izanami
15,173
11,855
0
4,254
13,074
5,006
2,456
4,223
8,851
0
61,483
L
Morgan Le Fay
Hoodienii
Morgan Le Fay
11,951
1,572
0
3,385
17,985
8,283
648
3,826
13,049
72,561
0
W
13,388
2,038
92
1,722
9,470
3,459
789
3,202
6,268
64,765
0
W
11,357
631
0
4,262
12,028
12,412
361
4,284
7,744
5,803
25,312
L
7,337
3,951
0
2,822
17,418
6,417
0
1,979
15,297
0
36,905
W
Serqet
vlove
Serqet
1,558
458
0
41
9,366
6,648
0
2,938
6,428
0
43,926
L
Susano
4,058
865
0
4,706
16,592
6,427
0
1,377
14,197
0
54,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,155
Gold Earned
47,230
409
Minions Killed
442
0
Camps Cleared
0
1,503,535
Distance Traveled
1,702,824
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,048
473
44
3
0
288,843
0
W
Bakasura
11,516
677
157
9
0
451,526
0
L
King Arthur
9,618
566
105
6
0
300,064
2
W
Izanami
8,766
516
99
6
0
312,224
0
L
Morgan Le Fay
9,433
555
115
7
0
294,792
4
W
Janus
10,244
603
107
6
0
316,423
3
W
Mulan
9,324
548
28
2
0
355,263
1
L
Ullr
6,932
408
62
4
0
273,846
1
W
Serqet
7,380
434
51
3
0
267,388
4
L
Susano
7,124
419
83
5
0
345,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role