Player Matchup

Cerberus
Cerberus
Almighty627
Cerberus
Level 126
God Stats
1W - 2L
1,371 SR
Queue Stats
35W - 33L
1,617 Elo+
Solo
Raijin
Raijin
Ecquivicus
Raijin
Level 80
God Stats
2W - 1L
1,837 SR
Queue Stats
100W - 82L
1,658 Elo+
Solo
Mulan
Mulan
GlaciesDominus
Mulan
Level 36
God Stats
1W - 2L
1,303 SR
Queue Stats
300W - 179L
1,660 Elo+
Party 1
King Arthur
King Arthur
K1LL3BANE
King Arthur
Level 142
God Stats
2W - 3L
1,628 SR
Queue Stats
75W - 62L
1,587 Elo+
Solo
Osiris
Osiris
Tekhnical
Osiris
Level 105
God Stats
2W - 6L
1,289 SR
Queue Stats
418W - 321L
1,668 Elo+
Party 1
Team Averages
Level 98
1,486 SR
1,638 Elo+

VS

Team Averages
Level 113
1,477 SR
1,594 Elo+
Ymir
Ymir
CreeperHuntr
Ymir
Level 137
God Stats
1W - 1L
1,548 SR
Queue Stats
81W - 66L
1,605 Elo+
Party 2
Geb
Geb
ItheUwUmanI
Geb
Level 141
God Stats
4W - 2L
1,749 SR
Queue Stats
68W - 46L
1,620 Elo+
Party 2
Freya
Freya
Madiryas
Freya
Level 59
God Stats
1W - 3L
1,285 SR
Queue Stats
93W - 105L
1,539 Elo+
Solo
Ganesha
Ganesha
ShiningDP345
Ganesha
Level 102
God Stats
2W - 0L
1,304 SR
Queue Stats
75W - 61L
1,605 Elo+
Party 2
Anhur
Anhur
Wystxria
Anhur
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 57L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Almighty627
Cerberus
13
1 / 6 / 4
7,799
557
6,827
22,149
24,518
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Raijin
Ecquivicus
Raijin
16
0 / 6 / 6
8,594
614
24,880
16,027
8,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 5 / 3
9,142
653
12,539
19,318
23,545
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
K1LL3BANE
King Arthur
14
0 / 7 / 5
7,877
563
11,178
23,207
16,038
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Tekhnical
Osiris
16
4 / 4 / 4
9,634
688
15,966
17,566
21,151
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 19
11,340
810
11,561
21,467
27,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 16
10,588
756
10,707
14,993
19,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
Madiryas
Freya
19
10 / 1 / 16
11,546
825
27,294
17,333
11,585
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
ShiningDP345
Ganesha
17
0 / 1 / 24
10,686
763
10,313
20,735
22,477
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Wystxria
Anhur
18
10 / 3 / 11
11,002
786
26,889
15,760
9,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
114
8
Kills
28
28
Deaths
9
22
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Almighty627
Cerberus
1
6
4
0.5
W
6
2
19
7.75
L
Raijin
Ecquivicus
Raijin
0
6
6
0.5
L
3
5
3
0.9
W
2
2
16
5
L
King Arthur
K1LL3BANE
King Arthur
0
7
5
0.36
W
Freya
Madiryas
Freya
10
1
16
18
W
Ganesha
ShiningDP345
Ganesha
0
1
24
12
L
Osiris
Tekhnical
Osiris
4
4
4
1.5
W
Anhur
Wystxria
Anhur
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,390
Damage
86,764
98,267
Taken
90,288
93,353
Mitigated
91,261
25,396
Healing
38,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Almighty627
Cerberus
6,827
131
714
3,681
22,149
24,518
0
15,005
7,144
11,377
0
W
11,561
2,125
1,850
3,922
21,467
27,969
905
5,777
15,610
18,457
0
L
Raijin
Ecquivicus
Raijin
24,880
2,675
3,272
3,917
16,027
8,101
41
8,999
7,028
44,020
0
L
12,539
1,075
1,103
4,150
19,318
23,545
0
10,992
8,326
0
23,214
W
10,707
382
2,439
3,158
14,993
19,454
746
6,880
8,033
18,489
0
L
King Arthur
K1LL3BANE
King Arthur
11,178
571
1,011
4,446
23,207
16,038
0
14,813
8,394
0
16,853
W
Freya
Madiryas
Freya
27,294
8,992
1,300
7,401
17,333
11,585
3,140
5,822
11,511
43,591
0
W
Ganesha
ShiningDP345
Ganesha
10,313
724
8,380
7,533
20,735
22,477
729
6,775
13,801
26,876
0
L
Osiris
Tekhnical
Osiris
15,966
1,988
1,440
1,662
17,566
21,151
18
10,066
7,500
0
27,415
W
Anhur
Wystxria
Anhur
26,889
10,611
0
2,317
15,760
9,776
1,993
6,453
9,307
0
45,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,046
Gold Earned
55,162
116
Minions Killed
152
0
Camps Cleared
0
1,135,259
Distance Traveled
1,243,768
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,799
557
10
1
0
213,328
1
W
Ymir
11,340
810
21
2
0
214,287
4
L
Raijin
8,594
614
44
3
0
207,238
1
L
Mulan
9,142
653
29
2
0
238,933
0
W
Geb
10,588
756
13
1
0
269,141
0
L
King Arthur
7,877
563
17
1
0
223,603
2
W
Freya
11,546
825
51
4
0
254,590
1
W
Ganesha
10,686
763
0
0
0
274,828
5
L
Osiris
9,634
688
16
1
0
252,157
0
W
Anhur
11,002
786
67
5
0
230,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role