Player Matchup

Fenrir
Fenrir
FruitSloot
Fenrir
Level 106
God Stats
4W - 0L
1,794 SR
Queue Stats
202W - 180L
1,487 Elo+
Party 1
Cupid
Cupid
SPIDER4brok
Cupid
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,620 Elo+
Solo
Nemesis
Nemesis
The_-Benja-_420
Nemesis
Level 68
God Stats
21W - 27L
1,500 SR
Queue Stats
359W - 383L
1,387 Elo+
Solo
Ao Kuang
Ao Kuang
lnsaneDr
Ao Kuang
Level 68
God Stats
9W - 9L
1,455 SR
Queue Stats
363W - 372L
1,454 Elo+
Party 1
Chang'e
Chang'e
missuggggly
Chang'e
Level 100
God Stats
20W - 15L
1,545 SR
Queue Stats
323W - 350L
1,397 Elo+
Solo
Team Averages
Level 86
1,559 SR
1,469 Elo+

VS

Team Averages
Level 106
1,583 SR
1,419 Elo+
Freya
Freya
Fire3010
Freya
Level 88
God Stats
11W - 12L
1,581 SR
Queue Stats
304W - 330L
1,376 Elo+
Party 2
Bakasura
Bakasura
HomeyD91
Bakasura
Level 160
God Stats
2W - 1L
1,632 SR
Queue Stats
15W - 17L
1,453 Elo+
Solo
Izanami
Izanami
Nitro_PhaseBlade
Izanami
Level 76
God Stats
5W - 5L
1,627 SR
Queue Stats
89W - 92L
1,452 Elo+
Solo
Athena
Athena
Zelda1R
Athena
Level 118
God Stats
49W - 43L
1,580 SR
Queue Stats
122W - 130L
1,414 Elo+
Solo
Nemesis
Nemesis
tvlovesme
Nemesis
Level 88
God Stats
1W - 3L
1,496 SR
Queue Stats
355W - 360L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FruitSloot
Fenrir
14
1 / 2 / 6
9,620
458
10,491
22,414
22,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
7 / 1 / 3
11,479
547
18,467
15,317
6,730
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 4 / 7
10,671
508
11,714
21,035
9,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
lnsaneDr
Ao Kuang
18
9 / 2 / 4
11,707
557
19,274
25,466
17,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
missuggggly
Chang'e
15
2 / 4 / 6
9,960
474
20,140
18,341
8,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Fire3010
Freya
15
2 / 4 / 2
9,327
444
13,640
22,341
10,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
HomeyD91
Bakasura
17
4 / 6 / 2
10,286
490
10,853
24,191
10,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 4 / 0
10,132
482
11,569
14,428
6,780
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Zelda1R
Athena
15
2 / 3 / 5
10,029
478
16,547
27,448
21,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
tvlovesme
Nemesis
17
3 / 5 / 2
11,120
530
19,315
25,172
16,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
22
Kills
13
13
Deaths
22
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Freya
Fire3010
Freya
2
4
2
0.75
W
Fenrir
FruitSloot
Fenrir
1
2
6
2
L
Bakasura
HomeyD91
Bakasura
4
6
2
0.83
L
2
4
0
0.5
W
7
1
3
8.5
W
3
4
7
1.63
L
Athena
Zelda1R
Athena
2
3
5
1.5
W
Ao Kuang
lnsaneDr
Ao Kuang
9
2
4
5.5
W
Chang'e
missuggggly
Chang'e
2
4
6
1.25
L
Nemesis
tvlovesme
Nemesis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,086
Damage
71,924
102,573
Taken
113,580
65,183
Mitigated
66,320
47,456
Healing
38,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Fire3010
Freya
13,640
4,534
0
9,599
22,341
10,791
868
7,963
13,808
78,563
0
W
Fenrir
FruitSloot
Fenrir
10,491
1,397
0
3,857
22,414
22,555
0
9,602
12,098
696
31,374
L
Bakasura
HomeyD91
Bakasura
10,853
6,626
0
6,446
24,191
10,855
0
6,307
17,632
0
96,760
L
11,569
6,969
0
5,734
14,428
6,780
491
247
14,181
0
96,773
W
18,467
12,154
646
6,388
15,317
6,730
1,792
4,056
10,929
0
94,580
W
11,714
4,212
0
3,992
21,035
9,341
0
2,896
16,672
0
84,382
L
Athena
Zelda1R
Athena
16,547
4,375
0
4,753
27,448
21,133
45
10,208
16,936
59,279
0
W
Ao Kuang
lnsaneDr
Ao Kuang
19,274
5,380
0
17,992
25,466
17,660
854
2,498
22,515
80,069
0
W
Chang'e
missuggggly
Chang'e
20,140
2,487
5,637
8,944
18,341
8,897
0
10,566
7,048
81,139
0
L
Nemesis
tvlovesme
Nemesis
19,315
8,369
0
11,942
25,172
16,761
0
13,775
11,343
0
89,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,437
Gold Earned
50,894
571
Minions Killed
658
0
Camps Cleared
0
2,009,989
Distance Traveled
1,948,833
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,327
444
109
5
0
328,546
0
W
Fenrir
9,620
458
52
2
0
396,455
7
L
Bakasura
10,286
490
124
6
0
422,333
1
L
Izanami
10,132
482
179
9
0
360,668
4
W
Cupid
11,479
547
155
7
0
411,916
6
W
Nemesis
10,671
508
128
6
0
413,557
1
L
Athena
10,029
478
81
4
0
398,720
3
W
Ao Kuang
11,707
557
118
6
0
401,512
5
W
Chang'e
9,960
474
118
6
0
386,549
7
L
Nemesis
11,120
530
165
8
0
438,566
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role