Player Matchup

Freya
Freya
Mylament
Freya
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,622 Elo+
Party 2
Tyr
Tyr
SheloveDingBong
Tyr
Level 128
God Stats
2W - 0L
1,728 SR
Queue Stats
164W - 152L
1,551 Elo+
Party 2
Mulan
Mulan
VerzIlIon
Mulan
Level 127
God Stats
2W - 1L
1,804 SR
Queue Stats
57W - 48L
1,529 Elo+
Party 2
Thanatos
Thanatos
blackmafiaboi
Thanatos
Level 60
God Stats
12W - 12L
1,509 SR
Queue Stats
369W - 411L
1,389 Elo+
Solo
Sol
Sol
darkkaze13
Sol
Level 149
God Stats
13W - 8L
1,562 SR
Queue Stats
186W - 203L
1,412 Elo+
Solo
Team Averages
Level 116
1,621 SR
1,500 Elo+

VS

Team Averages
Level 70
1,492 SR
1,337 Elo+
Anhur
Anhur
Camer0nW19
Anhur
Level 87
God Stats
3W - 6L
1,422 SR
Queue Stats
121W - 134L
1,384 Elo+
Solo
Set
Set
DylanMcChillen
Set
Level 65
God Stats
6W - 7L
1,583 SR
Queue Stats
337W - 405L
1,394 Elo+
Party 1
Sylvanus
Sylvanus
Necrol1212
Sylvanus
Level 61
God Stats
4W - 11L
1,285 SR
Queue Stats
4W - 11L
1,166 Elo+
Solo
Geb
Geb
packmankc
Geb
Level 78
God Stats
28W - 20L
1,519 SR
Queue Stats
157W - 163L
1,367 Elo+
Party 1
Chang'e
Chang'e
sebastian_delta
Chang'e
Level 61
God Stats
23W - 15L
1,648 SR
Queue Stats
351W - 415L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Mylament
Freya
9
4 / 0 / 6
5,443
544
4,933
4,410
1,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
4 / 0 / 3
6,203
620
5,582
8,144
4,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
VerzIlIon
Mulan
9
1 / 0 / 8
5,035
504
6,185
5,530
4,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
blackmafiaboi
Thanatos
9
3 / 0 / 2
5,532
553
2,740
5,573
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
5 / 0 / 6
6,602
660
8,098
6,806
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
8
0 / 3 / 0
4,509
451
2,380
6,969
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
4,505
451
4,404
8,945
3,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Necrol1212
Sylvanus
8
0 / 2 / 0
4,734
473
3,655
7,694
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 3 / 0
4,549
455
3,516
9,504
4,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 5 / 0
4,232
423
2,327
8,024
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
17
Kills
0
0
Deaths
17
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
3
0
0
L
0
4
0
0
W
Freya
Mylament
Freya
4
0
6
7
L
Sylvanus
Necrol1212
Sylvanus
0
2
0
0
W
4
0
3
5.5
W
Mulan
VerzIlIon
Mulan
1
0
8
5
W
Thanatos
blackmafiaboi
Thanatos
3
0
2
4
W
5
0
6
8
L
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,538
Damage
16,282
30,463
Taken
41,136
13,713
Mitigated
16,840
17,213
Healing
9,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
2,380
1,644
0
1,682
6,969
1,951
0
2,111
4,661
0
25,924
L
4,404
2,331
0
1,164
8,945
3,522
0
2,534
6,379
0
25,623
W
Freya
Mylament
Freya
4,933
2,554
0
1,785
4,410
1,378
46
1,545
2,865
21,180
0
L
Sylvanus
Necrol1212
Sylvanus
3,655
1,235
211
3,027
7,694
4,211
0
2,331
5,331
19,813
6,245
W
5,582
917
0
3,231
8,144
4,074
114
3,123
5,021
0
36,549
W
Mulan
VerzIlIon
Mulan
6,185
1,477
0
2,222
5,530
4,157
0
1,852
3,678
0
19,258
W
Thanatos
blackmafiaboi
Thanatos
2,740
410
0
6,707
5,573
2,087
0
683
4,890
0
27,363
W
8,098
4,774
0
3,268
6,806
2,017
2,430
1,701
5,105
41,670
0
L
3,516
622
114
1,781
9,504
4,471
0
2,714
6,609
12,634
0
L
2,327
357
325
1,353
8,024
2,685
0
3,341
4,683
21,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,815
Gold Earned
22,529
245
Minions Killed
192
0
Camps Cleared
0
940,616
Distance Traveled
871,721
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,509
451
42
4
0
159,517
2
L
Set
4,505
451
54
5
0
200,687
0
W
Freya
5,443
544
26
3
0
185,081
2
L
Sylvanus
4,734
473
51
5
0
158,461
1
W
Tyr
6,203
620
58
6
0
198,812
1
W
Mulan
5,035
504
30
3
0
194,086
2
W
Thanatos
5,532
553
56
6
0
194,205
1
W
Sol
6,602
660
75
8
0
168,432
0
L
Geb
4,549
455
16
2
0
175,460
0
L
Chang'e
4,232
423
29
3
0
177,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role