Player Matchup

Sol
Sol
Diamond II
Drippy Legacy
Sol
Diamond II
Level 154
God Stats
205W - 122L
1,700 SR
Queue Stats
913W - 606L
2,142 MMR
Party 1
King Arthur
King Arthur
Diamond I
Trill GDS
King Arthur
Diamond I
Level 156
God Stats
81W - 45L
1,814 SR
Queue Stats
776W - 546L
2,331 MMR
Party 1
Medusa
Medusa
Diamond I
oO ShiZZleR Oo
Medusa
Diamond I
Level 158
God Stats
431W - 304L
1,698 SR
Queue Stats
623W - 470L
2,089 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,738 SR
2,187 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,628 SR
2,021 MMR
Skadi
Skadi
Platinum IV
DIEGOproMLG007
Skadi
Platinum IV
Level 100
God Stats
48W - 44L
1,639 SR
Queue Stats
451W - 550L
2,047 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
KingHopp3r
Gilgamesh
Platinum I
Level 131
God Stats
3W - 4L
1,540 SR
Queue Stats
131W - 106L
2,059 MMR
Party 2
Ymir
Ymir
Platinum III
Truly Purge
Ymir
Platinum III
Level 155
God Stats
2W - 1L
1,704 SR
Queue Stats
130W - 106L
1,959 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 2
9,482
862
13,945
8,924
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Trill GDS
King Arthur
12
0 / 2 / 6
7,947
722
8,743
15,452
14,176
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 5 / 5
8,462
769
6,410
10,606
4,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabAtlasAchillesLancelotAres

VS

Bans
BastetGebBacchusArtioShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 4
8,496
772
11,058
9,239
3,950
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
KingHopp3r
Gilgamesh
11
2 / 4 / 3
7,579
689
7,811
13,811
11,500
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 5
7,521
684
3,275
12,306
11,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
10
Kills
7
8
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
W
8
1
2
9
L
Gilgamesh
KingHopp3r
Gilgamesh
2
4
3
0.88
W
King Arthur
Trill GDS
King Arthur
0
2
6
1.5
L
1
3
5
1.17
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,098
Damage
22,144
34,982
Taken
35,356
22,231
Mitigated
26,467
14,852
Healing
1,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,058
4,496
0
226
9,239
3,950
14
3,144
6,095
0
31,980
W
13,945
6,348
0
6,027
8,924
3,703
2,123
766
8,158
35,282
3,890
L
Gilgamesh
KingHopp3r
Gilgamesh
7,811
2,360
75
356
13,811
11,500
0
4,263
9,548
0
22,103
W
King Arthur
Trill GDS
King Arthur
8,743
969
87
5,860
15,452
14,176
189
1,708
13,744
0
26,194
L
3,275
730
45
862
12,306
11,017
0
5,207
7,099
15,958
0
W
6,410
1,871
0
2,878
10,606
4,352
784
1,305
9,301
0
29,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,891
Gold Earned
23,596
143
Minions Killed
108
10
Camps Cleared
2
647,014
Distance Traveled
623,115
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,496
772
54
5
0
207,086
4
W
Sol
9,482
862
53
5
5
202,314
1
L
Gilgamesh
7,579
689
35
3
1
221,786
3
W
King Arthur
7,947
722
47
4
2
232,081
3
L
Ymir
7,521
684
19
2
1
194,243
4
W
Medusa
8,462
769
43
4
3
212,619
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role