Player Matchup

Horus
Horus
BotellaLarga
Horus
Level 129
God Stats
2W - 0L
1,735 SR
Queue Stats
36W - 28L
1,580 Elo+
Party 2
Sol
Sol
IAmAConsoleMain
Sol
Level 144
God Stats
2W - 0L
1,547 SR
Queue Stats
37W - 34L
1,544 Elo+
Party 2
Chronos
Chronos
ToAsTedMaLLo
Chronos
Level 144
God Stats
12W - 12L
1,560 SR
Queue Stats
154W - 161L
1,601 Elo+
Party 3
Lancelot
Lancelot
ohboyitsjohn
Lancelot
Level 159
God Stats
14W - 4L
1,655 SR
Queue Stats
291W - 283L
1,622 Elo+
Party 3
Jormungandr
Jormungandr
spartanwarrior4
Jormungandr
Level 102
God Stats
73W - 38L
1,764 SR
Queue Stats
325W - 326L
1,554 Elo+
Party 3
Team Averages
Level 136
1,652 SR
1,580 Elo+

VS

Team Averages
Level 109
1,604 SR
1,594 Elo+
Ganesha
Ganesha
DANIK1298
Ganesha
Level 157
God Stats
3W - 5L
1,891 SR
Queue Stats
307W - 290L
1,585 Elo+
Solo
Hun Batz
Hun Batz
Lukissme
Hun Batz
Level 81
God Stats
0W - 3L
1,326 SR
Queue Stats
136W - 91L
1,580 Elo+
Party 1
Ravana
Ravana
MercuryERROR104
Ravana
Level 121
God Stats
8W - 4L
1,675 SR
Queue Stats
208W - 144L
1,673 Elo+
Party 1
Sol
Sol
TheXMeta
Sol
Level 123
God Stats
11W - 4L
1,821 SR
Queue Stats
170W - 122L
1,584 Elo+
Party 1
Cupid
Cupid
androckk
Cupid
Level 63
God Stats
1W - 2L
1,305 SR
Queue Stats
89W - 79L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
6,677
477
4,429
10,343
8,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 1 / 1
8,573
612
13,389
12,372
4,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
ToAsTedMaLLo
Chronos
13
1 / 1 / 0
7,708
551
3,634
8,544
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
ohboyitsjohn
Lancelot
12
1 / 1 / 2
7,215
515
6,249
9,763
4,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
spartanwarrior4
Jormungandr
13
1 / 1 / 0
7,931
567
5,676
8,928
7,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DANIK1298
Ganesha
11
0 / 2 / 1
6,722
480
3,790
10,991
8,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Lukissme
Hun Batz
10
0 / 3 / 1
5,982
427
7,137
9,940
3,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 0 / 0
7,475
534
6,952
7,358
6,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 3 / 1
6,827
488
7,903
11,523
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cupid
androckk
Cupid
10
1 / 3 / 0
6,338
453
4,780
7,469
2,611
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
10
Kills
5
5
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
Ganesha
DANIK1298
Ganesha
0
2
1
0.25
W
7
1
1
7.5
L
Hun Batz
Lukissme
Hun Batz
0
3
1
0.17
L
2
0
0
2
L
2
3
1
0.83
W
Chronos
ToAsTedMaLLo
Chronos
1
1
0
1
L
Cupid
androckk
Cupid
1
3
0
0.33
W
Lancelot
ohboyitsjohn
Lancelot
1
1
2
2
W
Jormungandr
spartanwarrior4
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,377
Damage
30,562
49,950
Taken
47,281
27,470
Mitigated
24,742
21,574
Healing
14,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,429
2,022
978
4,025
10,343
8,112
83
2,578
7,765
0
12,353
L
Ganesha
DANIK1298
Ganesha
3,790
264
0
1,602
10,991
8,145
0
5,757
5,184
25,914
0
W
13,389
6,077
0
7,982
12,372
4,367
1,515
2,230
10,142
71,414
0
L
Hun Batz
Lukissme
Hun Batz
7,137
2,659
0
3,269
9,940
3,602
0
3,306
6,634
0
40,253
L
6,952
1,556
0
4,326
7,358
6,322
0
4,700
2,658
0
54,752
L
7,903
4,223
0
3,888
11,523
4,062
1,440
4,290
6,995
61,316
0
W
Chronos
ToAsTedMaLLo
Chronos
3,634
635
0
2,689
8,544
3,564
1,684
3,739
4,805
65,368
0
L
Cupid
androckk
Cupid
4,780
2,098
84
1,301
7,469
2,611
0
4,358
3,111
0
37,005
W
Lancelot
ohboyitsjohn
Lancelot
6,249
2,270
0
3,650
9,763
4,168
0
2,962
6,801
0
46,677
W
Jormungandr
spartanwarrior4
Jormungandr
5,676
3,677
0
2,250
8,928
7,259
260
184
8,744
59,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,104
Gold Earned
33,344
446
Minions Killed
385
0
Camps Cleared
0
1,402,808
Distance Traveled
1,292,685
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,677
477
13
1
0
280,121
0
L
Ganesha
6,722
480
20
1
0
253,466
2
W
Sol
8,573
612
111
8
0
248,869
2
L
Hun Batz
5,982
427
66
5
0
275,609
1
L
Ravana
7,475
534
112
8
0
271,347
6
L
Sol
6,827
488
110
8
0
236,193
2
W
Chronos
7,708
551
115
8
0
283,113
4
L
Cupid
6,338
453
77
6
0
256,070
2
W
Lancelot
7,215
515
77
6
0
334,745
4
W
Jormungandr
7,931
567
130
9
0
255,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role