Player Matchup

Da Ji
Da Ji
R_Joon_V
Da Ji
Level 144
God Stats
0W - 1L
1,874 SR
Queue Stats
4W - 4L
1,549 Elo+
Party 1
Hades
Hades
Saslum
Hades
Level 68
God Stats
2W - 2L
1,276 SR
Queue Stats
18W - 16L
1,495 Elo+
Party 1
Jing Wei
Jing Wei
UnraveIKira15
Jing Wei
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,644 Elo+
Solo
Team Averages
Level 112
1,550 SR
1,563 Elo+

VS

Team Averages
Level 134
1,697 SR
1,686 Elo+
Baron Samedi
Baron Samedi
Floppy2
Baron Samedi
Level 156
God Stats
32W - 16L
1,739 SR
Queue Stats
286W - 171L
1,715 Elo+
Party 2
Terra
Terra
J0sephStaIin
Terra
Level 88
God Stats
4W - 6L
1,740 SR
Queue Stats
188W - 176L
1,604 Elo+
Solo
Charybdis
Charybdis
gooLJ
Charybdis
Level 159
God Stats
17W - 13L
1,612 SR
Queue Stats
503W - 313L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
R_Joon_V
Da Ji
9
2 / 6 / 1
6,500
650
5,791
9,036
3,618
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Saslum
Hades
10
1 / 5 / 3
6,574
657
7,434
13,169
6,037
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jing Wei
UnraveIKira15
Jing Wei
11
2 / 6 / 2
7,003
700
9,103
11,702
4,390
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Floppy2
Baron Samedi
13
4 / 2 / 10
8,568
857
8,871
10,087
5,732
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 2 / 11
8,030
803
7,890
11,928
10,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
gooLJ
Charybdis
12
9 / 1 / 7
8,792
879
13,279
8,527
4,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
17
17
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Floppy2
Baron Samedi
4
2
10
4.5
W
4
2
11
4.75
L
Da Ji
R_Joon_V
Da Ji
2
6
1
0.42
L
Hades
Saslum
Hades
1
5
3
0.5
L
Jing Wei
UnraveIKira15
Jing Wei
2
6
2
0.5
W
Charybdis
gooLJ
Charybdis
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,328
Damage
30,040
33,907
Taken
30,542
14,045
Mitigated
20,127
4,785
Healing
14,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Floppy2
Baron Samedi
8,871
1,605
2,446
5,072
10,087
5,732
450
2,267
7,820
27,896
0
W
7,890
1,398
2,306
3,765
11,928
10,241
272
3,042
8,886
16,477
0
L
Da Ji
R_Joon_V
Da Ji
5,791
2,022
0
500
9,036
3,618
0
4,616
4,420
0
15,474
L
Hades
Saslum
Hades
7,434
894
375
3,150
13,169
6,037
0
5,979
7,190
17,401
0
L
Jing Wei
UnraveIKira15
Jing Wei
9,103
7,427
0
760
11,702
4,390
0
6,556
5,146
0
19,930
W
Charybdis
gooLJ
Charybdis
13,279
7,735
0
743
8,527
4,154
970
2,296
6,231
0
31,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,077
Gold Earned
25,390
73
Minions Killed
113
4
Camps Cleared
5
467,911
Distance Traveled
552,906
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,568
857
37
4
1
180,763
3
W
Terra
8,030
803
16
2
1
197,720
5
L
Da Ji
6,500
650
17
2
3
136,929
0
L
Hades
6,574
657
25
3
1
160,372
0
L
Jing Wei
7,003
700
31
3
0
170,610
5
W
Charybdis
8,792
879
60
6
3
174,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role