Player Matchup

Aphrodite
Aphrodite
Dullfunhail122
Aphrodite
Level 91
God Stats
0W - 5L
1,033 SR
Queue Stats
25W - 45L
1,286 Elo+
Party 1
Hel
Hel
PSALMY
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 35L
1,249 Elo+
Party 1
Sylvanus
Sylvanus
josefresno
Sylvanus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,173 Elo+
Party 1
Team Averages
Level 83
1,344 SR
1,236 Elo+

VS

Team Averages
Level 63
1,431 SR
1,443 Elo+
He Bo
He Bo
DOM138
He Bo
Level 63
God Stats
1W - 0L
1,509 SR
Queue Stats
9W - 8L
1,450 Elo+
Party 2
Charybdis
Charybdis
YetiWarlock
Charybdis
Level 40
God Stats
2W - 1L
1,467 SR
Queue Stats
8W - 5L
1,484 Elo+
Party 2
Sun Wukong
Sun Wukong
bobishnoub
Sun Wukong
Level 87
God Stats
3W - 4L
1,318 SR
Queue Stats
149W - 206L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dullfunhail122
Aphrodite
15
5 / 3 / 1
10,461
654
11,379
24,329
16,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
PSALMY
Hel
14
1 / 4 / 5
9,805
613
16,520
24,277
11,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
josefresno
Sylvanus
14
0 / 3 / 4
9,264
579
7,749
25,837
24,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DOM138
He Bo
14
2 / 5 / 8
10,593
662
17,834
11,931
5,076
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
YetiWarlock
Charybdis
17
6 / 0 / 4
11,905
744
31,843
14,694
6,584
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
bobishnoub
Sun Wukong
15
2 / 1 / 8
10,765
673
17,056
24,372
21,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
6
Kills
10
10
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
He Bo
DOM138
He Bo
2
5
8
1.2
L
Aphrodite
Dullfunhail122
Aphrodite
5
3
1
1.83
L
Hel
PSALMY
Hel
1
4
5
0.88
W
Charybdis
YetiWarlock
Charybdis
6
0
4
8
W
Sun Wukong
bobishnoub
Sun Wukong
2
1
8
6
L
Sylvanus
josefresno
Sylvanus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,648
Damage
66,733
74,443
Taken
50,997
52,538
Mitigated
32,833
37,791
Healing
12,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
DOM138
He Bo
17,834
787
612
861
11,931
5,076
832
7,388
4,106
34,523
0
L
Aphrodite
Dullfunhail122
Aphrodite
11,379
1,058
10,731
11,041
24,329
16,642
222
5,945
18,384
31,804
0
L
Hel
PSALMY
Hel
16,520
2,947
5,157
4,388
24,277
11,064
396
8,958
15,319
42,576
0
W
Charybdis
YetiWarlock
Charybdis
31,843
18,149
0
2,550
14,694
6,584
1,849
10,711
3,283
0
78,536
W
Sun Wukong
bobishnoub
Sun Wukong
17,056
2,809
802
7,708
24,372
21,173
432
15,012
7,842
0
44,789
L
Sylvanus
josefresno
Sylvanus
7,749
2,034
3,131
3,343
25,837
24,832
267
3,194
22,643
23,230
4,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,530
Gold Earned
33,263
151
Minions Killed
199
4
Camps Cleared
8
840,940
Distance Traveled
916,417
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,593
662
32
2
3
290,811
1
L
Aphrodite
10,461
654
47
3
3
308,691
3
L
Hel
9,805
613
68
4
0
272,606
0
W
Charybdis
11,905
744
116
7
3
286,952
4
W
Sun Wukong
10,765
673
51
3
2
338,654
0
L
Sylvanus
9,264
579
36
2
1
259,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role