Player Matchup

Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Gold II
MadBunnyClover
Guan Yu
Gold II
Level 105
God Stats
1W - 1L
1,200 SR
Queue Stats
76W - 65L
1,673 MMR
Party 2
Izanami
Izanami
Silver II
MadBunnyElite
Izanami
Silver II
Level 69
God Stats
24W - 12L
1,712 SR
Queue Stats
25W - 17L
1,557 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,470 SR
1,577 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,509 SR
1,621 MMR
Poseidon
Poseidon
Silver I
Biggie CheezZz
Poseidon
Silver I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,591 MMR
Party 1
Chaac
Chaac
Silver II
Burly Jr
Chaac
Silver II
Level 108
God Stats
2W - 2L
1,598 SR
Queue Stats
28W - 17L
1,619 MMR
Party 1
Danzaburou
Danzaburou
Gold II
sythetlcghosts
Danzaburou
Gold II
Level 100
God Stats
3W - 7L
1,428 SR
Queue Stats
35W - 32L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
3 / 1 / 7
7,965
724
13,906
10,328
7,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 2 / 5
8,268
752
4,481
15,333
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
14
7 / 0 / 5
8,986
817
9,628
9,496
4,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ZeusSobekPersephoneGebHera

VS

Bans
Ah Muzen CabBaron SamediHou YiVulcanAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
10
1 / 6 / 1
6,675
607
5,634
7,724
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Burly Jr
Chaac
12
1 / 1 / 2
6,997
636
10,532
13,398
7,763
Danzaburou
sythetlcghosts
Danzaburou
10
1 / 5 / 0
6,980
635
6,425
10,958
4,543
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
12
Kills
3
3
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
7
6.5
L
Poseidon
1
6
1
0.25
L
Chaac
Burly Jr
Chaac
1
1
2
2
W
2
2
5
2.25
W
Izanami
7
0
5
9.5
L
Danzaburou
sythetlcghosts
Danzaburou
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,015
Damage
22,591
35,157
Taken
32,080
22,440
Mitigated
14,938
14,281
Healing
5,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,906
869
121
1,936
10,328
7,140
65
1,221
8,921
28,762
0
L
Poseidon
5,634
748
0
630
7,724
2,632
0
2,507
5,217
21,164
0
L
Chaac
Burly Jr
Chaac
10,532
1,770
0
4,070
13,398
7,763
0
6,432
6,966
0
22,909
W
4,481
306
4,095
6,083
15,333
10,583
0
2,868
12,181
0
11,604
W
Izanami
9,628
4,831
0
2,046
9,496
4,717
1,219
1,405
7,993
0
41,239
L
Danzaburou
sythetlcghosts
Danzaburou
6,425
2,402
0
1,236
10,958
4,543
0
5,033
5,925
0
19,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,219
Gold Earned
20,652
134
Minions Killed
111
8
Camps Cleared
2
598,308
Distance Traveled
601,091
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,965
724
37
3
6
204,073
2
L
Poseidon
6,675
607
54
5
2
184,951
2
L
Chaac
6,997
636
31
3
0
228,012
1
W
Guan Yu
8,268
752
14
1
1
212,404
1
W
Izanami
8,986
817
83
8
1
181,831
1
L
Danzaburou
6,980
635
26
2
0
188,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role