Player Matchup

Sobek
Sobek
Cowdaddyfr
Sobek
Level 51
God Stats
16W - 10L
1,543 SR
Queue Stats
376W - 280L
1,517 Elo+
Party 1
Bakasura
Bakasura
Lord Jacktavios
Bakasura
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
236W - 131L
1,465 Elo+
Party 1
He Bo
He Bo
SaladKitten
He Bo
Level 128
God Stats
5W - 6L
1,684 SR
Queue Stats
540W - 460L
1,591 Elo+
Party 1
Team Averages
Level 66
1,575 SR
1,524 Elo+

VS

Team Averages
Level 74
1,464 SR
1,420 Elo+
Sol
Sol
FATGUYS88
Sol
Level 120
God Stats
4W - 4L
1,502 SR
Queue Stats
29W - 23L
1,505 Elo+
Party 2
Apollo
Apollo
Flippa4pf
Apollo
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 15L
1,500 Elo+
Party 2
Ymir
Ymir
PretyBoiBalo
Ymir
Level 80
God Stats
8W - 10L
1,391 SR
Queue Stats
35W - 43L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
1 / 2 / 2
7,072
707
1,330
5,874
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
9
1 / 2 / 1
6,435
644
1,667
6,345
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 4 / 3
6,635
664
10,151
10,830
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
7,154
715
6,818
7,384
2,591
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Flippa4pf
Apollo
12
3 / 1 / 3
7,795
780
5,868
8,273
3,440
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
2 / 2 / 4
8,336
834
4,462
10,942
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
2
Kills
8
8
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
2
2
1
W
3
1
3
4.5
W
Apollo
Flippa4pf
Apollo
3
1
3
4.5
L
Bakasura
1
2
1
0.75
W
2
2
4
2
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,148
Damage
17,148
23,049
Taken
26,599
12,922
Mitigated
13,206
1,688
Healing
9,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
1,330
28
0
889
5,874
4,777
0
2,689
3,185
4,864
0
W
6,818
3,648
0
3,092
7,384
2,591
1,071
3,397
3,987
17,999
0
W
Apollo
Flippa4pf
Apollo
5,868
3,298
0
2,537
8,273
3,440
1,047
5,358
2,915
0
26,254
L
Bakasura
1,667
1,138
0
319
6,345
3,580
0
3,519
2,826
0
5,716
W
4,462
843
0
3,478
10,942
7,175
401
3,457
7,259
21,376
0
L
10,151
819
0
480
10,830
4,565
0
5,191
5,639
39,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,142
Gold Earned
23,285
67
Minions Killed
101
3
Camps Cleared
4
314,618
Distance Traveled
530,370
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,072
707
4
0
0
81,720
1
W
Sol
7,154
715
27
3
1
162,490
0
W
Apollo
7,795
780
40
4
1
179,605
2
L
Bakasura
6,435
644
11
1
2
92,470
1
W
Ymir
8,336
834
34
3
2
188,275
0
L
He Bo
6,635
664
52
5
1
140,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role