Player Matchup

He Bo
He Bo
IndyAllen21
He Bo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 147L
1,505 Elo+
Party 2
Chaac
Chaac
R3dWolf72
Chaac
Level 6
God Stats
0W - 2L
1,285 SR
Queue Stats
2W - 7L
1,334 Elo+
Party 2
Apollo
Apollo
RangerRock43
Apollo
Level 8
God Stats
2W - 3L
1,742 SR
Queue Stats
16W - 28L
1,438 Elo+
Party 2
Anubis
Anubis
TheLotLizard10
Anubis
Level 49
God Stats
14W - 9L
1,604 SR
Queue Stats
54W - 63L
1,457 Elo+
Party 2
Geb
Geb
taebyoung
Geb
Level 96
God Stats
10W - 5L
1,660 SR
Queue Stats
235W - 234L
1,523 Elo+
Party 2
Team Averages
Level 49
1,558 SR
1,451 Elo+

VS

Team Averages
Level 102
1,528 SR
1,467 Elo+
Ah Muzen Cab
Ah Muzen Cab
Rablôre
Ah Muzen Cab
Level 145
God Stats
22W - 17L
1,557 SR
Queue Stats
200W - 216L
1,479 Elo+
Party 1
Serqet
Serqet
ShadedRain
Serqet
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 140L
1,512 Elo+
Party 1
Sol
Sol
StaysBlazed420
Sol
Level 141
God Stats
5W - 6L
1,717 SR
Queue Stats
180W - 193L
1,478 Elo+
Party 1
Odin
Odin
SweetPye
Odin
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 51L
1,424 Elo+
Solo
Tyr
Tyr
thestarfish28
Tyr
Level 25
God Stats
2W - 3L
1,368 SR
Queue Stats
26W - 31L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 1
9,910
522
8,611
12,495
4,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
R3dWolf72
Chaac
15
0 / 1 / 0
8,732
460
4,066
4,177
3,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
14
0 / 5 / 5
8,526
449
2,852
13,646
5,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 10 / 1
8,576
451
7,569
16,140
7,192
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 4 / 4
8,561
451
9,489
20,905
22,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Rablôre
Ah Muzen Cab
15
10 / 4 / 6
11,315
596
18,610
17,150
6,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
ShadedRain
Serqet
16
4 / 3 / 8
10,732
565
8,546
18,125
8,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 2 / 9
11,761
619
12,387
13,184
4,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
15
3 / 1 / 12
10,777
567
5,786
15,066
13,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
1 / 0 / 4
10,738
565
1,269
9,401
10,155
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
8
Kills
24
24
Deaths
10
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
L
Chaac
R3dWolf72
Chaac
0
1
0
0
W
Ah Muzen Cab
Rablôre
Ah Muzen Cab
10
4
6
3.25
L
Apollo
0
5
5
0.5
W
Serqet
ShadedRain
Serqet
4
3
8
2.67
W
6
2
9
5.25
W
Odin
3
1
12
9
L
2
10
1
0.25
L
2
4
4
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,587
Damage
46,598
67,363
Taken
72,926
41,918
Mitigated
44,074
14,429
Healing
26,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,611
326
0
4,895
12,495
4,295
0
1,212
10,768
83,877
0
L
Chaac
R3dWolf72
Chaac
4,066
35
0
526
4,177
3,197
0
0
3,955
0
52,188
W
Ah Muzen Cab
Rablôre
Ah Muzen Cab
18,610
7,939
0
4,214
17,150
6,799
4,937
8,402
8,328
0
98,981
L
Apollo
2,852
1,856
0
3,324
13,646
5,086
0
4,497
9,149
0
57,466
W
Serqet
ShadedRain
Serqet
8,546
1,669
0
8,322
18,125
8,275
0
6,382
11,743
0
81,256
W
12,387
5,510
0
6,619
13,184
4,853
7,904
6,245
6,543
99,740
0
W
Odin
5,786
1,425
0
2,735
15,066
13,992
430
4,285
10,781
0
28,271
L
7,569
1,310
0
3,528
16,140
7,192
0
1,533
13,871
51,250
0
L
9,489
1,556
0
2,156
20,905
22,148
0
5,145
15,402
41,034
0
W
1,269
222
0
4,654
9,401
10,155
43
1,272
8,129
0
45,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,305
Gold Earned
55,323
478
Minions Killed
504
0
Camps Cleared
0
1,625,305
Distance Traveled
1,843,996
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,910
522
147
8
0
362,487
0
L
Chaac
8,732
460
87
5
0
379,373
1
W
Ah Muzen Cab
11,315
596
109
6
0
362,916
3
L
Apollo
8,526
449
106
6
0
293,293
3
W
Serqet
10,732
565
122
6
0
424,964
4
W
Sol
11,761
619
138
7
0
346,239
1
W
Odin
10,777
567
45
2
0
372,721
5
L
Anubis
8,576
451
92
5
0
235,053
0
L
Geb
8,561
451
46
2
0
355,099
7
W
Tyr
10,738
565
90
5
0
337,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role