Player Matchup

Kuzenbo
Kuzenbo
Salwin2
Kuzenbo
Level 103
God Stats
7W - 6L
1,561 SR
Queue Stats
67W - 53L
1,612 Elo+
Party 2
Zhong Kui
Zhong Kui
Tdallyy
Zhong Kui
Level 158
God Stats
23W - 8L
1,614 SR
Queue Stats
238W - 193L
1,602 Elo+
Party 2
Apollo
Apollo
WonDonTheThirf
Apollo
Level 46
God Stats
10W - 8L
1,439 SR
Queue Stats
13W - 10L
1,473 Elo+
Party 2
Janus
Janus
f7forever
Janus
Level 160
God Stats
4W - 1L
1,791 SR
Queue Stats
445W - 356L
1,691 Elo+
Party 2
Gilgamesh
Gilgamesh
khenetix
Gilgamesh
Level 109
God Stats
5W - 1L
1,918 SR
Queue Stats
136W - 120L
1,625 Elo+
Party 2
Team Averages
Level 115
1,665 SR
1,601 Elo+

VS

Team Averages
Level 116
1,545 SR
1,473 Elo+
Freya
Freya
 
Freya
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Inebriated Orca
Zhong Kui
Level 136
God Stats
20W - 17L
1,649 SR
Queue Stats
145W - 158L
1,419 Elo+
Party 1
Loki
Loki
KIKYN CHIKYN
Loki
Level 145
God Stats
47W - 46L
1,501 SR
Queue Stats
387W - 407L
1,522 Elo+
Solo
Chernobog
Chernobog
cadmamba
Chernobog
Level 103
God Stats
3W - 2L
1,562 SR
Queue Stats
43W - 38L
1,466 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jorandi1998
Tsukuyomi
Level 127
God Stats
1W - 4L
1,515 SR
Queue Stats
18W - 22L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Salwin2
Kuzenbo
13
2 / 2 / 9
7,784
708
4,430
8,794
9,946
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
Tdallyy
Zhong Kui
16
5 / 1 / 5
8,610
783
12,222
12,026
9,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 1 / 9
8,095
736
2,998
6,171
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Janus
f7forever
Janus
17
1 / 0 / 4
8,927
812
7,205
3,106
1,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
khenetix
Gilgamesh
15
4 / 2 / 4
8,291
754
8,580
10,708
7,382
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
1 / 3 / 3
7,938
722
6,857
7,966
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
Inebriated Orca
Zhong Kui
13
0 / 3 / 1
7,215
656
3,812
12,175
7,583
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
0 / 3 / 0
6,990
635
2,883
6,141
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
cadmamba
Chernobog
14
2 / 3 / 4
7,881
716
7,620
12,698
5,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
jorandi1998
Tsukuyomi
15
3 / 2 / 2
8,251
750
7,331
8,940
4,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
14
Kills
6
6
Deaths
14
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
3
3
0.83
L
Zhong Kui
Inebriated Orca
Zhong Kui
0
3
1
0.17
L
0
3
0
0
W
Kuzenbo
Salwin2
Kuzenbo
2
2
9
3.25
W
Zhong Kui
Tdallyy
Zhong Kui
5
1
5
7.5
W
2
1
9
6.5
L
Chernobog
cadmamba
Chernobog
2
3
4
1.33
W
Janus
f7forever
Janus
1
0
4
3
L
Tsukuyomi
jorandi1998
Tsukuyomi
3
2
2
2
W
Gilgamesh
khenetix
Gilgamesh
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,435
Damage
28,503
40,805
Taken
47,920
31,462
Mitigated
25,066
7,381
Healing
8,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
6,857
1,632
0
2,357
7,966
3,823
0
3,092
4,681
23,165
0
L
Zhong Kui
Inebriated Orca
Zhong Kui
3,812
308
0
2,078
12,175
7,583
32
4,144
7,958
25,899
0
L
2,883
156
0
60
6,141
3,237
0
3,237
2,824
0
12,657
W
Kuzenbo
Salwin2
Kuzenbo
4,430
1,282
0
856
8,794
9,946
68
2,081
6,504
9,346
0
W
Zhong Kui
Tdallyy
Zhong Kui
12,222
888
0
4,276
12,026
9,792
225
2,121
9,625
32,808
0
W
2,998
1,895
0
1,259
6,171
2,789
1,032
1,762
4,361
0
18,710
L
Chernobog
cadmamba
Chernobog
7,620
5,383
0
2,122
12,698
5,948
0
6,987
5,338
0
24,939
W
Janus
f7forever
Janus
7,205
676
0
614
3,106
1,553
0
237
2,869
52,842
2,487
L
Tsukuyomi
jorandi1998
Tsukuyomi
7,331
1,535
0
1,793
8,940
4,475
0
5,344
3,441
0
30,774
W
Gilgamesh
khenetix
Gilgamesh
8,580
2,469
0
376
10,708
7,382
96
3,745
6,777
0
20,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,707
Gold Earned
38,275
219
Minions Killed
207
0
Camps Cleared
0
1,179,051
Distance Traveled
1,103,254
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,938
722
54
5
0
222,728
1
L
Zhong Kui
7,215
656
38
3
0
178,505
0
L
Loki
6,990
635
25
2
0
228,798
1
W
Kuzenbo
7,784
708
7
1
0
239,342
2
W
Zhong Kui
8,610
783
46
4
0
198,968
1
W
Apollo
8,095
736
33
3
0
230,307
2
L
Chernobog
7,881
716
44
4
0
238,507
0
W
Janus
8,927
812
105
10
0
235,712
0
L
Tsukuyomi
8,251
750
46
4
0
234,716
0
W
Gilgamesh
8,291
754
28
3
0
274,722
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role