Player Matchup

Hou Yi
Hou Yi
Silver I
 
Hou Yi
Silver I
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
ItsAzula
Arachne
Silver I
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 46L
1,227 MMR
Solo
Ymir
Ymir
Silver V
jumjum321
Ymir
Silver V
Level 104
God Stats
2W - 4L
1,413 SR
Queue Stats
17W - 28L
1,050 MMR
Solo
Horus
Horus
Silver II
theelfking
Horus
Silver II
Level 107
God Stats
20W - 13L
1,681 SR
Queue Stats
63W - 73L
1,221 MMR
Solo
Hades
Hades
Silver I
turnshavetabled
Hades
Silver I
Level 96
God Stats
0W - 1L
1,379 SR
Queue Stats
193W - 184L
1,144 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,495 SR
1,228 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,563 SR
1,146 MMR
Merlin
Merlin
Gold V
CONNOR987
Merlin
Gold V
Level 159
God Stats
18W - 16L
1,600 SR
Queue Stats
573W - 580L
1,224 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
DanniRock
Sun Wukong
Gold V
Level 157
God Stats
7W - 6L
1,355 SR
Queue Stats
67W - 68L
1,190 MMR
Solo
Sylvanus
Sylvanus
Silver III
MTsSmoke
Sylvanus
Silver III
Level 89
God Stats
8W - 10L
1,468 SR
Queue Stats
45W - 52L
1,024 MMR
Solo
Bastet
Bastet
Gold V
Rasioz
Bastet
Gold V
Level 123
God Stats
17W - 4L
1,704 SR
Queue Stats
192W - 199L
1,235 MMR
Solo
Neith
Neith
Silver IV
Spårkż
Neith
Silver IV
Level 77
God Stats
1W - 0L
1,690 SR
Queue Stats
102W - 101L
1,059 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
20
4 / 3 / 1
12,957
498
13,473
23,896
11,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
ItsAzula
Arachne
18
4 / 8 / 3
11,745
452
12,090
25,216
14,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
16
0 / 7 / 7
10,380
399
6,725
26,950
32,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
17
1 / 4 / 4
10,949
421
7,489
18,766
21,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
2 / 5 / 4
11,340
436
19,575
31,329
22,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
MulanFreyaYu HuangBakasura

VS

Bans
Ah Muzen CabLancelotCliodhnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CONNOR987
Merlin
20
4 / 2 / 13
14,764
568
28,033
19,410
10,844
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
DanniRock
Sun Wukong
20
7 / 2 / 12
14,959
575
17,369
30,224
31,575
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
MTsSmoke
Sylvanus
18
1 / 4 / 18
12,075
464
9,785
27,292
39,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
Rasioz
Bastet
20
7 / 2 / 9
15,021
578
19,317
25,756
13,932
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Spårkż
Neith
20
8 / 1 / 8
15,096
581
23,781
11,238
7,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
87
11
Kills
27
27
Deaths
11
19
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
4
3
1
1.5
W
Merlin
CONNOR987
Merlin
4
2
13
5.25
W
Sun Wukong
DanniRock
Sun Wukong
7
2
12
6.5
L
Arachne
ItsAzula
Arachne
4
8
3
0.69
W
Sylvanus
MTsSmoke
Sylvanus
1
4
18
2.5
W
Bastet
Rasioz
Bastet
7
2
9
5.75
W
Neith
Spårkż
Neith
8
1
8
12
L
Ymir
0
7
7
0.5
L
Horus
1
4
4
0.75
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,352
Damage
98,285
126,157
Taken
113,920
102,294
Mitigated
102,458
33,581
Healing
55,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
13,473
8,793
0
7,091
23,896
11,663
576
3,517
20,379
0
122,431
W
Merlin
CONNOR987
Merlin
28,033
1,916
1,345
3,858
19,410
10,844
1,126
7,324
12,086
165,494
0
W
Sun Wukong
DanniRock
Sun Wukong
17,369
1,983
0
14,151
30,224
31,575
1,031
5,877
24,347
0
111,496
L
Arachne
ItsAzula
Arachne
12,090
5,952
0
5,850
25,216
14,055
0
4,524
20,692
0
95,499
W
Sylvanus
MTsSmoke
Sylvanus
9,785
3,032
5,466
8,778
27,292
39,031
941
10,859
16,433
35,444
13,859
W
Bastet
Rasioz
Bastet
19,317
7,153
0
16,874
25,756
13,932
4,191
5,706
20,050
0
142,189
W
Neith
Spårkż
Neith
23,781
10,561
0
4,673
11,238
7,076
7,066
2,934
8,304
0
149,649
L
Ymir
6,725
1,619
496
1,848
26,950
32,727
0
11,737
15,213
37,712
0
L
Horus
7,489
3,107
1,560
4,535
18,766
21,185
0
4,752
14,014
0
79,229
L
19,575
790
750
11,451
31,329
22,664
0
12,207
19,122
109,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,371
Gold Earned
71,915
699
Minions Killed
792
0
Camps Cleared
0
2,224,900
Distance Traveled
2,493,147
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
12,957
498
208
8
0
440,298
8
W
Merlin
14,764
568
213
8
0
462,587
4
W
Sun Wukong
14,959
575
161
6
0
529,527
5
L
Arachne
11,745
452
143
6
0
441,437
4
W
Sylvanus
12,075
464
56
2
0
449,595
1
W
Bastet
15,021
578
171
7
0
577,174
4
W
Neith
15,096
581
191
7
0
474,264
2
L
Ymir
10,380
399
44
2
0
404,722
2
L
Horus
10,949
421
133
5
0
496,586
10
L
Hades
11,340
436
171
7
0
441,857
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role