Player Matchup

Thor
Thor
Odiseope
Thor
Level 9
God Stats
0W - 3L
1,194 SR
Queue Stats
0W - 4L
1,149 Elo+
Party 2
Merlin
Merlin
SnilodoN
Merlin
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Da Ji
Da Ji
dreamdrown
Da Ji
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,015 Elo+
Party 1
Geb
Geb
theboss945946
Geb
Level 26
God Stats
0W - 2L
1,246 SR
Queue Stats
1W - 9L
1,012 Elo+
Party 1
Medusa
Medusa
xKeysod
Medusa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,335 Elo+
Party 2
Team Averages
Level 17
1,388 SR
1,202 Elo+

VS

Team Averages
Level 112
1,564 SR
1,685 Elo+
Bacchus
Bacchus
Angybean
Bacchus
Level 41
God Stats
13W - 6L
1,616 SR
Queue Stats
196W - 145L
1,515 Elo+
Party 3
Baron Samedi
Baron Samedi
BUTCH254
Baron Samedi
Level 61
God Stats
1W - 3L
1,210 SR
Queue Stats
68W - 87L
1,387 Elo+
Solo
Tyr
Tyr
Elibrious
Tyr
Level 149
God Stats
6W - 1L
1,559 SR
Queue Stats
180W - 62L
1,858 Elo+
Party 3
Thanatos
Thanatos
Turpe
Thanatos
Level 154
God Stats
4W - 1L
1,491 SR
Queue Stats
91W - 38L
1,798 Elo+
Party 3
Danzaburou
Danzaburou
WeeooWoo
Danzaburou
Level 155
God Stats
7W - 1L
1,945 SR
Queue Stats
179W - 60L
1,864 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
0 / 10 / 4
6,506
651
4,659
12,501
4,674
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
SnilodoN
Merlin
14
3 / 9 / 2
8,357
836
8,786
11,048
4,001
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
15
4 / 4 / 2
8,666
867
5,041
12,146
4,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 5 / 3
7,118
712
2,473
13,113
12,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
xKeysod
Medusa
12
1 / 11 / 4
7,457
746
9,811
15,361
5,950
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Angybean
Bacchus
14
3 / 1 / 24
8,518
852
6,126
11,081
12,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
BUTCH254
Baron Samedi
14
6 / 2 / 20
8,528
853
6,552
6,697
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 3 / 16
7,938
794
12,438
13,152
11,838
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Turpe
Thanatos
16
14 / 2 / 11
9,375
938
13,729
11,553
4,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
WeeooWoo
Danzaburou
17
11 / 1 / 15
9,755
976
19,317
9,670
5,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
125
8
Kills
39
39
Deaths
9
15
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Angybean
Bacchus
3
1
24
15
W
Baron Samedi
BUTCH254
Baron Samedi
6
2
20
8
W
5
3
16
4.33
L
Thor
0
10
4
0.2
L
Merlin
SnilodoN
Merlin
3
9
2
0.44
W
Thanatos
Turpe
Thanatos
14
2
11
9.75
W
Danzaburou
WeeooWoo
Danzaburou
11
1
15
18.5
L
Da Ji
4
4
2
1.25
L
0
5
3
0.3
L
Medusa
xKeysod
Medusa
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,770
Damage
58,162
64,169
Taken
52,153
32,092
Mitigated
37,795
1,480
Healing
23,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Angybean
Bacchus
6,126
897
0
2,685
11,081
12,972
66
1,681
9,400
14,899
0
W
Baron Samedi
BUTCH254
Baron Samedi
6,552
836
3,414
2,144
6,697
3,019
120
1,019
4,518
17,121
0
W
12,438
1,579
0
2,414
13,152
11,838
348
3,429
9,723
0
20,975
L
Thor
4,659
873
0
80
12,501
4,674
0
2,285
10,216
0
5,737
L
Merlin
SnilodoN
Merlin
8,786
459
0
307
11,048
4,001
0
1,907
9,141
14,983
0
W
Thanatos
Turpe
Thanatos
13,729
3,626
0
9,365
11,553
4,953
49
1,870
8,483
0
30,687
W
Danzaburou
WeeooWoo
Danzaburou
19,317
10,512
0
3,353
9,670
5,013
1,946
3,260
6,410
0
53,156
L
Da Ji
5,041
1,366
0
518
12,146
4,991
0
1,731
10,415
0
12,058
L
2,473
154
0
348
13,113
12,476
0
3,885
8,177
9,060
0
L
Medusa
xKeysod
Medusa
9,811
3,767
0
227
15,361
5,950
28
2,870
12,491
0
20,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,104
Gold Earned
44,114
77
Minions Killed
192
0
Camps Cleared
0
867,825
Distance Traveled
1,132,028
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,518
852
28
3
0
240,308
3
W
Baron Samedi
8,528
853
25
3
0
207,694
2
W
Tyr
7,938
794
17
2
0
226,291
1
L
Thor
6,506
651
5
1
0
103,315
1
L
Merlin
8,357
836
20
2
0
183,980
0
W
Thanatos
9,375
938
36
4
0
260,132
0
W
Danzaburou
9,755
976
86
9
0
197,603
0
L
Da Ji
8,666
867
19
2
0
222,736
0
L
Geb
7,118
712
12
1
0
186,976
0
L
Medusa
7,457
746
21
2
0
170,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role