Player Matchup

Ymir
Ymir
D4V1DFORCH
Ymir
Level 85
God Stats
6W - 4L
1,582 SR
Queue Stats
167W - 194L
1,448 Elo+
Solo
Thor
Thor
Im_Popping_Off
Thor
Level 47
God Stats
2W - 4L
1,421 SR
Queue Stats
27W - 22L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
Obi502
Danzaburou
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Mulan
Mulan
Starfreak12
Mulan
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Hel
Hel
Tinmanjr3
Hel
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,607 Elo+
Party 2
Team Averages
Level 70
1,501 SR
1,516 Elo+

VS

Team Averages
Level 78
1,662 SR
1,534 Elo+
Mercury
Mercury
CatPenetratorr
Mercury
Level 100
God Stats
4W - 0L
1,677 SR
Queue Stats
48W - 43L
1,579 Elo+
Party 3
Artio
Artio
ChiWin101
Artio
Level 145
God Stats
7W - 2L
1,589 SR
Queue Stats
401W - 290L
1,590 Elo+
Party 4
Ne Zha
Ne Zha
LunaLinda
Ne Zha
Level 39
God Stats
11W - 6L
1,537 SR
Queue Stats
210W - 181L
1,579 Elo+
Party 4
Skadi
Skadi
SHADOLLREAPER
Skadi
Level 89
God Stats
6W - 4L
1,541 SR
Queue Stats
98W - 98L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
vinpara001
Baron Samedi
Level 18
God Stats
3W - 0L
1,966 SR
Queue Stats
3W - 3L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 4
10,178
424
7,433
25,514
32,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 10 / 8
11,530
480
13,747
25,786
13,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Obi502
Danzaburou
16
2 / 7 / 3
10,516
438
12,114
22,243
11,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 7 / 4
10,867
453
20,248
30,886
30,049
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
7 / 7 / 4
12,422
518
18,259
25,020
11,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 5 / 10
15,845
660
31,372
26,751
14,461
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
ChiWin101
Artio
19
7 / 2 / 19
14,949
623
13,829
32,565
53,046
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
LunaLinda
Ne Zha
18
3 / 4 / 16
13,093
546
21,261
32,933
27,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 1 / 10
13,446
560
17,829
12,663
5,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
vinpara001
Baron Samedi
19
4 / 5 / 19
12,657
527
19,746
15,860
8,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
110
16
Kills
36
36
Deaths
17
23
Assists
74
Player
Kills
Deaths
Assists
KDA
W
18
5
10
4.6
W
Artio
ChiWin101
Artio
7
2
19
8.25
L
0
5
4
0.4
L
4
10
8
0.8
W
Ne Zha
LunaLinda
Ne Zha
3
4
16
2.75
L
Danzaburou
Obi502
Danzaburou
2
7
3
0.5
W
4
1
10
9
L
3
7
4
0.71
L
7
7
4
1.29
W
Baron Samedi
vinpara001
Baron Samedi
4
5
19
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,801
Damage
104,037
129,449
Taken
120,772
98,764
Mitigated
109,805
34,429
Healing
52,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,372
19,365
0
7,371
26,751
14,461
4,246
8,648
18,103
0
163,517
W
Artio
ChiWin101
Artio
13,829
178
2,172
16,387
32,565
53,046
406
6,622
25,943
55,356
0
L
7,433
1,376
0
1,239
25,514
32,420
332
5,810
19,704
58,207
0
L
13,747
3,456
0
5,736
25,786
13,125
0
7,184
18,602
0
72,296
W
Ne Zha
LunaLinda
Ne Zha
21,261
3,305
0
16,778
32,933
27,526
2,496
6,192
26,741
0
100,836
L
Danzaburou
Obi502
Danzaburou
12,114
8,943
0
4,588
22,243
11,491
434
6,049
16,194
0
67,581
W
17,829
9,127
0
3,644
12,663
5,879
6,302
2,661
10,002
0
145,913
L
20,248
3,270
0
3,024
30,886
30,049
0
7,551
23,335
325
68,857
L
18,259
2,527
8,470
11,372
25,020
11,679
0
7,925
17,095
102,609
0
W
Baron Samedi
vinpara001
Baron Samedi
19,746
1,766
3,224
2,568
15,860
8,893
1,258
6,559
9,301
76,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,513
Gold Earned
69,990
515
Minions Killed
639
0
Camps Cleared
0
2,034,902
Distance Traveled
2,381,750
33
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,845
660
157
7
0
569,766
2
W
Artio
14,949
623
53
2
0
513,297
2
L
Ymir
10,178
424
77
3
0
409,676
7
L
Thor
11,530
480
78
3
0
419,325
10
W
Ne Zha
13,093
546
132
6
0
448,269
4
L
Danzaburou
10,516
438
106
4
0
393,180
1
W
Skadi
13,446
560
189
8
0
408,219
13
L
Mulan
10,867
453
85
4
0
399,588
7
L
Hel
12,422
518
169
7
0
413,133
8
W
Baron Samedi
12,657
527
108
5
0
442,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role