Player Matchup

Fafnir
Fafnir
AlchemistAtlas
Fafnir
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 62L
1,808 Elo+
Party 1
Bakasura
Bakasura
GermanNinja1243
Bakasura
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 2L
1,780 Elo+
Party 1
Sol
Sol
TheHerkyJerky
Sol
Level 111
God Stats
9W - 5L
1,652 SR
Queue Stats
273W - 154L
1,848 Elo+
Party 1
Team Averages
Level 85
1,551 SR
1,812 Elo+

VS

Team Averages
Level 69
1,500 SR
1,353 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
PharmerBrown10
Zhong Kui
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,315 Elo+
Party 2
Hercules
Hercules
angelosw2766
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
8,600
782
8,137
11,627
12,834
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
12
5 / 1 / 3
8,837
803
10,619
13,534
12,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 2 / 6
8,354
759
17,146
10,521
4,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 4 / 2
7,015
638
5,955
14,716
12,912
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
PharmerBrown10
Zhong Kui
11
1 / 1 / 3
7,152
650
10,828
9,641
6,542
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
angelosw2766
Hercules
10
2 / 5 / 2
7,442
677
4,478
16,667
9,615
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
10
Kills
4
4
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
2
0.5
W
2
1
7
5.5
W
Bakasura
5
1
3
6.5
L
Zhong Kui
PharmerBrown10
Zhong Kui
1
1
3
2.5
W
3
2
6
3
L
Hercules
angelosw2766
Hercules
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,902
Damage
21,261
35,682
Taken
41,024
29,687
Mitigated
29,069
14,351
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,955
739
415
950
14,716
12,912
0
8,854
5,307
20,466
0
W
8,137
3,221
958
4,072
11,627
12,834
532
6,497
5,130
18,994
0
W
Bakasura
10,619
7,579
768
4,182
13,534
12,402
1,165
6,025
7,509
0
20,685
L
Zhong Kui
PharmerBrown10
Zhong Kui
10,828
2,541
0
1,244
9,641
6,542
0
4,961
4,020
24,432
0
W
17,146
6,867
0
4,371
10,521
4,451
1,179
5,166
5,355
35,719
4,372
L
Hercules
angelosw2766
Hercules
4,478
2,636
195
2,599
16,667
9,615
0
9,235
6,482
0
12,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,791
Gold Earned
21,609
104
Minions Killed
79
9
Camps Cleared
1
594,586
Distance Traveled
535,260
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,015
638
35
3
0
184,267
0
W
Fafnir
8,600
782
19
2
0
208,395
2
W
Bakasura
8,837
803
35
3
7
202,008
4
L
Zhong Kui
7,152
650
32
3
1
180,584
0
W
Sol
8,354
759
50
5
2
184,183
2
L
Hercules
7,442
677
12
1
0
170,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role