Player Matchup

Bacchus
Bacchus
BecomingMango69
Bacchus
Level 62
God Stats
21W - 27L
1,452 SR
Queue Stats
56W - 64L
1,367 Elo+
Party 1
Terra
Terra
CuttingSeal
Terra
Level 52
God Stats
1W - 4L
1,353 SR
Queue Stats
24W - 30L
1,413 Elo+
Party 3
Achilles
Achilles
Destroid_033
Achilles
Level 81
God Stats
2W - 5L
1,339 SR
Queue Stats
330W - 356L
1,404 Elo+
Party 1
Eset
Eset
NickPranker
Eset
Level 78
God Stats
6W - 10L
1,405 SR
Queue Stats
101W - 106L
1,524 Elo+
Party 3
Jing Wei
Jing Wei
NorthArcher
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,390 Elo+
Party 3
Team Averages
Level 60
1,410 SR
1,419 Elo+

VS

Team Averages
Level 78
1,577 SR
1,419 Elo+
Cerberus
Cerberus
Flashbang522
Cerberus
Level 87
God Stats
9W - 8L
1,388 SR
Queue Stats
78W - 127L
1,343 Elo+
Party 2
Neith
Neith
Marcthor98
Neith
Level 28
God Stats
30W - 30L
1,508 SR
Queue Stats
54W - 61L
1,426 Elo+
Party 4
Horus
Horus
Pepeeee
Horus
Level 67
God Stats
4W - 3L
1,626 SR
Queue Stats
68W - 87L
1,397 Elo+
Party 2
Bakasura
Bakasura
TheGamer1256
Bakasura
Level 79
God Stats
4W - 2L
1,709 SR
Queue Stats
178W - 232L
1,411 Elo+
Party 2
Discordia
Discordia
Vicgabowss
Discordia
Level 128
God Stats
7W - 3L
1,655 SR
Queue Stats
260W - 304L
1,517 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,919
447
2,566
6,858
4,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 3 / 1
5,178
471
3,213
9,987
4,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Destroid_033
Achilles
11
2 / 4 / 0
6,018
547
5,529
12,137
6,399
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 0
5,686
517
2,557
8,090
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
NorthArcher
Jing Wei
8
0 / 3 / 1
4,791
436
5,800
7,202
1,964
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flashbang522
Cerberus
9
0 / 0 / 3
5,397
491
2,468
8,795
3,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
7
2 / 0 / 0
5,036
458
3,186
2,973
775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Horus
Pepeeee
Horus
11
3 / 2 / 2
6,460
587
7,256
11,036
8,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
TheGamer1256
Bakasura
11
4 / 1 / 4
6,838
622
6,597
9,267
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Vicgabowss
Discordia
12
6 / 1 / 2
7,261
660
9,459
5,996
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
15
16
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
1
3
1
0.5
L
Achilles
Destroid_033
Achilles
2
4
0
0.5
W
Cerberus
Flashbang522
Cerberus
0
0
3
1.5
W
Neith
2
0
0
2
L
1
5
0
0.2
L
Jing Wei
NorthArcher
Jing Wei
0
3
1
0.17
W
Horus
Pepeeee
Horus
3
2
2
2
W
Bakasura
TheGamer1256
Bakasura
4
1
4
6
W
Discordia
Vicgabowss
Discordia
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,665
Damage
28,966
44,274
Taken
38,067
20,794
Mitigated
18,690
12,958
Healing
12,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,566
342
0
2,712
6,858
4,470
136
2,620
3,730
10,783
0
L
3,213
1,377
357
3,068
9,987
4,787
0
2,612
6,915
17,061
7,952
L
Achilles
Destroid_033
Achilles
5,529
1,818
0
3,318
12,137
6,399
0
0
11,449
0
39,055
W
Cerberus
Flashbang522
Cerberus
2,468
210
925
2,322
8,795
3,741
533
1,244
7,551
18,556
0
W
Neith
3,186
1,943
0
926
2,973
775
817
214
2,759
0
10,404
L
2,557
511
291
1,489
8,090
3,174
824
4,747
3,283
38,226
0
L
Jing Wei
NorthArcher
Jing Wei
5,800
4,778
0
1,723
7,202
1,964
0
1,948
4,919
0
27,013
W
Horus
Pepeeee
Horus
7,256
4,321
70
4,790
11,036
8,384
72
513
10,523
0
33,559
W
Bakasura
TheGamer1256
Bakasura
6,597
4,431
0
2,324
9,267
3,485
295
2,141
7,126
0
44,435
W
Discordia
Vicgabowss
Discordia
9,459
695
0
1,500
5,996
2,305
455
3,621
2,375
53,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,592
Gold Earned
30,992
232
Minions Killed
270
0
Camps Cleared
0
943,050
Distance Traveled
957,113
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,919
447
15
1
0
196,838
3
L
Terra
5,178
471
43
4
0
196,040
0
L
Achilles
6,018
547
61
6
0
192,678
1
W
Cerberus
5,397
491
36
3
0
197,133
0
W
Neith
5,036
458
17
2
0
95,535
0
L
Eset
5,686
517
70
6
0
165,625
0
L
Jing Wei
4,791
436
43
4
0
191,869
1
W
Horus
6,460
587
52
5
0
208,788
5
W
Bakasura
6,838
622
83
8
0
231,091
0
W
Discordia
7,261
660
82
7
0
224,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role