Player Matchup

Horus
Horus
LFCHER0
Horus
Level 156
God Stats
1W - 1L
1,326 SR
Queue Stats
140W - 146L
1,503 Elo+
Solo
Kuzenbo
Kuzenbo
Plasmoid1
Kuzenbo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 55L
1,466 Elo+
Solo
Anhur
Anhur
SUNNYxSUNNY
Anhur
Level 147
God Stats
5W - 14L
1,161 SR
Queue Stats
441W - 464L
1,504 Elo+
Solo
Hun Batz
Hun Batz
StarWars8797
Hun Batz
Level 122
God Stats
2W - 2L
1,254 SR
Queue Stats
222W - 230L
1,570 Elo+
Solo
Eset
Eset
Wandererchan
Eset
Level 160
God Stats
14W - 13L
1,469 SR
Queue Stats
853W - 786L
1,528 Elo+
Solo
Team Averages
Level 146
1,342 SR
1,514 Elo+

VS

Team Averages
Level 123
1,595 SR
1,541 Elo+
Atlas
Atlas
Aww Sin
Atlas
Level 143
God Stats
1W - 1L
1,797 SR
Queue Stats
309W - 296L
1,540 Elo+
Party 1
Eset
Eset
Mnki
Eset
Level 121
God Stats
7W - 2L
1,786 SR
Queue Stats
91W - 121L
1,513 Elo+
Solo
Fafnir
Fafnir
Treys11
Fafnir
Level 100
God Stats
2W - 1L
1,289 SR
Queue Stats
260W - 262L
1,528 Elo+
Party 1
Neith
Neith
Wsharp88
Neith
Level 103
God Stats
5W - 2L
1,744 SR
Queue Stats
122W - 100L
1,553 Elo+
Solo
Chang'e
Chang'e
selbalicious
Chang'e
Level 148
God Stats
2W - 3L
1,357 SR
Queue Stats
215W - 224L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LFCHER0
Horus
20
5 / 3 / 14
12,394
620
20,247
37,583
58,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kuzenbo
Plasmoid1
Kuzenbo
19
0 / 4 / 15
11,541
577
17,878
48,837
79,525
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
8 / 6 / 7
13,420
671
23,982
31,101
18,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
StarWars8797
Hun Batz
19
6 / 6 / 5
12,318
616
21,012
19,821
11,379
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
1 / 4 / 17
12,309
615
30,694
21,445
13,257
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Aww Sin
Atlas
20
3 / 6 / 17
13,065
653
30,283
34,286
46,650
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Eset
Mnki
Eset
20
8 / 4 / 8
13,140
657
25,760
16,673
7,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Treys11
Fafnir
20
3 / 5 / 14
14,503
725
12,808
29,412
49,677
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
Wsharp88
Neith
20
4 / 3 / 13
13,279
664
32,040
23,095
11,812
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
selbalicious
Chang'e
20
4 / 2 / 17
13,191
660
24,325
27,816
14,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
91
20
Kills
22
23
Deaths
20
58
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Atlas
Aww Sin
Atlas
3
6
17
1.92
L
Horus
LFCHER0
Horus
5
3
14
4
W
Eset
Mnki
Eset
8
4
8
3
L
Kuzenbo
Plasmoid1
Kuzenbo
0
4
15
1.88
L
8
6
7
1.92
L
Hun Batz
StarWars8797
Hun Batz
6
6
5
1.42
W
Fafnir
Treys11
Fafnir
3
5
14
2
L
1
4
17
2.38
W
Neith
Wsharp88
Neith
4
3
13
3.5
W
Chang'e
selbalicious
Chang'e
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,813
Damage
125,216
158,787
Taken
131,282
181,181
Mitigated
130,617
85,487
Healing
63,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Aww Sin
Atlas
30,283
10,661
1,827
3,004
34,286
46,650
41
10,989
21,950
61,843
0
L
Horus
LFCHER0
Horus
20,247
7,566
18,068
19,736
37,583
58,060
1,020
18,396
19,187
0
30,229
W
Eset
Mnki
Eset
25,760
1,406
2,661
2,255
16,673
7,607
1,008
3,334
13,036
42,765
0
L
Kuzenbo
Plasmoid1
Kuzenbo
17,878
3,002
2,873
16,488
48,837
79,525
145
25,679
23,158
26,800
0
L
23,982
7,961
3,493
6,602
31,101
18,960
2,362
18,485
12,616
0
58,355
L
Hun Batz
StarWars8797
Hun Batz
21,012
2,570
1,961
1,514
19,821
11,379
2,343
13,483
6,338
0
33,755
W
Fafnir
Treys11
Fafnir
12,808
4,414
1,586
4,758
29,412
49,677
459
10,141
18,100
17,640
0
L
30,694
1,649
10,652
4,100
21,445
13,257
975
17,133
4,312
54,270
0
W
Neith
Wsharp88
Neith
32,040
11,271
970
11,273
23,095
11,812
5,150
8,496
14,027
0
72,310
W
Chang'e
selbalicious
Chang'e
24,325
2,525
20,738
14,786
27,816
14,871
972
11,484
15,597
47,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,982
Gold Earned
67,178
193
Minions Killed
233
0
Camps Cleared
0
1,774,914
Distance Traveled
1,698,987
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,065
653
64
3
0
328,729
1
L
Horus
12,394
620
21
1
0
392,578
2
W
Eset
13,140
657
32
2
0
360,640
0
L
Kuzenbo
11,541
577
17
1
0
385,942
3
L
Anhur
13,420
671
68
3
0
320,473
1
L
Hun Batz
12,318
616
21
1
0
334,792
0
W
Fafnir
14,503
725
8
0
0
320,746
0
L
Eset
12,309
615
66
3
0
341,129
1
W
Neith
13,279
664
77
4
0
316,463
2
W
Chang'e
13,191
660
52
3
0
372,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role