Player Matchup

Charybdis
Charybdis
DANGERMON7
Charybdis
Level 157
God Stats
1W - 1L
1,740 SR
Queue Stats
108W - 109L
1,528 Elo+
Party 1
Amaterasu
Amaterasu
IXIJayRockIXI
Amaterasu
Level 107
God Stats
4W - 5L
1,585 SR
Queue Stats
56W - 48L
1,459 Elo+
Party 1
Zhong Kui
Zhong Kui
dnice smith
Zhong Kui
Level 149
God Stats
2W - 2L
1,253 SR
Queue Stats
95W - 107L
1,439 Elo+
Party 1
Team Averages
Level 138
1,526 SR
1,475 Elo+

VS

Team Averages
Level 129
1,630 SR
1,498 Elo+
Eset
Eset
DaJest3r
Eset
Level 160
God Stats
7W - 8L
1,682 SR
Queue Stats
296W - 229L
1,592 Elo+
Party 2
Horus
Horus
Joker8508
Horus
Level 159
God Stats
5W - 5L
1,441 SR
Queue Stats
189W - 148L
1,538 Elo+
Party 2
Cthulhu
Cthulhu
TheBlakBeerus
Cthulhu
Level 68
God Stats
5W - 10L
1,768 SR
Queue Stats
19W - 35L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DANGERMON7
Charybdis
20
5 / 4 / 9
14,823
741
29,788
19,358
9,370
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
IXIJayRockIXI
Amaterasu
17
1 / 6 / 12
12,670
634
11,075
27,175
26,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
dnice smith
Zhong Kui
19
8 / 5 / 5
14,376
719
26,939
25,502
25,213
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
18
8 / 7 / 7
14,238
712
21,872
22,229
11,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Joker8508
Horus
17
3 / 5 / 9
12,946
647
9,080
31,934
42,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
18
4 / 2 / 10
14,558
728
18,851
31,345
50,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
41
14
Kills
15
15
Deaths
14
26
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DANGERMON7
Charybdis
5
4
9
2.38
L
Eset
8
7
7
1.64
W
Amaterasu
IXIJayRockIXI
Amaterasu
1
6
12
1.17
L
Horus
Joker8508
Horus
3
5
9
1.5
L
Cthulhu
4
2
10
4.5
W
Zhong Kui
dnice smith
Zhong Kui
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,802
Damage
49,803
72,035
Taken
85,508
61,307
Mitigated
104,763
16,794
Healing
41,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DANGERMON7
Charybdis
29,788
15,853
0
3,040
19,358
9,370
1,927
11,142
8,216
0
116,469
L
Eset
21,872
1,253
2,933
4,059
22,229
11,535
1,192
8,938
13,291
65,809
0
W
Amaterasu
IXIJayRockIXI
Amaterasu
11,075
3,846
0
5,421
27,175
26,724
312
15,722
11,453
0
25,383
L
Horus
Joker8508
Horus
9,080
5,081
8,299
14,329
31,934
42,240
851
11,128
20,806
0
30,680
L
Cthulhu
18,851
3,168
2,666
8,764
31,345
50,988
858
7,598
23,747
40,975
0
W
Zhong Kui
dnice smith
Zhong Kui
26,939
1,129
0
8,333
25,502
25,213
33
14,386
11,116
62,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,869
Gold Earned
41,742
218
Minions Killed
193
7
Camps Cleared
7
967,995
Distance Traveled
1,048,752
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,823
741
129
6
2
314,619
3
L
Eset
14,238
712
99
5
3
321,633
5
W
Amaterasu
12,670
634
20
1
0
343,259
0
L
Horus
12,946
647
33
2
2
348,196
5
L
Cthulhu
14,558
728
61
3
2
378,923
2
W
Zhong Kui
14,376
719
69
3
5
310,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role