Player Matchup

Bacchus
Bacchus
GhostSpork6528
Bacchus
Level 68
God Stats
2W - 5L
1,318 SR
Queue Stats
193W - 225L
1,267 Elo+
Party 1
Apollo
Apollo
MadNeSs_AbySs_
Apollo
Level 48
God Stats
0W - 6L
1,289 SR
Queue Stats
32W - 50L
1,239 Elo+
Solo
Ao Kuang
Ao Kuang
ManikyunetoYT
Ao Kuang
Level 65
God Stats
15W - 15L
1,526 SR
Queue Stats
101W - 120L
1,327 Elo+
Party 1
Chaac
Chaac
SimonHannibal
Chaac
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 5L
1,056 Elo+
Party 1
Izanami
Izanami
kingOv100
Izanami
Level 16
God Stats
5W - 13L
1,305 SR
Queue Stats
5W - 14L
1,226 Elo+
Party 1
Team Averages
Level 40
1,387 SR
1,223 Elo+

VS

Team Averages
Level 64
1,567 SR
1,343 Elo+
Nemesis
Nemesis
DJROGE01
Nemesis
Level 50
God Stats
8W - 1L
1,525 SR
Queue Stats
40W - 43L
1,322 Elo+
Solo
Yemoja
Yemoja
MxGamer789
Yemoja
Level 103
God Stats
14W - 19L
1,301 SR
Queue Stats
71W - 77L
1,381 Elo+
Solo
Shiva
Shiva
NARUSKEITO_JR
Shiva
Level 50
God Stats
9W - 5L
1,720 SR
Queue Stats
98W - 90L
1,346 Elo+
Solo
Scylla
Scylla
TeunkoMC
Scylla
Level 59
God Stats
5W - 5L
1,790 SR
Queue Stats
213W - 205L
1,358 Elo+
Solo
Cupid
Cupid
shield2k20
Cupid
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 35L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 3
9,252
402
6,528
27,929
35,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 4 / 1
8,473
368
6,312
14,534
6,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
ManikyunetoYT
Ao Kuang
15
5 / 8 / 1
10,116
440
16,722
28,537
11,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 14 / 0
8,162
355
6,850
23,782
18,068
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
kingOv100
Izanami
16
0 / 10 / 3
10,249
446
9,807
23,158
9,690
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DJROGE01
Nemesis
18
10 / 1 / 9
13,062
568
20,891
26,348
12,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
MxGamer789
Yemoja
16
3 / 1 / 13
12,449
541
8,331
11,975
12,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
13 / 1 / 3
15,374
668
18,484
19,185
19,305
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
TeunkoMC
Scylla
18
7 / 3 / 6
13,143
571
18,664
16,079
6,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
17
7 / 2 / 6
12,273
534
22,421
15,222
6,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
77
8
Kills
40
42
Deaths
8
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DJROGE01
Nemesis
10
1
9
14.5
L
1
6
3
0.42
L
2
4
1
0.63
L
Ao Kuang
ManikyunetoYT
Ao Kuang
5
8
1
0.69
W
Yemoja
MxGamer789
Yemoja
3
1
13
9.5
W
13
1
3
14.5
L
0
14
0
0
W
Scylla
TeunkoMC
Scylla
7
3
6
3.33
L
Izanami
kingOv100
Izanami
0
10
3
0.15
W
Cupid
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,219
Damage
88,791
117,940
Taken
88,809
80,609
Mitigated
57,245
16,723
Healing
36,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DJROGE01
Nemesis
20,891
14,384
0
11,953
26,348
12,159
2,465
7,537
18,611
0
122,345
L
6,528
656
0
1,343
27,929
35,351
0
4,899
22,967
29,667
0
L
6,312
3,963
0
1,908
14,534
6,034
160
4,824
9,680
0
37,922
L
Ao Kuang
ManikyunetoYT
Ao Kuang
16,722
5,455
22
6,537
28,537
11,466
0
10,084
18,015
48,608
0
W
Yemoja
MxGamer789
Yemoja
8,331
2,227
5,263
4,963
11,975
12,350
1,737
4,085
7,840
38,994
0
W
18,484
6,328
0
4,568
19,185
19,305
3,038
835
18,350
0
119,215
L
6,850
2,168
0
1,988
23,782
18,068
425
2,516
21,162
0
37,195
W
Scylla
TeunkoMC
Scylla
18,664
2,538
0
4,775
16,079
6,677
1,004
8,280
7,415
90,891
0
L
Izanami
kingOv100
Izanami
9,807
6,587
0
4,925
23,158
9,690
4,171
3,973
19,121
0
86,073
W
Cupid
22,421
14,195
59
4,668
15,222
6,754
8,448
5,183
9,991
0
93,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,252
Gold Earned
66,301
313
Minions Killed
598
0
Camps Cleared
0
1,784,710
Distance Traveled
2,049,088
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,062
568
122
5
0
517,349
6
L
Bacchus
9,252
402
27
1
0
405,692
3
L
Apollo
8,473
368
47
2
0
271,799
0
L
Ao Kuang
10,116
440
53
2
0
359,220
2
W
Yemoja
12,449
541
49
2
0
366,407
4
W
Shiva
15,374
668
170
7
0
420,034
3
L
Chaac
8,162
355
50
2
0
368,389
1
W
Scylla
13,143
571
114
5
0
357,348
2
L
Izanami
10,249
446
136
6
0
379,610
0
W
Cupid
12,273
534
143
6
0
387,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role