Player Matchup

Kumbhakarna
Kumbhakarna
AoT RYu
Kumbhakarna
Level 15
God Stats
2W - 0L
1,597 SR
Queue Stats
41W - 16L
1,723 Elo+
Party 1
Odin
Odin
Flow Ekim
Odin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,723 Elo+
Party 1
Cthulhu
Cthulhu
PooRooDoo4584
Cthulhu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 68L
1,409 Elo+
Party 1
Janus
Janus
Rona Virus8537
Janus
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 32L
1,689 Elo+
Party 1
Hun Batz
Hun Batz
reallyJZ
Hun Batz
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,723 Elo+
Party 1
Team Averages
Level 40
1,519 SR
1,653 Elo+

VS

Team Averages
Level 44
1,492 SR
1,439 Elo+
Fafnir
Fafnir
BearBeetStar
Fafnir
Level 18
God Stats
1W - 1L
1,705 SR
Queue Stats
12W - 11L
1,510 Elo+
Solo
Lancelot
Lancelot
BjornElite
Lancelot
Level 26
God Stats
6W - 1L
1,418 SR
Queue Stats
105W - 89L
1,477 Elo+
Party 2
Loki
Loki
Garouk-SG14
Loki
Level 125
God Stats
5W - 6L
1,336 SR
Queue Stats
499W - 509L
1,507 Elo+
Party 2
Agni
Agni
piggy_tron_2
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,368 Elo+
Solo
Chernobog
Chernobog
porker1240
Chernobog
Level 26
God Stats
0W - 5L
1,500 SR
Queue Stats
105W - 151L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AoT RYu
Kumbhakarna
12
0 / 2 / 6
7,965
664
936
12,294
12,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
16
3 / 2 / 13
9,343
779
8,153
14,835
15,392
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
16
7 / 3 / 8
9,825
819
14,177
17,817
22,048
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
12 / 1 / 6
11,429
952
32,630
8,523
4,875
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
reallyJZ
Hun Batz
14
0 / 3 / 11
8,063
672
5,308
12,883
15,218
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
0 / 4 / 8
7,733
644
5,361
13,771
15,569
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
BjornElite
Lancelot
18
5 / 2 / 5
9,706
809
9,801
17,489
10,102
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
0 / 4 / 8
7,593
633
8,907
9,334
3,900
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 7 / 2
8,284
690
12,620
13,502
5,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
porker1240
Chernobog
13
0 / 6 / 9
7,902
659
10,711
13,763
5,855
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
43
22
Kills
11
11
Deaths
23
44
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
AoT RYu
Kumbhakarna
0
2
6
1.5
L
Fafnir
0
4
8
1
L
Lancelot
BjornElite
Lancelot
5
2
5
3.75
W
Odin
3
2
13
4.75
L
0
4
8
1
W
Cthulhu
7
3
8
3.67
W
12
1
6
15
L
6
7
2
1
L
Chernobog
porker1240
Chernobog
0
6
9
0.75
W
Hun Batz
reallyJZ
Hun Batz
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,204
Damage
47,400
66,352
Taken
67,859
70,274
Mitigated
40,845
14,257
Healing
23,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
AoT RYu
Kumbhakarna
936
316
51
793
12,294
12,741
207
3,093
8,934
1,180
0
L
Fafnir
5,361
1,499
808
4,399
13,771
15,569
0
9,601
3,845
7,142
0
L
Lancelot
BjornElite
Lancelot
9,801
950
1,122
7,595
17,489
10,102
0
10,343
6,824
0
25,658
W
Odin
8,153
1,466
1,893
2,077
14,835
15,392
281
4,631
9,822
0
15,293
L
8,907
1,187
886
1,182
9,334
3,900
0
6,708
2,432
0
24,196
W
Cthulhu
14,177
187
2,431
2,794
17,817
22,048
0
3,703
13,694
25,023
0
W
32,630
1,794
2,423
522
8,523
4,875
664
1,936
6,315
61,947
0
L
12,620
882
417
2,772
13,502
5,419
39
9,326
3,914
16,621
0
L
Chernobog
porker1240
Chernobog
10,711
5,087
813
3,486
13,763
5,855
198
10,373
3,101
0
20,265
W
Hun Batz
reallyJZ
Hun Batz
5,308
939
805
468
12,883
15,218
330
2,985
9,606
0
10,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,625
Gold Earned
41,218
120
Minions Killed
110
0
Camps Cleared
0
1,178,308
Distance Traveled
1,047,224
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,965
664
1
0
0
224,325
0
L
Fafnir
7,733
644
8
1
0
223,734
5
L
Lancelot
9,706
809
31
3
0
243,147
0
W
Odin
9,343
779
11
1
0
250,278
3
L
Loki
7,593
633
24
2
0
195,292
0
W
Cthulhu
9,825
819
16
1
0
241,934
0
W
Janus
11,429
952
82
7
0
232,296
2
L
Agni
8,284
690
11
1
0
191,247
1
L
Chernobog
7,902
659
36
3
0
193,804
0
W
Hun Batz
8,063
672
10
1
0
229,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role