Player Matchup

Zeus
Zeus
Gold V
FaintFawn
Zeus
Gold V
Level 122
God Stats
0W - 2L
1,797 SR
Queue Stats
39W - 48L
1,355 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Panochaman12
Cthulhu
Gold V
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 41L
1,355 MMR
Party 1
Neith
Neith
Gold V
TabitoRwwr
Neith
Gold V
Level 47
God Stats
0W - 1L
1,562 SR
Queue Stats
36W - 48L
1,409 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 85
1,620 SR
1,373 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,345 SR
1,442 MMR
Shiva
Shiva
Gold IV
Handcraftt
Shiva
Gold IV
Level 93
God Stats
7W - 4L
1,555 SR
Queue Stats
45W - 55L
1,477 MMR
Solo
Janus
Janus
Silver III
WarMaker49
Janus
Silver III
Level 99
God Stats
2W - 1L
1,177 SR
Queue Stats
25W - 26L
1,347 MMR
Solo
Ne Zha
Ne Zha
Bronze III
iSnagLTD
Ne Zha
Bronze III
Level 104
God Stats
1W - 0L
1,303 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
2 / 3 / 0
5,421
678
1,965
4,811
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Panochaman12
Cthulhu
6
0 / 1 / 2
5,180
648
1,725
4,918
2,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
10
1 / 2 / 1
5,811
726
3,157
5,155
1,720
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bans
Ah Muzen CabAh PuchVulcanLancelot

VS

Bans
ArtioAresHe BoPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
10
1 / 2 / 4
6,185
773
4,032
5,401
3,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
11
2 / 0 / 3
6,543
818
3,961
3,503
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
iSnagLTD
Ne Zha
10
3 / 1 / 2
6,375
797
3,708
3,740
1,706
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
6
6
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
2
3
0
0.67
W
Shiva
1
2
4
1.5
L
Cthulhu
Panochaman12
Cthulhu
0
1
2
1
L
Neith
1
2
1
0.75
W
Janus
2
0
3
3.5
W
Ne Zha
iSnagLTD
Ne Zha
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,847
Damage
11,701
14,884
Taken
12,644
5,488
Mitigated
6,338
1,916
Healing
2,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
1,965
101
0
635
4,811
1,348
0
759
3,974
9,590
0
W
Shiva
4,032
1,137
521
882
5,401
3,406
780
1,830
3,571
0
13,277
L
Cthulhu
Panochaman12
Cthulhu
1,725
329
0
610
4,918
2,420
0
1,382
3,376
4,619
0
L
Neith
3,157
822
0
671
5,155
1,720
0
1,491
3,492
0
18,840
W
Janus
3,961
139
0
1,276
3,503
1,226
1,162
1,566
1,937
26,827
0
W
Ne Zha
iSnagLTD
Ne Zha
3,708
475
0
145
3,740
1,706
0
855
2,885
0
14,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,412
Gold Earned
19,103
73
Minions Killed
114
0
Camps Cleared
8
324,715
Distance Traveled
462,496
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,421
678
24
3
0
101,783
3
W
Shiva
6,185
773
23
3
3
152,799
3
L
Cthulhu
5,180
648
8
1
0
84,494
0
L
Neith
5,811
726
41
5
0
138,438
2
W
Janus
6,543
818
68
9
4
153,196
1
W
Ne Zha
6,375
797
23
3
1
156,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role