Player Matchup

Guan Yu
Guan Yu
Jazzy Pazazzy
Guan Yu
Level 154
God Stats
1W - 0L
1,738 SR
Queue Stats
62W - 43L
1,606 Elo+
Party 1
Nemesis
Nemesis
Step Sis Bro
Nemesis
Level 128
God Stats
1W - 0L
1,594 SR
Queue Stats
48W - 40L
1,635 Elo+
Party 1
Olorun
Olorun
Versawraith
Olorun
Level 160
God Stats
4W - 0L
1,792 SR
Queue Stats
149W - 150L
1,576 Elo+
Solo
Team Averages
Level 147
1,708 SR
1,606 Elo+

VS

Team Averages
Level 97
1,401 SR
1,418 Elo+
Camazotz
Camazotz
A ninja grunt
Camazotz
Level 122
God Stats
1W - 6L
1,173 SR
Queue Stats
309W - 290L
1,470 Elo+
Party 2
Kuzenbo
Kuzenbo
BadlandsChug945
Kuzenbo
Level 109
God Stats
45W - 52L
1,533 SR
Queue Stats
285W - 280L
1,475 Elo+
Party 2
Tiamat
Tiamat
FearDerbo
Tiamat
Level 60
God Stats
3W - 4L
1,495 SR
Queue Stats
51W - 79L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
2 / 2 / 6
9,137
653
10,823
20,396
17,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Step Sis Bro
Nemesis
15
3 / 3 / 4
9,667
691
10,294
12,815
7,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
15
3 / 0 / 5
9,743
696
16,160
11,495
5,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
A ninja grunt
Camazotz
11
0 / 3 / 4
7,899
564
11,869
15,164
6,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 2 / 1
9,788
699
7,965
17,819
21,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
FearDerbo
Tiamat
13
1 / 3 / 3
8,058
576
10,445
12,032
6,747
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
8
Kills
5
5
Deaths
8
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Camazotz
A ninja grunt
Camazotz
0
3
4
0.67
L
4
2
1
2.25
L
Tiamat
FearDerbo
Tiamat
1
3
3
0.83
W
Guan Yu
2
2
6
2.5
W
Nemesis
Step Sis Bro
Nemesis
3
3
4
1.67
W
Olorun
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,277
Damage
30,279
44,706
Taken
45,015
30,000
Mitigated
35,477
25,353
Healing
12,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
A ninja grunt
Camazotz
11,869
2,730
0
5,159
15,164
6,832
0
3,350
11,814
0
31,587
L
7,965
2,708
420
4,619
17,819
21,898
0
6,095
11,724
19,013
0
L
Tiamat
FearDerbo
Tiamat
10,445
901
622
1,585
12,032
6,747
0
5,607
6,425
30,689
0
W
Guan Yu
10,823
1,686
5,076
9,061
20,396
17,103
209
7,792
12,132
0
25,138
W
Nemesis
Step Sis Bro
Nemesis
10,294
3,753
891
2,523
12,815
7,271
469
5,280
7,351
0
39,979
W
Olorun
16,160
5,718
1,345
6,457
11,495
5,626
2,105
6,098
4,991
57,121
4,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,547
Gold Earned
25,745
192
Minions Killed
104
9
Camps Cleared
2
724,335
Distance Traveled
726,187
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,899
564
48
3
1
262,412
6
L
Kuzenbo
9,788
699
17
1
0
224,237
0
L
Tiamat
8,058
576
39
3
1
239,538
0
W
Guan Yu
9,137
653
24
2
1
245,584
1
W
Nemesis
9,667
691
75
5
4
250,696
1
W
Olorun
9,743
696
93
7
4
228,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role