Player Matchup

Nemesis
Nemesis
Diamond II
FatesEnigma
Nemesis
Diamond II
Level 141
God Stats
17W - 16L
1,665 SR
Queue Stats
437W - 424L
2,303 MMR
Solo
Hera
Hera
Platinum III
NO_WARDS_NO_GANK
Hera
Platinum III
Level 135
God Stats
30W - 25L
1,706 SR
Queue Stats
815W - 832L
1,960 MMR
Party 1
Artio
Artio
Diamond III
SuppOrTroll-
Artio
Diamond III
Level 142
God Stats
11W - 7L
1,726 SR
Queue Stats
276W - 263L
2,199 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond V
TxPenguin1
Tsukuyomi
Diamond V
Level 142
God Stats
3W - 2L
1,471 SR
Queue Stats
131W - 124L
2,001 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
slayerofdark5678
Heimdallr
Diamond IV
Level 156
God Stats
14W - 9L
1,682 SR
Queue Stats
294W - 288L
2,065 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,650 SR
2,106 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,638 SR
2,104 MMR
Arachne
Arachne
Diamond I
No0bSlayer69
Arachne
Diamond I
Level 69
God Stats
7W - 8L
1,615 SR
Queue Stats
82W - 68L
2,646 MMR
Solo
Bacchus
Bacchus
Platinum I
NotAGingerGuy
Bacchus
Platinum I
Level 126
God Stats
10W - 3L
1,755 SR
Queue Stats
149W - 138L
2,075 MMR
Solo
Jing Wei
Jing Wei
Gold II
RStraikerz
Jing Wei
Gold II
Level 145
God Stats
1W - 1L
1,795 SR
Queue Stats
134W - 132L
1,822 MMR
Solo
Thor
Thor
Diamond V
RedPandaDoooD
Thor
Diamond V
Level 147
God Stats
0W - 2L
1,349 SR
Queue Stats
142W - 119L
2,029 MMR
Solo
Poseidon
Poseidon
Platinum I
charlswolf
Poseidon
Platinum I
Level 147
God Stats
29W - 21L
1,674 SR
Queue Stats
297W - 295L
1,946 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FatesEnigma
Nemesis
20
10 / 2 / 7
13,454
612
19,846
23,748
14,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 3 / 9
12,057
548
12,663
12,268
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 2 / 10
11,904
541
14,103
23,173
22,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
TxPenguin1
Tsukuyomi
16
6 / 4 / 6
11,567
526
12,562
16,132
15,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
19
1 / 1 / 6
12,800
582
10,952
15,392
8,018
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
MercuryKaliKing Arthur

VS

Bans
LancelotBakasuraAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
No0bSlayer69
Arachne
18
7 / 6 / 3
11,428
519
13,034
21,938
11,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
13
0 / 2 / 6
9,098
414
8,600
19,156
29,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jing Wei
RStraikerz
Jing Wei
17
2 / 3 / 1
11,035
502
10,636
18,806
8,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 6 / 3
10,538
479
16,356
23,247
16,311
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
charlswolf
Poseidon
18
1 / 5 / 3
10,869
494
6,356
14,005
6,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
21
Kills
11
12
Deaths
22
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
FatesEnigma
Nemesis
10
2
7
6.75
W
1
3
9
1.83
L
Arachne
No0bSlayer69
Arachne
7
6
3
1.42
L
Bacchus
0
2
6
1.5
L
Jing Wei
RStraikerz
Jing Wei
2
3
1
0.83
L
1
6
3
0.42
W
3
2
10
4
W
Tsukuyomi
TxPenguin1
Tsukuyomi
6
4
6
2.25
L
Poseidon
charlswolf
Poseidon
1
5
3
0.5
W
Heimdallr
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,126
Damage
54,982
90,713
Taken
97,152
65,273
Mitigated
71,515
26,834
Healing
16,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
FatesEnigma
Nemesis
19,846
8,898
0
3,960
23,748
14,054
2,222
4,467
19,281
0
125,214
W
12,663
2,963
0
1,791
12,268
5,012
373
2,223
10,045
104,938
0
L
Arachne
No0bSlayer69
Arachne
13,034
7,791
0
9,412
21,938
11,695
0
3,353
18,476
0
96,007
L
Bacchus
8,600
1,290
0
1,938
19,156
29,197
87
4,215
14,574
32,084
0
L
Jing Wei
RStraikerz
Jing Wei
10,636
8,011
0
2,323
18,806
8,283
0
3,513
15,189
0
92,457
L
16,356
2,510
0
615
23,247
16,311
0
8,444
14,087
0
92,269
W
14,103
1,394
2,781
10,190
23,173
22,892
388
3,242
19,931
63,424
0
W
Tsukuyomi
TxPenguin1
Tsukuyomi
12,562
3,414
1,437
3,107
16,132
15,297
435
3,870
12,262
0
55,003
L
Poseidon
charlswolf
Poseidon
6,356
636
0
2,006
14,005
6,029
669
6,074
7,895
123,178
0
W
Heimdallr
10,952
4,716
0
3,568
15,392
8,018
2,670
2,203
13,189
0
138,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,782
Gold Earned
52,968
689
Minions Killed
636
0
Camps Cleared
0
2,297,134
Distance Traveled
2,170,130
40
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,454
612
166
8
0
547,222
12
W
Hera
12,057
548
159
7
0
422,917
10
L
Arachne
11,428
519
132
6
0
441,684
1
L
Bacchus
9,098
414
31
1
0
462,449
1
L
Jing Wei
11,035
502
164
7
0
436,293
4
L
Thor
10,538
479
134
6
0
399,700
4
W
Artio
11,904
541
112
5
0
454,073
6
W
Tsukuyomi
11,567
526
53
2
0
451,126
9
L
Poseidon
10,869
494
175
8
0
430,004
7
W
Heimdallr
12,800
582
199
9
0
421,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role