Player Matchup

Charybdis
Charybdis
Gold IV
hermesHerald
Charybdis
Gold IV
Level 104
God Stats
1W - 4L
1,612 SR
Queue Stats
206W - 235L
1,452 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,612 SR
1,452 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 68
1,637 SR
1,172 MMR
Kali
Kali
Silver I
JesseBellaDonna
Kali
Silver I
Level 68
God Stats
23W - 7L
1,637 SR
Queue Stats
30W - 35L
1,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
hermesHerald
Charybdis
9
0 / 3 / 0
4,726
945
2,284
6,190
1,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
He BoFreyaBellonaOlorunChaac

VS

Bans
RamaIzanamiSkadiBakasuraAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,830
1,166
4,212
4,530
2,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Charybdis
hermesHerald
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,284
Damage
4,212
6,190
Taken
4,530
1,979
Mitigated
2,279
850
Healing
3,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,212
2,079
0
3,404
4,530
2,279
0
324
4,206
0
20,011
L
Charybdis
hermesHerald
Charybdis
2,284
1,135
0
850
6,190
1,979
0
174
6,016
0
16,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,726
Gold Earned
5,830
37
Minions Killed
35
1
Camps Cleared
3
96,546
Distance Traveled
125,963
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,830
1,166
35
7
3
125,963
3
L
Charybdis
4,726
945
37
7
1
96,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role