Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
OliverQueenArrow
Artio
Level 128
God Stats
2W - 0L
1,805 SR
Queue Stats
21W - 20L
1,536 Elo+
Party 1
Khepri
Khepri
TuffGaard
Khepri
Level 44
God Stats
3W - 1L
1,576 SR
Queue Stats
115W - 99L
1,524 Elo+
Party 2
Ra
Ra
Volstreetdk
Ra
Level 89
God Stats
2W - 4L
1,318 SR
Queue Stats
207W - 217L
1,512 Elo+
Party 2
Team Averages
Level 101
1,540 SR
1,514 Elo+

VS

Team Averages
Level 120
1,532 SR
1,446 Elo+
Ra
Ra
FlashFGR
Ra
Level 86
God Stats
1W - 1L
1,517 SR
Queue Stats
6W - 11L
1,403 Elo+
Solo
Da Ji
Da Ji
Ikijää
Da Ji
Level 121
God Stats
1W - 6L
1,334 SR
Queue Stats
176W - 192L
1,451 Elo+
Solo
Cabrakan
Cabrakan
Storba
Cabrakan
Level 108
God Stats
2W - 2L
1,657 SR
Queue Stats
228W - 223L
1,414 Elo+
Solo
Vulcan
Vulcan
crelj
Vulcan
Level 158
God Stats
3W - 1L
1,655 SR
Queue Stats
191W - 211L
1,472 Elo+
Solo
Cliodhna
Cliodhna
ermakwinchester
Cliodhna
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
20
16 / 1 / 11
13,793
811
27,903
21,458
15,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
 
Nu Wa
19
6 / 2 / 21
12,479
734
36,116
17,655
11,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 3 / 21
11,481
675
9,890
29,659
48,457
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Khepri
TuffGaard
Khepri
19
2 / 2 / 19
12,496
735
8,905
29,244
44,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
4 / 2 / 15
11,325
666
14,249
12,310
9,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 8
10,739
632
23,893
16,003
8,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
Ikijää
Da Ji
18
2 / 6 / 6
10,607
624
9,727
32,142
22,379
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Storba
Cabrakan
17
4 / 8 / 5
11,392
670
12,981
24,640
40,638
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
crelj
Vulcan
15
1 / 7 / 5
9,657
568
18,971
16,548
7,953
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
19
1 / 6 / 8
11,095
653
13,461
19,020
17,580
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
41
31
Kills
9
10
Deaths
31
87
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
16
1
11
21.5
W
Nu Wa
 
Nu Wa
6
2
21
8.25
L
1
4
8
1.25
L
Da Ji
Ikijää
Da Ji
2
6
6
0.83
W
3
3
21
4.5
L
Cabrakan
Storba
Cabrakan
4
8
5
0.81
W
Khepri
TuffGaard
Khepri
2
2
19
5.75
W
4
2
15
5.75
L
Vulcan
crelj
Vulcan
1
7
5
0.5
L
Cliodhna
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,063
Damage
79,033
110,326
Taken
108,353
129,505
Mitigated
97,526
57,362
Healing
33,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
27,903
12,355
2,113
9,275
21,458
15,413
4,081
12,482
8,976
0
55,807
W
Nu Wa
 
Nu Wa
36,116
12,658
5,276
4,809
17,655
11,490
2,642
8,455
7,960
63,860
0
L
23,893
1,227
7,041
4,794
16,003
8,976
485
11,191
4,461
72,235
0
L
Da Ji
Ikijää
Da Ji
9,727
1,322
1,274
8,522
32,142
22,379
575
20,053
11,568
0
17,032
W
9,890
1,491
4,969
5,859
29,659
48,457
543
14,321
15,338
20,955
0
L
Cabrakan
Storba
Cabrakan
12,981
1,058
459
1,548
24,640
40,638
330
12,893
11,092
18,470
0
W
Khepri
TuffGaard
Khepri
8,905
727
1,729
3,651
29,244
44,326
249
12,579
16,665
16,961
0
W
14,249
1,279
15,361
4,320
12,310
9,819
1,242
8,008
4,302
45,700
0
L
Vulcan
crelj
Vulcan
18,971
3,569
2,247
2,663
16,548
7,953
1,436
12,121
4,125
39,159
0
L
Cliodhna
13,461
233
1,576
2,936
19,020
17,580
302
10,690
7,947
0
44,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,574
Gold Earned
53,490
221
Minions Killed
200
0
Camps Cleared
0
1,647,946
Distance Traveled
1,388,733
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,793
811
55
3
0
310,889
3
W
Nu Wa
12,479
734
56
3
0
321,883
0
L
Ra
10,739
632
97
6
0
298,405
2
L
Da Ji
10,607
624
7
0
0
268,773
0
W
Artio
11,481
675
9
1
0
340,085
0
L
Cabrakan
11,392
670
8
0
0
227,030
0
W
Khepri
12,496
735
20
1
0
345,077
0
W
Ra
11,325
666
81
5
0
330,012
1
L
Vulcan
9,657
568
36
2
0
306,800
3
L
Cliodhna
11,095
653
52
3
0
287,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role