Player Matchup

Horus
Horus
BickNaer41
Horus
Level 147
God Stats
2W - 2L
1,619 SR
Queue Stats
198W - 174L
1,567 Elo+
Party 1
Serqet
Serqet
BigDaddyFri
Serqet
Level 64
God Stats
1W - 2L
1,750 SR
Queue Stats
51W - 28L
1,694 Elo+
Party 2
Cthulhu
Cthulhu
Icy Vibes
Cthulhu
Level 157
God Stats
12W - 13L
1,578 SR
Queue Stats
312W - 276L
1,592 Elo+
Party 2
Freya
Freya
Wyd_Stefbro
Freya
Level 112
God Stats
11W - 4L
1,704 SR
Queue Stats
148W - 130L
1,556 Elo+
Party 1
Sol
Sol
xAsidus
Sol
Level 100
God Stats
0W - 2L
1,279 SR
Queue Stats
32W - 34L
1,516 Elo+
Party 1
Team Averages
Level 116
1,586 SR
1,585 Elo+

VS

Team Averages
Level 123
1,553 SR
1,523 Elo+
Nemesis
Nemesis
Alexis2K05
Nemesis
Level 146
God Stats
2W - 1L
1,235 SR
Queue Stats
109W - 101L
1,561 Elo+
Party 4
Ne Zha
Ne Zha
Cosgeorgos
Ne Zha
Level 85
God Stats
8W - 8L
1,552 SR
Queue Stats
355W - 331L
1,523 Elo+
Party 3
Atlas
Atlas
NigerianPope732
Atlas
Level 117
God Stats
20W - 8L
1,868 SR
Queue Stats
66W - 55L
1,533 Elo+
Party 3
Heimdallr
Heimdallr
Radames16
Heimdallr
Level 121
God Stats
4W - 1L
1,605 SR
Queue Stats
60W - 56L
1,488 Elo+
Party 4
Anubis
Anubis
xmikeythetongux
Anubis
Level 147
God Stats
15W - 13L
1,506 SR
Queue Stats
238W - 225L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 4 / 4
5,909
422
6,141
13,891
7,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
11
5 / 5 / 1
7,265
519
7,009
12,128
4,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Icy Vibes
Cthulhu
10
0 / 2 / 3
6,499
464
5,774
10,877
4,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 2 / 4
6,229
445
4,992
7,571
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
11
2 / 4 / 2
6,871
491
7,721
9,282
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alexis2K05
Nemesis
15
6 / 0 / 3
8,846
632
9,125
9,623
4,326
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Cosgeorgos
Ne Zha
12
2 / 1 / 9
7,584
542
7,511
11,409
3,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 2 / 7
6,822
487
5,631
10,117
6,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Radames16
Heimdallr
12
2 / 2 / 3
7,117
508
5,053
9,283
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 3 / 4
7,179
513
6,507
9,239
4,530
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
8
Kills
17
17
Deaths
8
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Alexis2K05
Nemesis
6
0
3
7.5
L
Horus
0
4
4
0.5
L
Serqet
5
5
1
1.1
W
Ne Zha
Cosgeorgos
Ne Zha
2
1
9
6.5
L
Cthulhu
Icy Vibes
Cthulhu
0
2
3
0.75
W
4
2
7
3.75
W
Heimdallr
Radames16
Heimdallr
2
2
3
1.75
L
1
2
4
1.5
L
Sol
2
4
2
0.75
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,637
Damage
33,827
53,749
Taken
49,671
22,384
Mitigated
22,900
15,371
Healing
14,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Alexis2K05
Nemesis
9,125
4,339
0
4,226
9,623
4,326
0
5,037
3,878
0
72,522
L
Horus
6,141
3,217
2,237
4,136
13,891
7,549
0
4,595
9,296
0
16,090
L
Serqet
7,009
1,708
0
711
12,128
4,978
0
2,268
9,860
0
39,896
W
Ne Zha
Cosgeorgos
Ne Zha
7,511
1,677
0
2,335
11,409
3,967
0
1,431
9,724
0
55,965
L
Cthulhu
Icy Vibes
Cthulhu
5,774
386
751
2,883
10,877
4,477
0
1,235
9,642
36,778
0
W
5,631
1,873
231
1,500
10,117
6,461
540
4,376
5,089
17,158
0
W
Heimdallr
Radames16
Heimdallr
5,053
2,770
0
2,478
9,283
3,616
470
3,179
5,954
0
47,191
L
4,992
1,253
0
1,978
7,571
2,566
0
3,653
3,918
29,978
0
L
Sol
7,721
2,498
0
2,675
9,282
2,814
18
1,623
7,659
46,317
0
W
6,507
735
76
3,723
9,239
4,530
714
3,282
5,403
47,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,773
Gold Earned
37,548
284
Minions Killed
401
0
Camps Cleared
0
1,257,556
Distance Traveled
1,324,217
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,846
632
136
10
0
291,754
4
L
Horus
5,909
422
9
1
0
266,128
5
L
Serqet
7,265
519
62
4
0
253,909
2
W
Ne Zha
7,584
542
73
5
0
298,266
0
L
Cthulhu
6,499
464
85
6
0
261,694
3
W
Atlas
6,822
487
15
1
0
270,960
7
W
Heimdallr
7,117
508
89
6
0
244,002
1
L
Freya
6,229
445
63
5
0
252,403
4
L
Sol
6,871
491
65
5
0
223,422
4
W
Anubis
7,179
513
88
6
0
219,235
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role