Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Cinnata
Ra
Level 103
God Stats
19W - 9L
1,544 SR
Queue Stats
153W - 132L
1,416 Elo+
Party 1
Apollo
Apollo
DarklyDusk
Apollo
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,540 Elo+
Party 1
Bacchus
Bacchus
ImSt0n3d4646
Bacchus
Level 63
God Stats
60W - 47L
1,558 SR
Queue Stats
227W - 241L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
zenas3012
Baron Samedi
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
171W - 176L
1,377 Elo+
Party 3
Team Averages
Level 82
1,521 SR
1,467 Elo+

VS

Team Averages
Level 87
1,509 SR
1,395 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AkvshiNH
Khepri
Level 54
God Stats
1W - 1L
1,776 SR
Queue Stats
84W - 95L
1,340 Elo+
Solo
Erlang Shen
Erlang Shen
MaterialGorl254
Erlang Shen
Level 79
God Stats
0W - 2L
1,295 SR
Queue Stats
273W - 333L
1,362 Elo+
Party 2
Hun Batz
Hun Batz
TTV_Opt1c_zombie
Hun Batz
Level 83
God Stats
4W - 8L
1,452 SR
Queue Stats
447W - 527L
1,368 Elo+
Party 2
Medusa
Medusa
l RC23 l
Medusa
Level 147
God Stats
3W - 4L
1,525 SR
Queue Stats
76W - 78L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 1 / 1
9,731
572
3,197
10,628
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 1 / 3
9,553
562
7,246
9,501
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
DarklyDusk
Apollo
13
2 / 1 / 2
8,343
491
5,702
8,315
3,202
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
ImSt0n3d4646
Bacchus
12
2 / 2 / 2
8,593
505
5,229
15,781
18,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
zenas3012
Baron Samedi
16
1 / 0 / 3
9,476
557
4,311
10,651
5,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
0 / 1 / 0
7,133
420
3,604
5,571
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
AkvshiNH
Khepri
10
1 / 2 / 1
6,830
402
2,811
11,565
10,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
MaterialGorl254
Erlang Shen
9
1 / 3 / 1
7,010
412
6,150
11,766
5,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 2 / 0
6,459
380
2,777
8,018
2,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
l RC23 l
Medusa
13
2 / 3 / 1
7,734
455
7,968
8,829
3,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
5
5
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
1
5.5
L
Yu Huang
 
Yu Huang
0
1
0
0
L
Khepri
AkvshiNH
Khepri
1
2
1
0.75
W
1
1
3
2.5
W
Apollo
DarklyDusk
Apollo
2
1
2
3
W
Bacchus
ImSt0n3d4646
Bacchus
2
2
2
1.5
L
Erlang Shen
MaterialGorl254
Erlang Shen
1
3
1
0.5
L
1
2
0
0.5
L
Medusa
l RC23 l
Medusa
2
3
1
0.83
W
Baron Samedi
zenas3012
Baron Samedi
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,685
Damage
23,310
54,876
Taken
45,749
35,358
Mitigated
25,357
20,490
Healing
11,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,197
887
0
5,900
10,628
4,856
2,950
1,272
9,356
0
58,565
L
Yu Huang
 
Yu Huang
3,604
731
0
912
5,571
2,200
0
1,516
4,015
45,146
0
L
Khepri
AkvshiNH
Khepri
2,811
508
185
3,315
11,565
10,438
0
6,231
5,246
18,490
0
W
7,246
1,367
935
4,758
9,501
3,889
2,142
80
9,421
68,754
0
W
Apollo
DarklyDusk
Apollo
5,702
3,455
0
1,780
8,315
3,202
1,463
573
7,742
0
40,603
W
Bacchus
ImSt0n3d4646
Bacchus
5,229
904
305
4,000
15,781
18,086
275
1,924
13,857
31,406
0
L
Erlang Shen
MaterialGorl254
Erlang Shen
6,150
3,299
0
5,072
11,766
5,979
0
4,191
7,257
0
39,106
L
2,777
1,035
0
1,023
8,018
2,817
0
1,395
6,526
0
33,252
L
Medusa
l RC23 l
Medusa
7,968
2,744
0
1,208
8,829
3,923
0
2,870
5,919
0
63,342
W
Baron Samedi
zenas3012
Baron Samedi
4,311
907
73
2,739
10,651
5,325
1,277
2,566
8,085
80,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,696
Gold Earned
35,166
467
Minions Killed
340
0
Camps Cleared
0
1,586,948
Distance Traveled
1,198,061
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,731
572
105
6
0
343,532
3
L
Yu Huang
7,133
420
86
5
0
178,696
2
L
Khepri
6,830
402
27
2
0
267,296
1
W
Ra
9,553
562
144
8
0
317,809
5
W
Apollo
8,343
491
67
4
0
308,855
5
W
Bacchus
8,593
505
38
2
0
317,155
1
L
Erlang Shen
7,010
412
69
4
0
222,222
1
L
Hun Batz
6,459
380
69
4
0
240,416
0
L
Medusa
7,734
455
89
5
0
289,431
3
W
Baron Samedi
9,476
557
113
7
0
299,597
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role