Player Matchup

Morgan Le Fay
Morgan Le Fay
BoxEmm
Morgan Le Fay
Level 142
God Stats
5W - 6L
1,447 SR
Queue Stats
485W - 485L
1,568 Elo+
Solo
Kumbhakarna
Kumbhakarna
Chips420Man
Kumbhakarna
Level 159
God Stats
15W - 13L
1,615 SR
Queue Stats
418W - 382L
1,547 Elo+
Party 2
Achilles
Achilles
GGsOnly
Achilles
Level 39
God Stats
7W - 8L
1,965 SR
Queue Stats
253W - 189L
1,697 Elo+
Party 2
Thor
Thor
Jukathu
Thor
Level 157
God Stats
61W - 49L
1,686 SR
Queue Stats
356W - 304L
1,580 Elo+
Party 2
Hou Yi
Hou Yi
NadorSheldsen
Hou Yi
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,679 Elo+
Solo
Team Averages
Level 123
1,643 SR
1,614 Elo+

VS

Team Averages
Level 73
1,592 SR
1,493 Elo+
Loki
Loki
Aiim
Loki
Level 148
God Stats
5W - 1L
1,945 SR
Queue Stats
93W - 84L
1,616 Elo+
Solo
Ymir
Ymir
BeefySteve98
Ymir
Level 15
God Stats
8W - 8L
1,516 SR
Queue Stats
10W - 10L
1,517 Elo+
Solo
Kukulkan
Kukulkan
RyanKnight1986
Kukulkan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,380 Elo+
Solo
Izanami
Izanami
bloodysarge95
Izanami
Level 76
God Stats
6W - 7L
1,379 SR
Queue Stats
49W - 64L
1,455 Elo+
Party 1
Fenrir
Fenrir
malikc11
Fenrir
Level 103
God Stats
4W - 3L
1,620 SR
Queue Stats
370W - 372L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BoxEmm
Morgan Le Fay
19
4 / 3 / 11
11,725
782
14,928
11,263
6,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Chips420Man
Kumbhakarna
17
2 / 0 / 11
11,300
753
3,530
14,090
17,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Achilles
GGsOnly
Achilles
19
9 / 1 / 6
11,741
783
15,068
13,621
15,780
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
Jukathu
Thor
18
1 / 1 / 12
11,438
763
7,511
12,148
6,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
7 / 2 / 7
12,616
841
18,491
10,569
6,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Aiim
Loki
18
1 / 8 / 3
10,698
713
9,568
17,567
8,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

15
0 / 6 / 3
9,686
646
3,590
17,112
24,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
16
0 / 4 / 4
9,846
656
6,134
9,126
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
19
2 / 3 / 3
11,639
776
8,995
10,354
4,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
malikc11
Fenrir
17
4 / 3 / 1
10,533
702
10,115
20,143
20,063
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
23
Kills
7
7
Deaths
24
47
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
Aiim
Loki
1
8
3
0.31
L
0
6
3
0.25
W
Morgan Le Fay
BoxEmm
Morgan Le Fay
4
3
11
3.17
W
Kumbhakarna
Chips420Man
Kumbhakarna
2
0
11
7.5
W
Achilles
GGsOnly
Achilles
9
1
6
12
W
Thor
Jukathu
Thor
1
1
12
7
W
7
2
7
5.25
L
Kukulkan
0
4
4
0.5
L
Izanami
2
3
3
1.17
L
Fenrir
malikc11
Fenrir
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,528
Damage
38,402
61,691
Taken
74,302
52,406
Mitigated
61,559
11,156
Healing
7,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Aiim
Loki
9,568
2,192
0
855
17,567
8,335
652
4,074
13,493
0
47,300
L
3,590
709
371
1,211
17,112
24,242
358
4,657
12,455
11,054
0
W
Morgan Le Fay
BoxEmm
Morgan Le Fay
14,928
1,835
253
3,360
11,263
6,428
1,285
1,441
9,752
55,730
0
W
Kumbhakarna
Chips420Man
Kumbhakarna
3,530
277
0
3,189
14,090
17,664
240
2,876
11,032
17,004
0
W
Achilles
GGsOnly
Achilles
15,068
4,000
0
2,241
13,621
15,780
860
2,220
11,345
0
31,974
W
Thor
Jukathu
Thor
7,511
1,501
0
397
12,148
6,358
1,214
1,498
10,610
0
51,666
W
18,491
7,022
0
1,716
10,569
6,176
4,369
1,584
8,853
0
52,749
L
Kukulkan
6,134
690
0
371
9,126
4,253
0
2,370
6,756
38,338
0
L
Izanami
8,995
4,735
0
1,937
10,354
4,666
996
2,836
7,518
0
47,950
L
Fenrir
malikc11
Fenrir
10,115
1,808
0
2,300
20,143
20,063
0
4,521
15,622
0
30,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,820
Gold Earned
52,402
300
Minions Killed
295
0
Camps Cleared
0
1,673,064
Distance Traveled
1,430,843
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,698
713
73
5
0
285,322
3
L
Ymir
9,686
646
20
1
0
263,445
0
W
Morgan Le Fay
11,725
782
92
6
0
301,638
3
W
Kumbhakarna
11,300
753
11
1
0
331,682
2
W
Achilles
11,741
783
21
1
0
396,405
0
W
Thor
11,438
763
87
6
0
342,070
2
W
Hou Yi
12,616
841
89
6
0
301,269
0
L
Kukulkan
9,846
656
67
4
0
278,962
2
L
Izanami
11,639
776
101
7
0
305,049
1
L
Fenrir
10,533
702
34
2
0
298,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role