Player Matchup

Lancelot
Lancelot
BurnSetting
Lancelot
Level 159
God Stats
27W - 13L
1,672 SR
Queue Stats
422W - 426L
1,618 Elo+
Party 1
Hercules
Hercules
Dankcrusade5
Hercules
Level 107
God Stats
8W - 11L
1,608 SR
Queue Stats
233W - 198L
1,573 Elo+
Party 1
Ymir
Ymir
Junny09
Ymir
Level 16
God Stats
2W - 0L
1,781 SR
Queue Stats
61W - 40L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
PIPO007
Heimdallr
Level 32
God Stats
2W - 1L
1,733 SR
Queue Stats
81W - 62L
1,500 Elo+
Party 3
Janus
Janus
ziite
Janus
Level 48
God Stats
1W - 2L
1,497 SR
Queue Stats
90W - 78L
1,638 Elo+
Party 1
Team Averages
Level 72
1,658 SR
1,566 Elo+

VS

Team Averages
Level 64
1,547 SR
1,529 Elo+
Erlang Shen
Erlang Shen
EMSAquatic
Erlang Shen
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 64L
1,550 Elo+
Party 2
Izanami
Izanami
InsanexJok3rx
Izanami
Level 44
God Stats
3W - 2L
1,579 SR
Queue Stats
68W - 46L
1,478 Elo+
Party 2
Freya
Freya
MuttIey
Freya
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 24L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Stryv3r
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,540 Elo+
Party 2
Poseidon
Poseidon
bigcmac69
Poseidon
Level 43
God Stats
13W - 11L
1,655 SR
Queue Stats
25W - 25L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BurnSetting
Lancelot
12
6 / 0 / 4
7,484
624
6,866
6,884
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Dankcrusade5
Hercules
14
7 / 2 / 1
8,649
721
10,311
9,528
7,963
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
Junny09
Ymir
10
1 / 0 / 4
6,731
561
4,132
10,285
6,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
PIPO007
Heimdallr
10
3 / 1 / 3
6,351
529
5,525
5,154
2,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
ziite
Janus
13
3 / 0 / 1
7,607
634
3,424
4,266
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
EMSAquatic
Erlang Shen
10
1 / 5 / 0
6,105
509
2,954
11,408
6,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
10
0 / 2 / 1
5,972
498
3,827
6,604
2,074
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
MuttIey
Freya
8
1 / 8 / 1
5,823
485
5,269
10,452
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Stryv3r
Cthulhu
8
1 / 3 / 0
5,755
480
5,124
11,328
8,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
bigcmac69
Poseidon
12
0 / 2 / 0
6,684
557
4,259
5,945
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
20
Kills
3
3
Deaths
20
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BurnSetting
Lancelot
6
0
4
8
W
Hercules
Dankcrusade5
Hercules
7
2
1
3.75
L
Erlang Shen
EMSAquatic
Erlang Shen
1
5
0
0.2
L
Izanami
0
2
1
0.25
W
Ymir
Junny09
Ymir
1
0
4
3
L
Freya
MuttIey
Freya
1
8
1
0.19
W
Heimdallr
PIPO007
Heimdallr
3
1
3
4.5
L
Cthulhu
Stryv3r
Cthulhu
1
3
0
0.33
L
Poseidon
bigcmac69
Poseidon
0
2
0
0
W
Janus
ziite
Janus
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,258
Damage
21,433
36,117
Taken
45,737
21,182
Mitigated
23,167
11,995
Healing
9,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BurnSetting
Lancelot
6,866
1,297
0
4,268
6,884
2,833
0
466
6,418
0
48,255
W
Hercules
Dankcrusade5
Hercules
10,311
3,778
0
2,508
9,528
7,963
0
5,369
3,594
0
59,929
L
Erlang Shen
EMSAquatic
Erlang Shen
2,954
1,444
0
2,424
11,408
6,156
0
561
10,847
0
45,632
L
Izanami
3,827
3,037
0
1,784
6,604
2,074
427
1,634
4,970
0
42,215
W
Ymir
Junny09
Ymir
4,132
1,538
230
2,939
10,285
6,543
0
4,489
5,796
24,936
0
L
Freya
MuttIey
Freya
5,269
1,792
0
1,499
10,452
3,790
0
0
10,452
24,325
0
W
Heimdallr
PIPO007
Heimdallr
5,525
2,495
0
1,300
5,154
2,171
0
1,795
3,359
0
36,838
L
Cthulhu
Stryv3r
Cthulhu
5,124
972
126
1,581
11,328
8,476
78
2,897
8,431
25,267
0
L
Poseidon
bigcmac69
Poseidon
4,259
618
0
1,956
5,945
2,671
0
2,464
3,481
58,969
0
W
Janus
ziite
Janus
3,424
630
0
750
4,266
1,672
0
1,968
2,298
60,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,822
Gold Earned
30,339
412
Minions Killed
342
0
Camps Cleared
0
1,310,677
Distance Traveled
1,241,503
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,484
624
93
8
0
308,366
6
W
Hercules
8,649
721
110
9
0
267,727
1
L
Erlang Shen
6,105
509
77
6
0
266,996
2
L
Izanami
5,972
498
83
7
0
292,974
2
W
Ymir
6,731
561
39
3
0
245,828
1
L
Freya
5,823
485
43
4
0
221,465
1
W
Heimdallr
6,351
529
65
5
0
231,930
3
L
Cthulhu
5,755
480
31
3
0
224,539
0
L
Poseidon
6,684
557
108
9
0
235,529
7
W
Janus
7,607
634
105
9
0
256,826
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role