Player Matchup

Jing Wei
Jing Wei
TheDoodleNoodler
Jing Wei
Level 24
God Stats
12W - 20L
1,301 SR
Queue Stats
19W - 29L
1,184 Elo+
Party 2
Bakasura
Bakasura
plntsanzombies
Bakasura
Level 100
God Stats
3W - 0L
1,543 SR
Queue Stats
46W - 60L
1,359 Elo+
Party 2
Thoth
Thoth
sorlariq
Thoth
Level 67
God Stats
4W - 10L
1,211 SR
Queue Stats
181W - 175L
1,338 Elo+
Party 2
Team Averages
Level 64
1,352 SR
1,294 Elo+

VS

Team Averages
Level 31
1,031 SR
838 Elo+
Izanami
Izanami
BloodyBun909
Izanami
Level 23
God Stats
2W - 27L
823 SR
Queue Stats
2W - 32L
752 Elo+
Party 1
Sun Wukong
Sun Wukong
HalfbloodsonofHe
Sun Wukong
Level 27
God Stats
0W - 1L
1,233 SR
Queue Stats
2W - 56L
846 Elo+
Party 1
Arachne
Arachne
Kevin-Miramoto
Arachne
Level 44
God Stats
6W - 37L
1,035 SR
Queue Stats
7W - 83L
917 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 16
8,721
872
9,184
6,629
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
14
11 / 2 / 12
9,556
956
10,343
9,433
5,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thoth
sorlariq
Thoth
14
8 / 2 / 15
8,950
895
13,489
7,428
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BloodyBun909
Izanami
10
3 / 10 / 1
7,575
758
7,700
12,964
4,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
HalfbloodsonofHe
Sun Wukong
9
0 / 9 / 2
6,051
605
3,616
13,248
6,140
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 6 / 2
6,902
690
5,126
9,467
4,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
9
25
Kills
4
4
Deaths
25
43
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
BloodyBun909
Izanami
3
10
1
0.35
L
Sun Wukong
HalfbloodsonofHe
Sun Wukong
0
9
2
0.11
L
1
6
2
0.33
W
6
0
16
14
W
Bakasura
11
2
12
8.5
W
Thoth
sorlariq
Thoth
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,016
Damage
16,442
23,490
Taken
35,679
11,211
Mitigated
14,928
6,370
Healing
2,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BloodyBun909
Izanami
7,700
5,918
0
505
12,964
4,001
0
5,272
6,975
0
18,470
L
Sun Wukong
HalfbloodsonofHe
Sun Wukong
3,616
1,166
0
1,034
13,248
6,140
0
4,442
8,389
0
13,352
L
5,126
2,900
0
923
9,467
4,787
0
3,775
5,186
0
10,658
W
9,184
6,544
139
1,797
6,629
3,172
1,049
289
6,340
0
22,175
W
Bakasura
10,343
5,993
0
2,811
9,433
5,581
1,181
25
9,408
0
24,009
W
Thoth
sorlariq
Thoth
13,489
850
0
1,623
7,428
2,458
292
519
6,909
46,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,227
Gold Earned
20,528
161
Minions Killed
67
7
Camps Cleared
1
590,832
Distance Traveled
434,949
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,575
758
27
3
1
127,907
0
L
Sun Wukong
6,051
605
26
3
0
153,333
0
L
Arachne
6,902
690
14
1
0
153,709
0
W
Jing Wei
8,721
872
32
3
2
202,521
0
W
Bakasura
9,556
956
54
5
2
196,354
0
W
Thoth
8,950
895
75
8
3
191,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role