Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Ghos1Face
Odin
Level 117
God Stats
4W - 4L
1,290 SR
Queue Stats
256W - 290L
1,378 Elo+
Party 3
Yu Huang
Yu Huang
MolotovDelChino
Yu Huang
Level 65
God Stats
0W - 4L
1,500 SR
Queue Stats
282W - 278L
1,528 Elo+
Solo
Da Ji
Da Ji
Štrìdėr
Da Ji
Level 96
God Stats
1W - 4L
1,122 SR
Queue Stats
366W - 406L
1,398 Elo+
Party 3
Team Averages
Level 107
1,382 SR
1,461 Elo+

VS

Team Averages
Level 125
1,472 SR
1,432 Elo+
Achilles
Achilles
APROVEITE
Achilles
Level 123
God Stats
2W - 5L
1,456 SR
Queue Stats
166W - 147L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
JulCaesar06
Baron Samedi
Level 134
God Stats
24W - 19L
1,501 SR
Queue Stats
299W - 301L
1,478 Elo+
Party 1
Mulan
Mulan
KaitenWindrunner
Mulan
Level 148
God Stats
2W - 3L
1,280 SR
Queue Stats
292W - 336L
1,452 Elo+
Party 2
Danzaburou
Danzaburou
TheLittleOne2711
Danzaburou
Level 125
God Stats
5W - 4L
1,625 SR
Queue Stats
301W - 353L
1,453 Elo+
Party 2
Cerberus
Cerberus
jdouci
Cerberus
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 1 / 0
7,543
539
6,289
7,795
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
 
Bacchus
10
2 / 0 / 5
6,870
491
7,051
8,109
9,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
10
0 / 5 / 3
5,968
426
2,471
9,942
5,071
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
10
1 / 2 / 6
6,457
461
8,630
6,445
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
11
2 / 5 / 2
6,861
490
7,490
13,206
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
APROVEITE
Achilles
12
4 / 2 / 3
7,454
532
7,982
13,412
6,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
JulCaesar06
Baron Samedi
12
3 / 3 / 5
7,188
513
7,808
7,840
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
6 / 1 / 0
8,548
611
10,548
10,342
6,718
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
TheLittleOne2711
Danzaburou
13
0 / 0 / 1
7,564
540
3,730
5,126
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
jdouci
Cerberus
10
0 / 3 / 5
6,332
452
2,472
14,141
9,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
9
Kills
13
13
Deaths
9
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
1
0
4
L
Bacchus
 
Bacchus
2
0
5
4.5
W
Achilles
APROVEITE
Achilles
4
2
3
2.75
L
Odin
0
5
3
0.3
W
Baron Samedi
JulCaesar06
Baron Samedi
3
3
5
1.83
W
6
1
0
6
L
Yu Huang
1
2
6
2
W
Danzaburou
TheLittleOne2711
Danzaburou
0
0
1
0.5
W
Cerberus
jdouci
Cerberus
0
3
5
0.83
L
Da Ji
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,931
Damage
32,540
45,497
Taken
50,861
25,088
Mitigated
27,639
9,326
Healing
22,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,289
3,976
159
1,989
7,795
2,728
518
743
7,052
0
58,826
L
Bacchus
 
Bacchus
7,051
1,286
0
1,112
8,109
9,101
0
3,077
5,032
21,133
0
W
Achilles
APROVEITE
Achilles
7,982
3,080
0
5,930
13,412
6,452
0
4,270
9,142
0
50,639
L
Odin
2,471
780
0
1,684
9,942
5,071
0
509
9,433
0
27,329
W
Baron Samedi
JulCaesar06
Baron Samedi
7,808
816
1,393
3,030
7,840
3,445
0
3,255
4,585
45,534
0
W
10,548
1,232
0
5,124
10,342
6,718
0
1,866
8,476
0
61,162
L
Yu Huang
8,630
1,141
0
500
6,445
2,622
32
3,004
3,441
39,990
0
W
Danzaburou
TheLittleOne2711
Danzaburou
3,730
1,572
0
2,909
5,126
1,629
1,244
757
4,369
0
57,327
W
Cerberus
jdouci
Cerberus
2,472
141
0
3,681
14,141
9,395
0
5,533
8,608
18,852
0
L
Da Ji
7,490
2,463
0
3,882
13,206
5,566
0
2,947
10,259
0
48,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
37,086
337
Minions Killed
443
0
Camps Cleared
0
1,236,270
Distance Traveled
1,286,641
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,543
539
113
8
0
224,598
4
L
Bacchus
6,870
491
29
2
0
282,617
8
W
Achilles
7,454
532
78
6
0
300,416
1
L
Odin
5,968
426
49
4
0
258,036
6
W
Baron Samedi
7,188
513
75
5
0
241,873
2
W
Mulan
8,548
611
119
9
0
249,358
6
L
Yu Huang
6,457
461
63
5
0
215,142
4
W
Danzaburou
7,564
540
112
8
0
240,702
5
W
Cerberus
6,332
452
59
4
0
254,292
7
L
Da Ji
6,861
490
83
6
0
255,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role