Player Matchup

Hachiman
Hachiman
Platinum II
JxhnJB
Hachiman
Platinum II
Level 160
God Stats
11W - 3L
1,678 SR
Queue Stats
73W - 25L
2,199 MMR
Party 1
Sobek
Sobek
Platinum IV
Tomj95
Sobek
Platinum IV
Level 159
God Stats
22W - 2L
1,763 SR
Queue Stats
52W - 23L
2,080 MMR
Party 1
Scylla
Scylla
Platinum II
imαgine
Scylla
Platinum II
Level 160
God Stats
12W - 4L
1,818 SR
Queue Stats
47W - 11L
2,199 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 160
1,753 SR
2,159 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 91
1,461 SR
1,790 MMR
Guan Yu
Guan Yu
Platinum V
R4PIDxKILLA
Guan Yu
Platinum V
Level 108
God Stats
2W - 6L
1,427 SR
Queue Stats
127W - 173L
1,825 MMR
Party 2
Yu Huang
Yu Huang
Platinum IV
Shepard N79030
Yu Huang
Platinum IV
Level 67
God Stats
0W - 1L
1,370 SR
Queue Stats
49W - 58L
2,102 MMR
Solo
Achilles
Achilles
Gold V
XxASTONxVILLAxX
Achilles
Gold V
Level 98
God Stats
16W - 30L
1,585 SR
Queue Stats
63W - 92L
1,444 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JxhnJB
Hachiman
16
9 / 0 / 4
11,182
745
22,921
10,670
5,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Tomj95
Sobek
14
1 / 0 / 11
10,848
723
8,207
14,310
18,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
imαgine
Scylla
16
3 / 0 / 10
10,574
705
15,819
6,813
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
GilgameshThothAtlasAresPersephone

VS

Bans
BastetLancelotMedusaFenrirHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
R4PIDxKILLA
Guan Yu
12
0 / 5 / 0
8,836
589
3,537
24,543
24,017
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yu Huang
13
0 / 3 / 0
8,331
555
7,397
9,813
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
12
0 / 5 / 0
8,121
541
9,129
18,804
11,342
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
13
Kills
0
0
Deaths
13
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
JxhnJB
Hachiman
9
0
4
11
L
Guan Yu
R4PIDxKILLA
Guan Yu
0
5
0
0
L
Yu Huang
0
3
0
0
W
Sobek
Tomj95
Sobek
1
0
11
6.5
L
Achilles
0
5
0
0
W
Scylla
imαgine
Scylla
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,947
Damage
20,063
31,793
Taken
53,160
26,954
Mitigated
38,988
9,683
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
JxhnJB
Hachiman
22,921
12,559
0
3,122
10,670
5,305
1,874
2,959
7,711
0
65,079
L
Guan Yu
R4PIDxKILLA
Guan Yu
3,537
0
1,553
5,223
24,543
24,017
0
9,192
15,351
433
17,049
L
Yu Huang
7,397
229
0
184
9,813
3,629
0
6,307
3,506
32,752
0
W
Sobek
Tomj95
Sobek
8,207
549
0
6,061
14,310
18,926
248
2,291
12,019
24,740
0
L
Achilles
9,129
668
611
1,459
18,804
11,342
0
8,737
10,067
0
29,685
W
Scylla
imαgine
Scylla
15,819
2,149
0
500
6,813
2,723
404
2,627
4,186
51,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,604
Gold Earned
25,288
193
Minions Killed
142
14
Camps Cleared
0
856,957
Distance Traveled
804,351
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,182
745
79
5
5
271,941
2
L
Guan Yu
8,836
589
28
2
0
297,827
4
L
Yu Huang
8,331
555
74
5
0
224,141
0
W
Sobek
10,848
723
18
1
1
298,013
4
L
Achilles
8,121
541
40
3
0
282,383
5
W
Scylla
10,574
705
96
6
8
287,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role