Player Matchup

Gilgamesh
Gilgamesh
Diamond V
L0UDPACK J0HNNY
Gilgamesh
Diamond V
Level 149
God Stats
15W - 17L
1,613 SR
Queue Stats
128W - 156L
2,191 MMR
Solo
Atlas
Atlas
Diamond II
P0Mz
Atlas
Diamond II
Level 141
God Stats
4W - 1L
2,041 SR
Queue Stats
218W - 220L
2,398 MMR
Solo
Janus
Janus
Diamond IV
TTVLyte_Caustic
Janus
Diamond IV
Level 128
God Stats
0W - 3L
1,584 SR
Queue Stats
295W - 343L
1,930 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,746 SR
2,173 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,509 SR
2,200 MMR
Scylla
Scylla
Diamond I
GodlyKingOp
Scylla
Diamond I
Level 156
God Stats
2W - 11L
1,288 SR
Queue Stats
204W - 197L
2,381 MMR
Solo
Awilix
Awilix
Gold I
LawNine
Awilix
Gold I
Level 157
God Stats
4W - 6L
1,511 SR
Queue Stats
82W - 84L
1,627 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
LitVibesPolo
Sun Wukong
Diamond I
Level 160
God Stats
25W - 17L
1,728 SR
Queue Stats
272W - 181L
2,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
L0UDPACK J0HNNY
Gilgamesh
12
0 / 5 / 1
8,503
567
9,106
17,895
15,060
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atlas
P0Mz
Atlas
13
1 / 3 / 1
9,787
652
8,522
20,938
23,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 5 / 0
9,213
614
11,996
14,036
6,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Ah Muzen CabBastetThothPersephoneBaron Samedi

VS

Bans
AchillesAresSolFenrirYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 0 / 6
10,911
727
17,684
9,209
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
LawNine
Awilix
14
3 / 1 / 5
10,156
677
10,132
15,170
6,736
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
LitVibesPolo
Sun Wukong
17
6 / 1 / 7
11,446
763
17,858
21,058
23,009
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
13
13
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
0
6
7
L
Gilgamesh
L0UDPACK J0HNNY
Gilgamesh
0
5
1
0.1
W
Awilix
LawNine
Awilix
3
1
5
5.5
W
Sun Wukong
LitVibesPolo
Sun Wukong
6
1
7
9.5
L
Atlas
P0Mz
Atlas
1
3
1
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,624
Damage
45,674
52,869
Taken
45,437
45,004
Mitigated
33,803
9,637
Healing
13,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
17,684
2,862
114
1,382
9,209
4,058
1,785
5,308
3,733
59,799
0
L
Gilgamesh
L0UDPACK J0HNNY
Gilgamesh
9,106
3,152
360
3,558
17,895
15,060
0
6,651
11,244
0
25,847
W
Awilix
LawNine
Awilix
10,132
4,184
0
4,046
15,170
6,736
1,507
6,958
7,942
0
36,340
W
Sun Wukong
LitVibesPolo
Sun Wukong
17,858
3,276
591
7,664
21,058
23,009
62
7,650
13,098
0
50,896
L
Atlas
P0Mz
Atlas
8,522
3,797
0
4,795
20,938
23,621
0
9,839
11,099
22,571
0
L
11,996
293
126
798
14,036
6,323
0
1,431
12,605
49,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,503
Gold Earned
32,513
136
Minions Killed
191
4
Camps Cleared
9
819,916
Distance Traveled
909,937
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,911
727
91
6
6
295,086
10
L
Gilgamesh
8,503
567
27
2
2
274,889
5
W
Awilix
10,156
677
41
3
2
321,431
6
W
Sun Wukong
11,446
763
59
4
1
293,420
4
L
Atlas
9,787
652
10
1
1
277,053
4
L
Janus
9,213
614
99
7
1
267,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role