Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Hearties
Aphrodite
Level 145
God Stats
2W - 2L
1,643 SR
Queue Stats
20W - 16L
1,642 Elo+
Party 1
Thor
Thor
Mootie
Thor
Level 159
God Stats
1W - 0L
1,762 SR
Queue Stats
79W - 61L
1,616 Elo+
Party 1
Freya
Freya
NuclearWolf34
Freya
Level 153
God Stats
13W - 8L
1,700 SR
Queue Stats
159W - 123L
1,651 Elo+
Party 2
Erlang Shen
Erlang Shen
pgwootwoot
Erlang Shen
Level 140
God Stats
1W - 0L
1,739 SR
Queue Stats
15W - 15L
1,548 Elo+
Party 1
Team Averages
Level 151
1,669 SR
1,591 Elo+

VS

Team Averages
Level 142
1,460 SR
1,550 Elo+
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Demonson Nick
Serqet
Level 148
God Stats
0W - 2L
1,343 SR
Queue Stats
415W - 384L
1,574 Elo+
Solo
Chernobog
Chernobog
TheKronicz
Chernobog
Level 125
God Stats
8W - 7L
1,665 SR
Queue Stats
163W - 158L
1,666 Elo+
Solo
Nemesis
Nemesis
a curved llama
Nemesis
Level 126
God Stats
1W - 6L
1,292 SR
Queue Stats
105W - 104L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
5 / 0 / 7
9,454
525
13,434
12,068
9,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Hearties
Aphrodite
13
0 / 1 / 11
8,819
490
4,993
8,221
7,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
Mootie
Thor
16
3 / 2 / 3
9,853
547
10,659
15,614
9,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 1 / 2
10,190
566
9,107
15,447
7,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
pgwootwoot
Erlang Shen
17
5 / 0 / 9
10,031
557
12,928
17,312
11,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 3 / 1
8,458
470
8,384
10,512
4,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
 
Nu Wa
13
1 / 6 / 1
8,009
445
9,272
10,498
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 2 / 2
7,558
420
4,343
17,159
15,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
TheKronicz
Chernobog
16
1 / 3 / 1
9,637
535
12,860
17,249
9,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 3 / 1
8,074
449
7,045
16,479
7,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
17
Kills
4
4
Deaths
17
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
0
7
8.5
L
Neith
 
Neith
1
3
1
0.5
L
Nu Wa
 
Nu Wa
1
6
1
0.25
L
0
2
2
0.5
W
Aphrodite
Hearties
Aphrodite
0
1
11
5.5
W
Thor
Mootie
Thor
3
2
3
2.25
W
4
1
2
5
L
Chernobog
TheKronicz
Chernobog
1
3
1
0.5
L
1
3
1
0.5
W
Erlang Shen
pgwootwoot
Erlang Shen
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,121
Damage
41,904
68,662
Taken
71,897
45,193
Mitigated
40,989
29,448
Healing
19,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,434
1,160
0
3,139
12,068
9,585
87
2,446
9,303
65,570
0
L
Neith
 
Neith
8,384
2,400
0
1,694
10,512
4,638
0
6,534
3,662
0
64,998
L
Nu Wa
 
Nu Wa
9,272
1,603
0
1,023
10,498
4,372
95
4,089
6,365
67,611
0
L
4,343
933
0
2,720
17,159
15,424
0
7,395
9,570
0
22,492
W
Aphrodite
Hearties
Aphrodite
4,993
272
6,399
3,696
8,221
7,476
208
1,722
6,208
28,044
0
W
Thor
Mootie
Thor
10,659
1,906
0
2,655
15,614
9,714
1,494
1,047
14,485
0
75,651
W
9,107
2,644
0
7,347
15,447
7,269
0
1,039
14,182
90,990
0
L
Chernobog
TheKronicz
Chernobog
12,860
7,875
0
7,599
17,249
9,525
815
4,182
13,013
0
87,029
L
7,045
2,532
0
6,384
16,479
7,030
0
4,726
11,753
0
67,328
W
Erlang Shen
pgwootwoot
Erlang Shen
12,928
6,806
0
6,212
17,312
11,149
0
2,234
14,705
0
98,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,347
Gold Earned
41,736
580
Minions Killed
516
0
Camps Cleared
0
1,834,015
Distance Traveled
1,692,331
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,454
525
128
7
0
365,681
0
L
Neith
8,458
470
110
6
0
308,203
6
L
Nu Wa
8,009
445
124
7
0
301,021
0
L
Serqet
7,558
420
20
1
0
381,732
10
W
Aphrodite
8,819
490
40
2
0
355,046
2
W
Thor
9,853
547
125
7
0
355,063
3
W
Freya
10,190
566
155
9
0
341,047
4
L
Chernobog
9,637
535
156
9
0
307,930
3
L
Nemesis
8,074
449
106
6
0
393,445
2
W
Erlang Shen
10,031
557
132
7
0
417,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role