Player Matchup

Cerberus
Cerberus
Akaidu
Cerberus
Level 143
God Stats
6W - 0L
1,740 SR
Queue Stats
73W - 14L
1,955 Elo+
Party 1
Thanatos
Thanatos
Boy_BoyWestcoast
Thanatos
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
562W - 109L
1,952 Elo+
Party 1
Sol
Sol
ObservedSugar52
Sol
Level 26
God Stats
6W - 0L
1,954 SR
Queue Stats
157W - 32L
1,898 Elo+
Party 1
Team Averages
Level 99
1,731 SR
1,935 Elo+

VS

Team Averages
Level 38
1,237 SR
1,307 Elo+
Ymir
Ymir
AlduinKT
Ymir
Level 8
God Stats
0W - 2L
1,222 SR
Queue Stats
0W - 4L
1,138 Elo+
Party 2
Baron Samedi
Baron Samedi
CurrentArc
Baron Samedi
Level 64
God Stats
0W - 1L
1,278 SR
Queue Stats
22W - 33L
1,385 Elo+
Solo
Neith
Neith
Efsane_Snake
Neith
Level 42
God Stats
0W - 3L
1,212 SR
Queue Stats
5W - 6L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Akaidu
Cerberus
14
0 / 1 / 16
9,224
839
7,918
13,657
15,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

15
16 / 2 / 2
10,399
945
15,227
13,610
7,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 2 / 11
8,627
784
13,315
11,165
5,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 3 / 3
8,286
753
4,483
14,315
9,417
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
CurrentArc
Baron Samedi
12
2 / 9 / 2
8,219
747
3,286
13,053
6,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 6 / 3
7,043
640
9,847
13,294
4,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
18
Kills
5
5
Deaths
18
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Akaidu
Cerberus
0
1
16
8
L
Ymir
2
3
3
1.17
W
16
2
2
8.5
L
Baron Samedi
CurrentArc
Baron Samedi
2
9
2
0.33
L
1
6
3
0.42
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,460
Damage
17,616
38,432
Taken
40,662
28,801
Mitigated
20,031
23,140
Healing
2,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Akaidu
Cerberus
7,918
275
0
4,594
13,657
15,741
275
3,220
10,437
26,054
0
L
Ymir
4,483
1,159
0
358
14,315
9,417
0
7,149
7,095
14,658
0
W
15,227
5,006
0
12,628
13,610
7,579
537
1,783
11,827
0
33,995
L
Baron Samedi
CurrentArc
Baron Samedi
3,286
153
106
805
13,053
6,414
0
5,087
7,583
19,663
0
L
9,847
5,573
0
1,505
13,294
4,200
44
7,165
5,891
0
18,853
W
13,315
5,851
0
5,918
11,165
5,481
1,778
3,393
7,772
37,601
5,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,250
Gold Earned
23,548
153
Minions Killed
73
10
Camps Cleared
0
616,826
Distance Traveled
497,401
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,224
839
37
3
1
213,620
3
L
Ymir
8,286
753
21
2
0
187,169
0
W
Thanatos
10,399
945
51
5
4
231,326
0
L
Baron Samedi
8,219
747
26
2
0
153,025
2
L
Neith
7,043
640
26
2
0
157,207
0
W
Sol
8,627
784
65
6
5
171,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role