Player Matchup

Merlin
Merlin
AdeptBasterd
Merlin
Level 103
God Stats
4W - 8L
1,164 SR
Queue Stats
337W - 405L
1,312 Elo+
Party 1
Cthulhu
Cthulhu
gingerboss55
Cthulhu
Level 29
God Stats
6W - 8L
1,428 SR
Queue Stats
252W - 301L
1,307 Elo+
Party 1
Neith
Neith
markbonilla0
Neith
Level 127
God Stats
2W - 7L
1,380 SR
Queue Stats
72W - 91L
1,354 Elo+
Solo
Team Averages
Level 86
1,324 SR
1,324 Elo+

VS

Team Averages
Level 51
1,416 SR
1,353 Elo+
Bacchus
Bacchus
DRAVENN2003
Bacchus
Level 22
God Stats
6W - 3L
1,500 SR
Queue Stats
10W - 19L
1,266 Elo+
Party 2
Artemis
Artemis
JuanPa23058237
Artemis
Level 63
God Stats
39W - 32L
1,474 SR
Queue Stats
118W - 166L
1,411 Elo+
Party 2
Zeus
Zeus
SHurtado22
Zeus
Level 67
God Stats
6W - 11L
1,275 SR
Queue Stats
153W - 239L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 3 / 0
9,535
636
11,279
13,181
5,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
gingerboss55
Cthulhu
13
0 / 7 / 2
9,502
633
7,420
18,373
22,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 0
8,466
564
9,424
14,879
5,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DRAVENN2003
Bacchus
16
3 / 0 / 11
11,611
774
7,671
18,717
30,516
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 2 / 7
10,909
727
14,422
13,165
6,400
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 1 / 7
11,140
743
19,217
10,543
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
15
15
Deaths
3
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
3
0
0.67
W
Bacchus
DRAVENN2003
Bacchus
3
0
11
8.5
W
5
2
7
4.25
W
7
1
7
10.5
L
Cthulhu
gingerboss55
Cthulhu
0
7
2
0.14
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,123
Damage
41,310
46,433
Taken
42,425
33,823
Mitigated
41,768
4,151
Healing
15,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,279
100
68
1,581
13,181
5,417
0
8,249
4,932
44,223
0
W
Bacchus
DRAVENN2003
Bacchus
7,671
1,187
0
5,203
18,717
30,516
334
5,452
13,265
21,667
0
W
14,422
8,017
0
6,458
13,165
6,400
2,472
7,423
5,742
0
63,322
W
19,217
3,168
447
2,987
10,543
4,852
580
6,199
4,344
51,547
0
L
Cthulhu
gingerboss55
Cthulhu
7,420
327
59
885
18,373
22,561
0
9,869
8,504
20,794
0
L
9,424
2,757
0
1,558
14,879
5,845
0
9,144
5,735
0
25,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,503
Gold Earned
33,660
143
Minions Killed
185
4
Camps Cleared
9
740,971
Distance Traveled
749,258
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,535
636
73
5
3
259,079
2
W
Bacchus
11,611
774
23
2
0
255,465
1
W
Artemis
10,909
727
89
6
6
232,874
0
W
Zeus
11,140
743
73
5
3
260,919
2
L
Cthulhu
9,502
633
33
2
0
244,676
0
L
Neith
8,466
564
37
2
1
237,216
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role