Player Matchup

Horus
Horus
 
Horus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
AnarchyZon3
Janus
Level 66
God Stats
0W - 2L
1,279 SR
Queue Stats
77W - 99L
1,406 Elo+
Party 1
Sun Wukong
Sun Wukong
Emperor_Shinji
Sun Wukong
Level 27
God Stats
8W - 8L
1,609 SR
Queue Stats
40W - 57L
1,414 Elo+
Party 2
Arachne
Arachne
Lunarlight923
Arachne
Level 57
God Stats
5W - 5L
1,412 SR
Queue Stats
161W - 172L
1,376 Elo+
Party 1
Chaac
Chaac
Luthaies
Chaac
Level 81
God Stats
0W - 3L
1,159 SR
Queue Stats
207W - 236L
1,391 Elo+
Party 1
Team Averages
Level 74
1,392 SR
1,417 Elo+

VS

Team Averages
Level 58
1,510 SR
1,361 Elo+
Chaac
Chaac
Lauxer5883
Chaac
Level 44
God Stats
11W - 4L
1,548 SR
Queue Stats
55W - 80L
1,353 Elo+
Solo
Bakasura
Bakasura
OneCoby
Bakasura
Level 45
God Stats
8W - 5L
1,514 SR
Queue Stats
53W - 70L
1,372 Elo+
Solo
Yemoja
Yemoja
asplash929
Yemoja
Level 93
God Stats
3W - 2L
1,479 SR
Queue Stats
30W - 34L
1,428 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bbdop4p41
Morgan Le Fay
Level 49
God Stats
8W - 14L
1,496 SR
Queue Stats
24W - 50L
1,310 Elo+
Solo
Neith
Neith
sky-skygodslayer
Neith
Level 59
God Stats
45W - 69L
1,513 SR
Queue Stats
569W - 595L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 3 / 2
7,572
379
9,478
27,073
22,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 12 / 5
7,871
394
10,018
16,095
6,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Emperor_Shinji
Sun Wukong
12
1 / 4 / 4
7,714
386
12,535
19,108
16,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
13
4 / 8 / 2
8,870
444
9,333
21,670
9,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Luthaies
Chaac
14
4 / 8 / 3
8,884
444
19,495
27,125
22,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
11 / 1 / 10
11,081
554
24,790
20,415
26,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Bakasura
OneCoby
Bakasura
20
16 / 1 / 8
12,403
620
25,242
23,347
14,153
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
asplash929
Yemoja
11
1 / 4 / 11
8,507
425
5,706
19,707
20,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
bbdop4p41
Morgan Le Fay
13
4 / 3 / 13
8,981
449
12,919
10,773
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 17
8,888
444
15,653
15,081
6,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
94
12
Kills
35
35
Deaths
12
16
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
2
0.67
L
2
12
5
0.38
L
Sun Wukong
Emperor_Shinji
Sun Wukong
1
4
4
0.75
W
Chaac
11
1
10
16
L
Arachne
4
8
2
0.63
L
Chaac
Luthaies
Chaac
4
8
3
0.69
W
Bakasura
OneCoby
Bakasura
16
1
8
20
W
Yemoja
asplash929
Yemoja
1
4
11
1.63
W
Morgan Le Fay
bbdop4p41
Morgan Le Fay
4
3
13
3.5
W
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,859
Damage
84,310
111,071
Taken
89,323
76,993
Mitigated
73,285
25,494
Healing
29,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,478
4,674
1,103
8,352
27,073
22,997
32
4,920
21,637
0
48,528
L
10,018
1,456
199
1,740
16,095
6,170
28
4,126
11,810
47,363
0
L
Sun Wukong
Emperor_Shinji
Sun Wukong
12,535
1,742
0
4,344
19,108
16,102
0
3,420
14,985
0
42,700
W
Chaac
24,790
6,218
0
8,141
20,415
26,493
829
1,840
18,432
0
80,803
L
Arachne
9,333
7,408
0
2,411
21,670
9,541
0
3,704
16,589
0
32,875
L
Chaac
Luthaies
Chaac
19,495
5,077
0
7,345
27,125
22,183
0
2,455
23,620
0
72,259
W
Bakasura
OneCoby
Bakasura
25,242
16,663
0
5,994
23,347
14,153
0
1,867
21,329
0
123,240
W
Yemoja
asplash929
Yemoja
5,706
2,449
5,282
4,234
19,707
20,715
388
2,129
17,154
15,667
0
W
Morgan Le Fay
bbdop4p41
Morgan Le Fay
12,919
3,048
0
440
10,773
5,309
815
2,021
8,720
60,349
0
W
15,653
8,946
268
4,940
15,081
6,615
1,676
2,161
12,699
0
54,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,911
Gold Earned
49,860
343
Minions Killed
468
0
Camps Cleared
0
1,732,337
Distance Traveled
1,818,173
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,572
379
51
3
0
356,054
5
L
Janus
7,871
394
60
3
0
279,017
0
L
Sun Wukong
7,714
386
65
3
0
370,533
0
W
Chaac
11,081
554
125
6
0
333,669
5
L
Arachne
8,870
444
64
3
0
367,899
0
L
Chaac
8,884
444
103
5
0
358,834
1
W
Bakasura
12,403
620
196
10
0
489,160
1
W
Yemoja
8,507
425
16
1
0
303,790
2
W
Morgan Le Fay
8,981
449
73
4
0
364,890
3
W
Neith
8,888
444
58
3
0
326,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role