Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Georg1us
Hercules
Level 127
God Stats
1W - 1L
1,289 SR
Queue Stats
18W - 22L
1,594 Elo+
Solo
Team Averages
Level 126
1,458 SR
1,519 Elo+

VS

Team Averages
Level 124
1,594 SR
1,524 Elo+
Thoth
Thoth
 
Thoth
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Beglaryan
Ullr
Level 105
God Stats
0W - 3L
1,315 SR
Queue Stats
125W - 128L
1,500 Elo+
Party 1
Tyr
Tyr
Garri2-_-rg4l
Tyr
Level 144
God Stats
2W - 1L
1,848 SR
Queue Stats
304W - 298L
1,508 Elo+
Solo
Jing Wei
Jing Wei
MetilOrange
Jing Wei
Level 108
God Stats
4W - 8L
1,633 SR
Queue Stats
274W - 293L
1,512 Elo+
Party 1
Achilles
Achilles
сёгун
Achilles
Level 122
God Stats
5W - 5L
1,673 SR
Queue Stats
489W - 368L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 1 / 6
6,524
1,087
5,434
4,999
2,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
 
Cerberus
12
1 / 1 / 7
6,336
1,056
3,515
9,063
7,662
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
 
Neith
11
3 / 1 / 4
6,117
1,020
5,446
4,195
1,674
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odin
 
Odin
10
3 / 3 / 5
5,869
978
5,364
7,018
4,189
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hercules
Georg1us
Hercules
10
0 / 1 / 6
5,430
905
2,036
7,455
3,580
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
1 / 2 / 4
6,328
1,055
6,087
4,476
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
9
0 / 3 / 4
5,344
891
3,056
5,497
2,480
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 1 / 1
4,747
791
1,145
2,776
2,309
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jing Wei
MetilOrange
Jing Wei
13
4 / 2 / 1
6,704
1,117
3,969
4,804
2,075
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
сёгун
Achilles
8
1 / 2 / 0
5,154
859
2,949
5,874
6,728
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
10
Kills
6
7
Deaths
10
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
1
6
6
W
Cerberus
 
Cerberus
1
1
7
4.5
W
Neith
 
Neith
3
1
4
5
W
Odin
 
Odin
3
3
5
1.83
L
Thoth
 
Thoth
1
2
4
1.5
L
Ullr
0
3
4
0.67
L
0
1
1
0.5
W
Hercules
Georg1us
Hercules
0
1
6
3
L
Jing Wei
MetilOrange
Jing Wei
4
2
1
2.25
L
Achilles
сёгун
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,795
Damage
17,206
32,730
Taken
23,427
19,488
Mitigated
15,508
13,812
Healing
3,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,434
1,552
676
999
4,999
2,383
79
989
4,010
0
11,786
W
Cerberus
 
Cerberus
3,515
371
1,339
2,127
9,063
7,662
0
2,379
6,684
10,257
0
W
Neith
 
Neith
5,446
1,633
1,197
1,158
4,195
1,674
220
1,168
3,027
0
12,731
W
Odin
 
Odin
5,364
897
293
1,153
7,018
4,189
0
870
6,148
0
7,018
L
Thoth
 
Thoth
6,087
188
256
195
4,476
1,916
0
292
4,184
18,593
0
L
Ullr
3,056
1,570
341
465
5,497
2,480
58
1,013
4,484
0
6,228
L
1,145
72
251
634
2,776
2,309
0
384
2,392
923
710
W
Hercules
Georg1us
Hercules
2,036
116
2,105
2,765
7,455
3,580
160
1,289
6,166
0
6,383
L
Jing Wei
MetilOrange
Jing Wei
3,969
2,588
247
545
4,804
2,075
0
538
4,266
0
8,439
L
Achilles
сёгун
Achilles
2,949
737
269
715
5,874
6,728
0
1,288
4,586
0
4,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,276
Gold Earned
28,277
71
Minions Killed
50
0
Camps Cleared
0
650,922
Distance Traveled
463,994
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,524
1,087
15
3
0
130,706
1
W
Cerberus
6,336
1,056
25
4
0
129,965
3
W
Neith
6,117
1,020
20
3
0
130,448
1
W
Odin
5,869
978
5
1
0
129,292
2
L
Thoth
6,328
1,055
29
5
0
129,233
0
L
Ullr
5,344
891
6
1
0
84,858
2
L
Tyr
4,747
791
2
0
0
44,249
1
W
Hercules
5,430
905
6
1
0
130,511
0
L
Jing Wei
6,704
1,117
11
2
0
101,537
2
L
Achilles
5,154
859
2
0
0
104,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role