Player Matchup

Bastet
Bastet
Magierdiamand31
Bastet
Level 129
God Stats
2W - 3L
1,716 SR
Queue Stats
41W - 29L
1,448 Elo+
Party 1
Nu Wa
Nu Wa
Valks OF3982
Nu Wa
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Party 1
Hercules
Hercules
xGamma27
Hercules
Level 104
God Stats
3W - 1L
1,504 SR
Queue Stats
43W - 26L
1,522 Elo+
Party 1
Team Averages
Level 78
1,573 SR
1,490 Elo+

VS

Team Averages
Level 101
1,360 SR
1,382 Elo+
Loki
Loki
Not Passion
Loki
Level 55
God Stats
1W - 2L
1,610 SR
Queue Stats
11W - 8L
1,367 Elo+
Solo
Poseidon
Poseidon
P0KEAL0T0FSM0KE
Poseidon
Level 121
God Stats
3W - 4L
1,324 SR
Queue Stats
24W - 36L
1,460 Elo+
Solo
Cernunnos
Cernunnos
PsYcHoXkInG01
Cernunnos
Level 128
God Stats
0W - 3L
1,147 SR
Queue Stats
63W - 79L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 9
13,514
751
23,830
14,701
6,456
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
7 / 0 / 15
13,129
729
20,321
10,760
4,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
xGamma27
Hercules
17
5 / 0 / 13
12,407
689
13,224
22,794
28,246
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
10,006
556
9,128
23,174
8,101
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
13
0 / 10 / 1
9,817
545
10,455
16,871
5,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
PsYcHoXkInG01
Cernunnos
15
1 / 8 / 0
10,604
589
9,910
22,906
9,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
3
25
Kills
1
1
Deaths
25
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
13
1
9
17.5
L
0
7
1
0.07
L
Poseidon
0
10
1
0.05
L
Cernunnos
PsYcHoXkInG01
Cernunnos
1
8
0
0.13
W
7
0
15
14.5
W
Hercules
xGamma27
Hercules
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,375
Damage
29,493
48,255
Taken
62,951
39,394
Mitigated
23,338
20,798
Healing
2,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,830
5,203
498
5,839
14,701
6,456
498
2,334
11,953
0
58,499
L
9,128
3,185
0
719
23,174
8,101
0
5,513
17,661
0
34,739
L
Poseidon
10,455
1,110
0
0
16,871
5,498
633
5,776
11,095
45,155
0
L
Cernunnos
PsYcHoXkInG01
Cernunnos
9,910
2,750
0
1,992
22,906
9,739
447
9,438
13,468
0
39,347
W
20,321
4,858
408
1,642
10,760
4,692
1,561
3,496
6,960
64,004
0
W
Hercules
xGamma27
Hercules
13,224
4,263
609
11,802
22,794
28,246
0
4,331
17,987
0
31,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,050
Gold Earned
30,427
177
Minions Killed
189
10
Camps Cleared
5
995,276
Distance Traveled
767,708
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,514
751
65
4
4
344,846
3
L
Loki
10,006
556
53
3
1
280,462
5
L
Poseidon
9,817
545
63
4
3
264,440
3
L
Cernunnos
10,604
589
73
4
1
222,806
0
W
Nu Wa
13,129
729
75
4
4
299,609
2
W
Hercules
12,407
689
37
2
2
350,821
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role