Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DredgeHoarder
Janus
Level 28
God Stats
3W - 1L
1,708 SR
Queue Stats
19W - 18L
1,382 Elo+
Party 1
Loki
Loki
MauBushCat
Loki
Level 88
God Stats
7W - 5L
1,441 SR
Queue Stats
9W - 17L
1,247 Elo+
Solo
Team Averages
Level 85
1,550 SR
1,376 Elo+

VS

Team Averages
Level 61
1,583 SR
1,370 Elo+
Da Ji
Da Ji
FayeKhalifa
Da Ji
Level 93
God Stats
6W - 2L
1,741 SR
Queue Stats
123W - 135L
1,469 Elo+
Party 2
Zhong Kui
Zhong Kui
Mariorizon3345
Zhong Kui
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,315 Elo+
Solo
Danzaburou
Danzaburou
kierraaiko
Danzaburou
Level 26
God Stats
22W - 15L
1,507 SR
Queue Stats
114W - 143L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
4 / 2 / 5
11,572
723
16,860
15,676
6,673
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 2 / 6
10,801
675
8,631
10,100
3,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 0 / 6
11,973
748
8,731
11,902
5,294
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
8,535
533
3,127
5,282
2,097
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Mariorizon3345
Zhong Kui
16
3 / 5 / 1
10,543
659
13,272
17,512
12,873
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
kierraaiko
Danzaburou
14
0 / 5 / 2
9,626
602
9,877
16,927
7,664
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
4
4
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
5
3.25
W
2
2
6
2.5
L
1
2
0
0.5
L
Zhong Kui
Mariorizon3345
Zhong Kui
3
5
1
0.7
W
6
0
6
9
L
Danzaburou
kierraaiko
Danzaburou
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,222
Damage
26,276
37,678
Taken
39,721
15,695
Mitigated
22,634
9,822
Healing
2,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
16,860
6,976
0
3,743
15,676
6,673
1,020
5,654
10,022
0
73,844
W
8,631
263
577
2,294
10,100
3,728
873
3,510
6,590
33,624
0
L
3,127
848
0
370
5,282
2,097
0
1,660
3,484
0
10,584
L
Zhong Kui
Mariorizon3345
Zhong Kui
13,272
1,097
0
590
17,512
12,873
0
2,597
14,673
34,858
0
W
8,731
2,790
452
2,756
11,902
5,294
588
4,546
7,356
0
33,587
L
Danzaburou
kierraaiko
Danzaburou
9,877
2,360
0
1,761
16,927
7,664
0
3,868
12,733
0
45,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,346
Gold Earned
28,704
222
Minions Killed
139
12
Camps Cleared
1
886,337
Distance Traveled
648,319
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,572
723
102
6
10
284,480
2
W
Janus
10,801
675
70
4
1
302,837
0
L
Da Ji
8,535
533
18
1
1
142,812
2
L
Zhong Kui
10,543
659
60
4
0
258,977
2
W
Loki
11,973
748
50
3
1
299,020
0
L
Danzaburou
9,626
602
61
4
0
246,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role