Player Matchup

Pele
Pele
Archer2
Pele
Level 69
God Stats
4W - 8L
1,320 SR
Queue Stats
260W - 256L
1,504 Elo+
Solo
Chaac
Chaac
BammBlamm
Chaac
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,424 Elo+
Solo
Ganesha
Ganesha
FreshWolfy
Ganesha
Level 86
God Stats
1W - 2L
1,704 SR
Queue Stats
174W - 213L
1,378 Elo+
Solo
Rama
Rama
MastaEmcee
Rama
Level 49
God Stats
5W - 6L
1,662 SR
Queue Stats
70W - 91L
1,511 Elo+
Solo
Zeus
Zeus
iBeasTYT
Zeus
Level 46
God Stats
0W - 1L
1,633 SR
Queue Stats
2W - 6L
1,471 Elo+
Solo
Team Averages
Level 71
1,564 SR
1,458 Elo+

VS

Team Averages
Level 49
1,452 SR
1,482 Elo+
Artio
Artio
 
Artio
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EdgarCabaPaulino
Neith
Level 50
God Stats
50W - 35L
1,609 SR
Queue Stats
112W - 100L
1,535 Elo+
Party 1
Freya
Freya
HersheyKing
Freya
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,484 Elo+
Party 1
Thor
Thor
Millerball12
Thor
Level 40
God Stats
2W - 1L
1,152 SR
Queue Stats
9W - 16L
1,376 Elo+
Solo
King Arthur
King Arthur
samwiseiles
King Arthur
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 22L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Archer2
Pele
11
1 / 2 / 1
6,878
430
6,569
13,386
5,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
BammBlamm
Chaac
12
0 / 6 / 0
7,630
477
7,986
16,414
13,583
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
FreshWolfy
Ganesha
11
0 / 1 / 3
7,572
473
4,873
12,055
9,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 1
8,004
500
7,209
9,695
3,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
11
0 / 3 / 0
6,755
422
4,231
8,053
2,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
2 / 1 / 5
8,631
539
5,530
13,326
12,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 1 / 1
8,288
518
6,139
7,087
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 0 / 3
8,674
542
13,171
14,741
6,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 1 / 4
7,297
456
3,695
9,304
3,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
samwiseiles
King Arthur
15
5 / 0 / 1
9,857
616
11,314
13,881
14,377
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
14
14
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
1
5
4.5
L
Pele
Archer2
Pele
1
2
1
0.75
L
Chaac
BammBlamm
Chaac
0
6
0
0
W
1
1
1
1.5
L
Ganesha
FreshWolfy
Ganesha
0
1
3
1.5
W
5
0
3
6.5
L
2
2
1
1.25
W
1
1
4
3
L
Zeus
0
3
0
0
W
King Arthur
samwiseiles
King Arthur
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,868
Damage
39,849
59,603
Taken
58,339
35,645
Mitigated
40,843
14,589
Healing
25,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,530
578
1,521
6,133
13,326
12,525
0
2,401
10,925
36,782
0
L
Pele
Archer2
Pele
6,569
1,571
0
2,938
13,386
5,985
0
6,091
7,295
0
54,136
L
Chaac
BammBlamm
Chaac
7,986
1,587
0
4,066
16,414
13,583
0
752
15,662
0
53,711
W
6,139
1,945
0
2,327
7,087
3,334
0
946
6,141
0
71,314
L
Ganesha
FreshWolfy
Ganesha
4,873
376
197
2,843
12,055
9,560
154
6,056
5,999
24,029
0
W
13,171
3,926
0
10,262
14,741
6,725
894
4,262
10,479
71,711
0
L
7,209
5,357
0
4,045
9,695
3,533
566
3,206
6,489
0
64,698
W
3,695
364
0
2,183
9,304
3,882
0
1,495
7,809
0
45,722
L
Zeus
4,231
1,167
0
500
8,053
2,984
0
2,596
5,457
44,122
0
W
King Arthur
samwiseiles
King Arthur
11,314
1,147
0
2,680
13,881
14,377
0
0
13,881
0
69,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,839
Gold Earned
42,747
413
Minions Killed
452
0
Camps Cleared
0
1,510,270
Distance Traveled
1,542,231
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,631
539
51
3
0
341,901
3
L
Pele
6,878
430
78
5
0
349,389
8
L
Chaac
7,630
477
98
6
0
279,525
0
W
Neith
8,288
518
119
7
0
285,728
0
L
Ganesha
7,572
473
15
1
0
330,187
0
W
Freya
8,674
542
107
7
0
287,383
4
L
Rama
8,004
500
141
9
0
288,470
3
W
Thor
7,297
456
50
3
0
321,446
0
L
Zeus
6,755
422
81
5
0
262,699
0
W
King Arthur
9,857
616
125
8
0
305,773
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role